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This Sonic Heroes code works for me:

0442D2D4 3F521DAA
0442DB20 3F521DAA
0442D2E0 3ED21DAA

Make sure Dolphin's Widescreen hack is OFF and the code is correct.
(03-22-2016, 02:32 AM)Devina Wrote: [ -> ]This Sonic Heroes code works for me:

0442D2D4 3F521DAA
0442DB20 3F521DAA
0442D2E0 3ED21DAA

Make sure Dolphin's Widescreen hack is OFF and the code is correct.

Yes, but the ring is inside the number from hud, anyway to keep the HUD 4.3 or true 16.9?
[Image: 78Dy3nu.png]
16:9 Gecko Code Mario Kart Double Dash NTSC:
043CBE08 3FE38E39
C20AA238 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C20AA2FC 00000004
3DC03FAA 61CEAAAB
91C23000 C1E23000
ED0F0232 ED494024
60000000 00000000
0400A3C8 38600000
0400A3CC 4E800020
041AC378 4E800020
041DB00C 4E800020
041A1DE8 60000000

21:9 Gecko Code Mario Kart Double Dash NTSC:
043CBE08 40155555
C20AA238 00000004
3DC03FE0 61CE0000
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C20AA2FC 00000004
3DC03FE0 61CE0000
91C23000 C1E23000
ED0F0232 ED494024
60000000 00000000
0400A3C8 38600000
0400A3CC 4E800020
041AC378 4E800020
041DB00C 4E800020
041A1DE8 60000000

16:9 Gecko Code Mario Kart Double Dash PAL:
C20AA238 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C20AA2FC 00000004
3DC03FAA 61CEAAAB
91C23000 C1E23000
ED0F0232 ED494024
60000000 00000000
0400A3C8 38600000
0400A3CC 4E800020
041DAFF0 4E800020
041AB770 4E800020
041A0C78 60000000
043D5C48 3FE38E39

21:9 Gecko Code Mario Kart Double Dash PAL:
C20AA238 00000004
3DC03FE0 61CE0000
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C20AA2FC 00000004
3DC03FE0 61CE0000
91C23000 C1E23000
ED0F0232 ED494024
60000000 00000000
0400A3C8 38600000
0400A3CC 4E800020
041DAFF0 4E800020
041AB770 4E800020
041A0C78 60000000
043D5C48 40155555
(03-22-2016, 07:09 AM)hyperspeed Wrote: [ -> ]Yes, but the ring is inside the number from hud, anyway to keep the HUD 4.3 or true 16.9?
[Image: 78Dy3nu.png]

The ring thing is extremely minor, and there probably is a code to fix the team HUD, but it's probably extremely difficult to make.

However, it should be possible to narrow the team HUD if we make an HD texture pack mod. Would you be up for that?
AR Codes Harry Potter and the Chamber of Secrets NTSC-U

16:9
0442788C 3FE38E39
04427A74 3FE38E39
0449EC8C 3FE38E39

21:9 (2560x1080)
0442788C 4017B426
04427A74 4017B426
0449EC8C 4017B426

21:9 (3440x1440)
0442788C 4018E38E
04427A74 4018E38E
0449EC8C 4018E38E


AR Codes Harry Potter and the Chamber of Secrets PAL

16:9
044078AC 3FE38E39
04407A94 3FE38E39
0447ECAC 3FE38E39

21:9 (2560x1080)
044078AC 4017B426
04407A94 4017B426
0447ECAC 4017B426

21:9 (3440x1440)
044078AC 4018E38E
04407A94 4018E38E
0447ECAC 4018E38E

For all ratios select in Graphics > General Tab > Aspect Ratio: Stretch to Window
AR Code Widescreen Render Fix for:
The Legend of Zelda: Ocarina of Time / Master Quest NTSC-U (D43E01)

No culling in TLOZ Ocarina of Time / Master Quest
04136840 BFAB0000

Yes, the Code works for both games. Wink

Select in Graphics > General Tab > Aspect Ratio: Stretch to Window

Check in Graphics > Enhancements Tab > Widescreen Hack

This is for you, Admentus!!!
darkludx, you are awesome, you know that?
It works like a charm, now my life is complete Smile
Even better with masterotaku's texture pack
I'm glad that the Code works for you. Smile Smile
@any dev around: Are these codes added to the game inis, so one only needs to enable them in the game settings (under gecko codes or whatever)? That would make it much easier for users than sifting through threads like these.
Could I request a widescreen render fix for Super Mario 64 on the virtual console?
I am working on porting a texture pack for Super Mario 64, true widescreen support is definitely nice.
Well... I don't even know if these render fix codes are even possible for virtual console games.
Super Mario 64 is just better on Dolphin Smile
NTSC-U, NAAE01 of course.