• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
« Previous 1 2 3 4 5 6 12 Next »

Phazon UI v1.19 - The Less Timely Update
View New Posts | View Today's Posts

Pages (6): 1 2 3 4 5 6 Next »
Thread Rating:
  • 2 Vote(s) - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Phazon UI v1.19 - The Less Timely Update
02-10-2020, 07:39 AM (This post was last modified: 09-18-2021, 04:17 AM by Zombie. Edit Reason: 1.19 )
#1
Zombie Offline
Ancient Lich
***
Posts: 142
Threads: 6
Joined: Feb 2019
[Image: QF0niiK.png]

Phazon UI is a suite of PowerShell scripts designed to create custom button prompts for the Dolphin games you love to play.  To put it simply: send a Dolphin controller config file in, and get a custom UI out.  Phazon aims to make playing games your way as easy and painless as possible.

But that's not all.  Phazon also gives you access to exciting extras and game tweaks to make the experience truly your own.  Ranging from exclusive bonus content for games you love to easy access to some of the most important, game-changing Gecko codes.  Phazon puts the power to shape the game at your fingertips.

What do I need?
Spoiler: (Show Spoiler)
• Phazon:  The most recent stable release is provided below.  For development builds, check out the Phazon Discord.
• PowerShell:  For Window 10 users, you should already have this covered if you have current Windows updates.  Earlier versions of Windows may need to manually update PowerShell if they are missing the associated Windows updates.  PowerShell also supports Linux and MacOS, but I am currently unable to provide direct support for these operating systems.
• Current video card drivers and OS updates.

For more information, access to a larger FAQ, and additional resources please check out the Phazon Discord.

A video guide to get you started is also available

Custom UI Showcase
Spoiler: (Show Spoiler)
[Image: I094RPd.png]
[Image: YsBPGx4.png]
[Image: sxxzRgn.png]
[Image: CKsyOQy.png]
[Image: 3WX2Kln.png]
[Image: 34L9I5m.png]
Extras Showcase
Spoiler: (Show Spoiler)
Darkside Chronicles Leon
[Image: Xs9MhXe.png]
Fusion Suit
[Image: jsdOt4i.png]
Download
Spoiler: (Show Spoiler)
Phazon UI v1.19

Supported Games:
• Bloody Roar: Primal Fury
• Bubble Bobble Plus!
• Castlevania: The Adventure ReBirth
• Donkey Kong Country Returns
• Eternal Darkness
• F-Zero GX
• Godzilla: Destroy All Monsters Melee
• Kirby Air Ride
• Mario Kart: Double Dash!!
• Mario Kart Wii
• Metal Gear Solid: The Twin Snakes
• Metroid: Other M
• Metroid Prime
• Metroid Prime Trilogy
• Mortal Kombat: Armageddon
• New Super Mario Bros. Wii
• Paper Mario
• Pokemon Snap
• Resident Evil 2
• Resident Evil 3
• Resident Evil: Code Veronica X
• Shrek Super Slam
• Soul Calibur II
• Super Mario 64
• Super Mario Galaxy
• Super Mario Galaxy 2
• Super Mario Sunshine
• Super Smash Bros.
• Super Smash Bros. Brawl
• Super Smash Bros. Melee
• Timesplitters 2
• Timesplitters: Future Perfect
• Viewtiful Joe
• Wario World
• Wave Race 64
• Wave Race: Blue Storm
• X-Men Legends
• X-Men Legends II: Rise of Apocalypse

Supported Inputs:
• Fight Sticks
• Gamecube
• Keyboard + Mouse
• OUYA
• Playstation 4
• Switch
• Wii
• WiiU
• Xbox 360
• Xbox One

Canary Build
Only available in the Phazon Discord.
FAQ
Spoiler: (Show Spoiler)
Ok, but what does Phazon do?
Phazon will generate custom in-game button prompts for supported games.  All you have to do is tell it what key bindings you want to use (by giving it a Dolphin controller config ini file) and it will do the rest.  Do you want to use an Xbox 360 controller instead of a Gamecube controller?  Now you have the right prompts.  How about keyboard and mouse?  Yep, you can have keyboard/mouse prompts instead.  No longer will you be confused by what the game wants you to press.  What you see is what you get.

What's PowerShell? Why PowerShell?
To put it plainly: PowerShell is a scripting language that can piece together custom user interfaces by going through a set of image manipulation instructions.  This allows button prompts to be dynamically created based on a set of input bindings, giving you nearly limitless possibilities in how you can customize games.

For more information, see: https://en.wikipedia.org/wiki/PowerShell

How do I start Phazon?
You can right click "Phazon UI.ps1" and select "Run with PowerShell".  Alternatively, you can run the script by starting PowerShell ISE and going to the "File" menu and selecting "Run."

Why isn't my UI showing up in game?
Make sure "Load Custom Textures" is enabled in the Dolphin "Graphics" tab.  You should also check that you don't have any duplicate custom texture folders for that game.  Phazon generates region-independent outputs, but Dolphin may load in textures from region-specific folders (e.g. Phazon creates the folder GHA for Resident Evil 2, and you may also have GHAE08, GHAP08, or GHAJ08)

For more frequently asked questions, see the Phazon Discord

A video guide to get you started is also available
Revision History
Spoiler: (Show Spoiler)
The Less Timely Update v1.19 09/17/21
• Added support for Timesplitters: Future Perfect
• Timesplitters 2: Removed unused C-Stick and D-Pad configuration options

The Timely Update v1.18 08/01/21
• Added support for Timesplitters 2

The Paper Update v1.17 07/13/21
• Added support for Paper Mario
• Phazon: Fixed Gecko menu bug
• Metroid Prime Trilogy: Added missing DPad-Down texture

The Spring Update v1.16 05/22/21
• Added support for Super Mario Sunshine
• Phazon: Added custom pack previews
• Phazon: Added controller pack previews
• Phazon: Fixed config output bug when updating bindings with special characters
• Super Smash Bros. Brawl: Moved Classic Controller button pack selection to the main menu
• Mario Kart Wii: Moved Classic Controller button pack selection to the main menu

The Clean Up Update v1.15 03/24/21
• Added support for Switch buttons + fight sticks
• Phazon: Rewrote "Extras"-related code
• Phazon: Now includes portable 7-Zip -- installation is no longer required!
• Phazon: Software written by third parties has been moved to the appropriately-named folder
• Phazon: Cleaned up Gecko code menu; rewrote warning text
• Phazon: Fixed DDS conversion bug when input/output path contains brackets
• Phazon: Fixed config bug when Dolphin folder has exactly one config file

Hotfix v1.14.1 09/14/20
• Super Mario Galaxy: Fixed error with Wii B

The New Update v1.14 08/31/20
• Added support for New Super Mario Bros Wii
• Added support for Joy-Cons, Gamecube, PowerA Gamecube, and Mayflash F500 controllers [DInput]
• Phazon: Now includes ImageMagick, installation no longer required!
• Phazon: Added config.ini file to save Phazon settings between sessions
• Phazon: Added new menu system for game scripts; elevated important settings from the options menu
• Phazon: Added custom stick/d-pad options to all games
• Phazon: Added "Remove Texture Conflicts" option to all games
• Phazon: Added "Statistics" menu
• Phazon: Active Dolphin install is now listed
• Phazon: Patch notes, known issues, and README moved to standalone text files
• Phazon: Fixed DDS conversion bugs in Kirby Air Ride, Metroid Prime, Pokemon Snap, Resident Evil 2, Resident Evil 3, and Super Mario 64
• Phazon: Minor changes to About, Gecko, Controller Config, Change Keyboard/Mouse Pack, and Change Controller Button Pack menus
• Phazon: Minor changes to Phazon text library
• Phazon: Fixed rare bug when selecting Wii Classic Controller while missing Dolphin's Wii config folder
• Phazon: Fixed Gecko code bug when a game only has 1 supported region
• Phazon: Fixed tinted texture output bug
• Phazon: Improved "Clean Temporary Files"
• Phazon: Changed "Ignore Premade WASD" option to "Use Premade WASD"; improved help text
• Phazon: Changed "Clean Output Files" to "Clean Phazon Output Folder"
• Phazon: Moved control stick modifiers from global assets to packs
• Phazon: Standardized DInput profile names
• Bubble Bobble Plus: Fixed Gecko code bug
• Metroid Prime Trilogy: Reworked ASCII title
• Metroid Prime Trilogy: Fixed highlight bug
• Super Mario 64: Added missing option text to output folder
• Super Mario Galaxy: Upgraded Phazon UI to higher resolution and added the "Redrawn Icons" option
• Super Mario Galaxy 2: Upgraded Phazon UI to higher resolution and added the "Redrawn Icons" option

Hotfix v1.13.1 05/31/20
• Metroid Prime Trilogy: Removed unused options from the "Options" menu
• Metroid Prime Trilogy: Fixed an error with control stick right

The Cosmic Horror Update v1.13 05/30/20
• Added support for Eternal Darkness + Metroid Prime
• Added support for Dolphin Resource Packs. Requires 7-Zip installation.
• Added support for custom WASD textures [Supported games: Eternal Darkness, Metroid Prime, Metroid Prime Trilogy]
• Phazon: Complete rework of Control Stick/C-Stick/D-Pad assembly and highlighting code.  They can now be generated in 5 different styles [Supported games: Eternal Darkness, Metroid Prime, Metroid Prime Trilogy]
• Phazon: Added custom WASD pack for default keyboard/mouse
• Phazon: Added custom WASD pack for Midnight custom pack
• Phazon: Added additional mouse textures to provide more flexibility going forward
• Phazon: Added additional control stick, c-stick, and d-pad textures to provide more flexibility going forward
• Phazon: Upgraded "Options" menu to display Control Stick/C-Stick/D-Pad options in their own section
• Phazon: Removed Phazon-specific buttons that can't be bound in Dolphin from the error table (e.g. Diagonal Control Stick, custom WASD, etc...)
• Phazon: Fixed a rounding error that could cause button highlights to be off by 1 pixel
• Phazon: Fixed texture fitting bug that could occasionally cause numbers to be read as strings
• Phazon: Fixed a bug with error checking when switching button packs
• Phazon: Fixed OUYA D-Pad Right error
• Phazon: ???
• Metroid Prime: Added experimental "Default Keyboard/Mouse" config
• Metroid Prime Trilogy: Remastered & optimized UI -- now ~30% faster
• Metroid Prime Trilogy: Added custom control stick support
• Metroid Prime Trilogy: Retired hidden "Legacy WASD" option
• Metroid Prime Trilogy: Updated file structure to match updated HD pack
• Metroid Prime Trilogy: Fixed a syntax issue in Primehack's profile

The SPAAAAAACE! Update v1.12 05/09/20
• Added support for Super Mario Galaxy 2
• Added support for Gamecube buttons
• Phazon: Support added to branch "Lite" Phazon builds in the future
• Phazon: Updated "About" menu
• Metroid: Other M: Improved reliability of concentration controls
• Metroid Prime Trilogy: Remastered UI
• Metroid Prime Trilogy: Updated "Default Keyboard/Mouse" to reflect updated Primehack default
• Metroid Prime Trilogy: Improvements to "Default Controller" profile
• Metroid Prime Trilogy: Fixed DDS conversion bug
• Super Mario Galaxy: Fixed gecko code bug

The Apocalypse Now Update v1.11 05/04/20
• Added support for X-Men Legends II: Rise of Apocalypse
• Metroid Prime Trilogy: Added experimental "Default Controller" profile
• Metroid Prime Trilogy: Fixed D-Pad/C-Stick/Control Stick bug
• Viewtiful Joe: Added tutorial textures for Silvia, Alastor, and Blue
• X-Men Legends: Fixed error in Default KBM binding

The 3 Fast 3 Furious Update v1.10 04/27/20
• Added support for Viewtiful Joe + Wave Race: Blue Storm
• Phazon: Adjusted WiiU D-Pad
• Phazon: Added a few new assets to provide more flexibility going forward

The Rise of the Phoenix Update v1.09 04/13/20
• Added support for X-Men Legends
• Added support for Wii buttons
• Added support for DInput controllers
• Phazon: Fixed a rare Gecko code bug
• Phazon: Changed default blue overlay from #3da0e6 to #2783e0 to match default keyboard/mouse
• Phazon: Overhauled button configuration error table
• Metroid Prime Trilogy: Added "Disable Bloom" Metroid Prime 2 gecko code
• Resident Evil: Code Veronica X: Fixed a bug with control stick/c-stick/dpad generation

The Final Update v1.08 04/01/20
• Added support for Shrek Super Slam
• Added support for OUYA buttons
• Metroid Prime Trilogy: Added "Majora Moon Tallon IV" extra
• Metroid Prime Trilogy: Fixed Extras bug

The March Mascot Madness Update v1.07 03/30/2020
• Added support for Donkey Kong Country Returns, Super Mario Galaxy, and Wario World
• Phazon: Expanded mouse support to include "Cursor" X+, X-, Y+, Y- bindings
• F-Zero GX: Fixed Gecko code bug
• Metroid Prime Trilogy: Added "Alternate Phazon Suit" extra

The 2 Fast 2 Furious Update v1.06 03/20/2020
• Added support for Bloody Roar: Primal Fury, F-Zero GX, Godzilla: Destroy All Monsters Melee, and Kirby Air Ride
• Phazon: Added support for numpad keys (numpad 0-9 / * - + . enter)
• Metroid Prime Trilogy: Fixed Wii Plus highlight bug

The Metal Gear Mario Update v1.05 03/13/2020
• Added support for Mario Kart: Double Dash!!, Metal Gear Solid: The Twin Snakes, and Super Mario 64
• Phazon: Added new default keyboard/mouse button pack.  Old pack is now a custom pack named "Ivory"
• Phazon: Default controller buttons changed from Xbox 360 to Xbox One
• Phazon: Complete rework of button highlight code.  These are now dynamically generated, have more options, and can be changed to any color.  Removed highlight textures since they are no longer used
• Phazon: Added new mouse assets
• Phazon: Extras moved to new folder under the "Assets" directory
• Phazon: Reworded error message when using a config with missing or unsupported inputs
• Metroid Prime Trilogy: Added "HD Dark Samus" extra for Metroid Prime 2
• Metroid Prime Trilogy: New + updated textures for "HD Arm Cannon" extra
• Metroid Prime Trilogy: Added missing HUD texture to "HD HUD" extra
• Metroid Prime Trilogy: Default keyboard/mouse profile now preserves Primehack's dual bindings
• Metroid Prime Trilogy: Fixed WASD highlight bug

The Snap, Castle, & Pop Update v1.04 03/02/2020
• Added support for Bubble Bobble Plus!, Castlevania: The Adventure ReBirth, and Pokemon Snap
• Added support for WiiU buttons
• Phazon: Standardized text output, path tests, and startup check
• Phazon: Fixed DDS conversion bugs

The Fast and the Furious Update v1.03 02/27/2020
• Added support for Mario Kart Wii, Mortal Kombat: Armageddon, and Wave Race 64
• Phazon: Added a few new assets to provide more flexibility going forward
• Phazon: ImageMagick directory now immediately follows Dolphin directory section
• Phazon: Game list can now be split into 2 or 3 columns, with accompanying main menu toggle [default: 2]
• Phazon: Removed diagnostic output from "Manage Dolphin Installs" menu
• Phazon: "Generic Gamecube" config is now hidden in unsupported games
• Phazon: "Generic Classic" config is now available in supported games
• Super Smash Bros.: Added Phazon splash screen
• Super Smash Bros.: Fixed DDS conversion bug
• Super Smash Bros. Brawl: Fixed Gecko code bug
• Super Smash Bros. Brawl: Fixed Wii Classic Controller bug

The Resident Smash X Update v1.02 02/21/2020
• Added support for Resident Evil: Code Veronica X + Super Smash Bros. Brawl
• Added support for Xbox One buttons
• Phazon: Upgraded "Options" menu + fixed display bug when there are more than 10 options
• Phazon: Added new controller assets to provide more flexibility going forward
• Phazon: Added check for whether game scripts were entered properly
• Phazon: Cleaned up text output during UI generation
• Phazon: Added Wii Classic Controller support (currently only used in Super Smash Bros. Brawl)
• Metroid Prime Trilogy: Added automatic detection of Control Stick, C-Stick, and D-Pad when set for Wii Nunchuck Control Stick
• Metroid Prime Trilogy: Added "HD Water (MP1)," "HD Arm Cannon (MPT)," and "HD HUD (MPT)" extras + "Disable UI" option

The Resident Smash Update v1.01 02/14/2020
• Added support for Resident Evil 3, Super Smash Bros., and Super Smash Bros. Melee
• Phazon: Now automatically obtains ImageMagick location from the registry.  If uninstalled/invalid, user is prompted for the folder like normal
• Phazon: Fixed main menu formatting bug
• Phazon: Options menu optimization pass
• Resident Evil 2: Fixed missing input error checks
• Resident Evil 2: Fixed a bug in DDS output

Phazon Prime v1.0 02/09/2020
• Initial release
Credits
Spoiler: (Show Spoiler)
Last Revision: 3/24/2021

Please check https://discord.gg/UQTyjra for updates and additional information

Phazon UI is built with ImageMagick, free software created by ImageMagick Studio LLC.  They are not associated with, nor do they endorse, Phazon in any way.  ImageMagick is distributed under Apache 2.0 license (https://www.apache.org/licenses/LICENSE-2.0.txt).  For more information, please see their licensing information
https://imagemagick.org/script/license.php

Phazon UI includes a portable installation of 7-Zip software.  7-Zip is licensed under the GNU LGPL license (https://www.gnu.org/licenses/lgpl-3.0.txt), and the 7-Zip software included with Phazon has not been modified.  For more information, please see their licensing information
https://www.7-zip.org/faq.html#developer_faq

Default keyboard/mouse prompts + controller button prompts (OUYA, PS4, Switch, Wii, WiiU, X360, X1) were derived from the pack created by Nicolae Berbece (Xelu) and are provided for free, unrestricted use.  They developed the amazing local multiplayer game Move or Die.
https://store.steampowered.com/app/323850

Gamecube controller button prompts derived from assets made by Toomai for https://www.ssbwiki.com/, and have been explicitly authorized for use in Phazon. https://www.ssbwiki.com/User_talk:Toomai

Midnight mouse derived from assets made available for free, non-commercial use by tek_tek. Midnight keys derived from assets made available for free, unrestricted commercial use by pixabay. Ivory mouse derived from assets made available for free, non-commercial use by darkness10002. Ivory keys derived from assets made available by Brilliantwiki2 under CC BY-SA 4.0, which means you're free to use the Ivory pack as dictated by the license
https://creativecommons.org/licenses/by-sa/4.0/deed.en
឵឵
HD Water, HD Arm Cannon, HD HUD, HD Dark Samus, Alternate Phazon Suit extras, and No Bloom Gecko codes courtesy of TheHatedGravity

Additional Gecko codes developed by various authors and obtained from https://geckocodes.org/ and the Dolphin wiki.  For more information about the author of a specific code, see the associated PowerShell script or the game page on these websites.

Select Resident Evil 2  & 3 assets and skins provided by Kayael and the Resident Evil Seamless High Definition Project (RESHDP) team.  https://www.reshdp.com/

Select Resident Evil: Code Veronica X assets provided by FanBoy
https://forums.dolphin-emu.org/Thread-gc-resident-evil-code-veronica-x-high-res-ui-textures

Select Super Mario Sunshine and Super Mario Galaxy 1 & 2 assets provided by razius
https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack
https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod
https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod

Additional insight offered by Bighead, creator of the fantastic Custom Texture Tool and some great HD texture packs
https://forums.dolphin-emu.org/Thread-custom-texture-tool-ps-v46-2

And of course, a huge thanks to all of my beta testers for squashing bugs, suggesting vital improvements, and providing support throughout the development of Phazon.
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
Website Find
Reply
02-10-2020, 08:26 AM (This post was last modified: 02-10-2020, 08:43 AM by Admentus.)
#2
Admentus Offline
Nothing but perfection for gaming
*******
Posts: 1,971
Threads: 25
Joined: May 2015
(02-10-2020, 07:39 AM)Zombie Wrote: It is my absolute pleasure to announce the release of a new utility I've created to generate custom user interfaces for games in Dolphin.  After months of prototyping, development hell, and grinding we're finally ready to release.

Phazon UI is a suite of PowerShell scripts designed to create custom button prompts for the Dolphin games you love to play.  To put it simply: send a Dolphin controller config file in, and get a custom UI out.  Phazon aims to make playing games your way as easy and painless as possible.

But that's not all.  Phazon also gives you access to exciting extras and game tweaks to make the experience truly your own.  Ranging from exclusive bonus content for games you love to easy access to some of the most important, game-changing Gecko codes.  Phazon puts the power to shape the game at your fingertips.

(02-10-2020, 07:39 AM)Zombie Wrote: Supported Games:
• Metroid: Other M
• Metroid Prime Trilogy
• Resident Evil 2
• Soul Calibur II

Seems pretty cool, but honestly I have absolutely no idea what it does. If I get this right it makes custom textures for your controller configuration? As in Xbox, Classic, PS prompts? Do I need to provide any textures? Or does the tool automatically generate those? Does it switch out textures to match a custom controller layout (ex. swapping A button prompt with B button prompt)? It seems fairly limited with only support for 4 games.

What exactly does "exclusive bonus content" entail? Does it mod a game disc with custom content? Costume colors? Art gallery content? Difficulty? Custom levels? Pure cheating? Save data? Anything you want? Is it available ingame or part of the tool? What's different about these Gecko Codes that aren't already found on databases such as GeckoCodes.org or come pre-installed with Dolphin?

The screenshots you showcase are just the games right and not the tool itself?

Judging the video, it seems mostly text-based input for the tool, which seems a bit painful to use. Just a quick glance at it and it seems clear that the end-user would require some technical skill with a personal computer to set this all up. I don't know if that was your intention for it. As you said, PowerShell is mostly limited to Windows users.

Sorry for these questions, and sorry if I might have come across a bit blunt. I assure you, I have no ill intentions and the work you put into it is admirable, but I am just curious what it is exactly useful for? There seems to be easier ways to setup textures for button prompts or to provide a collection of Gecko Codes?
Super Mario 64 - Super Smash Bros. 64 - Mario Kart 64 - Zelda 64 - Star Fox 64 - Patreon - Discord
Find
Reply
02-10-2020, 09:07 AM (This post was last modified: 02-10-2020, 12:11 PM by Zombie.)
#3
Zombie Offline
Ancient Lich
***
Posts: 142
Threads: 6
Joined: Feb 2019
A lot of your questions/concerns are addressed in the FAQ documentation, but I'll try to hit on most of your questions:

(02-10-2020, 08:26 AM)Admentus Wrote: If I get this right it makes custom textures for your controller configuration? As in Xbox, Classic, PS prompts?
Yes, but it isn't limited to controller inputs. It can create custom in-game button mapping for dual analog controllers AND keyboard/mouse

(02-10-2020, 08:26 AM)Admentus Wrote: Do I need to provide any textures?
The only thing you need to provide is a controller config file for Dolphin

(02-10-2020, 08:26 AM)Admentus Wrote: Does it switch out textures to match a custom controller layout
Yes

(02-10-2020, 08:26 AM)Admentus Wrote: It seems fairly limited with only support for 4 games.
Support for more games will come over time. Support for each game needs to be set up manually, just like if you were to try to create a custom UI yourself. There is no automatic way to extend this to every Dolphin game.

(02-10-2020, 08:26 AM)Admentus Wrote: What exactly does "exclusive bonus content" entail?
At the moment it includes the option to install custom skins for Metroid: Other M in addition to a Gecko code that (to my knowledge) has not been released elsewhere.

(02-10-2020, 08:26 AM)Admentus Wrote: Does it mod a game disc with custom content?
Game discs are not modified. It's a tool to dynamically create custom UI textures

(02-10-2020, 08:26 AM)Admentus Wrote: The screenshots you showcase are just the games right and not the tool itself?
The "Media" "Custom UI Showcase" section is screenshots of the dynamically-generated UI in-game

(02-10-2020, 08:26 AM)Admentus Wrote: There seems to be easier ways to setup textures for button prompts
The alternative is to dump the textures yourself, create a single config you want to remap the button prompts to, and then manually create UI assets for that single specific controller config. I can assure you that is orders of magnitude more difficult/time consuming than using this tool.

If I missed anything or you have any other questions, just let me know Smile
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
Website Find
Reply
02-12-2020, 07:58 AM
#4
Hunk_4TH Offline
Gamecube lover
**
Posts: 41
Threads: 0
Joined: Mar 2013
Is there anyway to use this on other games such at Metal Gear Solid The Twin Snakes? That's a game I always wanted PS button prompts on Smile
Mobo: Asus ROG Z390-H Gaming
CPU: Intel Core i9 9900K @5ghz
RAM Corsair Vengeance 16GB DDR4
WD Black 500gb Nvme
500Gb Nvme
6TB HDD
EVGA 1070 Hybrid
Windows 11 Professional x64
Linux Mint Cinnamon
SteamDeck

 

Find
Reply
02-12-2020, 09:44 AM
#5
Malkierian Offline
Member
***
Posts: 108
Threads: 5
Joined: Apr 2019
(02-12-2020, 07:58 AM)Hunk_4TH Wrote: Is there anyway to use this on other games such at Metal Gear Solid The Twin Snakes? That's a game I always wanted PS button prompts on Smile

It will be possible in the future, it's just a matter of programming the filename values for the UI textures into the tool, which means at least running each and every game Zombie would want to support, if not playing through some amount of the games. As of right now, though, it's not set up for it.
Find
Reply
02-12-2020, 10:32 AM (This post was last modified: 02-12-2020, 10:36 AM by Bighead.)
#6
Bighead Offline
Oversized Cranium
*******
Posts: 1,980
Threads: 15
Joined: Aug 2011
You can avoid having to select ImageMagick path upon loading (if it's already installed) by grabbing it from the registry.

$global:ImageMagickDirectory = (Get-ItemProperty -LiteralPath "HKLM:\Software\ImageMagick\Current\" -Name BinPath -ErrorAction SilentlyContinue).BinPath

This would not change the current behavior. If it's not installed it will just return an empty string and bring up the path selection screen.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
Website Find
Reply
02-12-2020, 10:46 AM (This post was last modified: 02-12-2020, 10:50 AM by Zombie.)
#7
Zombie Offline
Ancient Lich
***
Posts: 142
Threads: 6
Joined: Feb 2019
(02-12-2020, 07:58 AM)Hunk_4TH Wrote: Is there anyway to use this on other games such at Metal Gear Solid The Twin Snakes? That's a game I always wanted PS button prompts on Smile
See Malkierian's post first, but beyond that the short answer is: I love that game and firmly believe it's the definitive version of Metal Gear Solid, so I hope to add support for it in the future, but I don't currently have an ETA for you.

(02-12-2020, 10:32 AM)Bighead Wrote: You can avoid having to select ImageMagick path upon loading (if it's already installed) by grabbing it from the registry.

$global:ImageMagickDirectory = (Get-ItemProperty -LiteralPath "HKLM:\Software\ImageMagick\Current\" -Name BinPath -ErrorAction SilentlyContinue).BinPath

This would not change the current behavior. If it's not installed it will just return an empty string and bring up the path selection screen.
Perfect, thanks for the info. I will definitely work to get this into my next release.

3 minute later edit: looks good to me, thanks again
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
Website Find
Reply
02-13-2020, 09:44 AM
#8
Hunk_4TH Offline
Gamecube lover
**
Posts: 41
Threads: 0
Joined: Mar 2013
(02-12-2020, 10:46 AM)Zombie Wrote: See Malkierian's post first, but beyond that the short answer is: I love that game and firmly believe it's the definitive version of Metal Gear Solid, so I hope to add support for it in the future, but I don't currently have an ETA for you.

Perfect, thanks for the info.  I will definitely work to get this into my next release.

3 minute later edit: looks good to me, thanks again

Thanks both of you!

Yes, I agree Twin Snakes is definitely the definitive version! It'll be a long while before I play it so I'll be Patient Smile Anything I could do to help with that or?
Mobo: Asus ROG Z390-H Gaming
CPU: Intel Core i9 9900K @5ghz
RAM Corsair Vengeance 16GB DDR4
WD Black 500gb Nvme
500Gb Nvme
6TB HDD
EVGA 1070 Hybrid
Windows 11 Professional x64
Linux Mint Cinnamon
SteamDeck

 

Find
Reply
02-13-2020, 01:51 PM
#9
Zombie Offline
Ancient Lich
***
Posts: 142
Threads: 6
Joined: Feb 2019
(02-13-2020, 09:44 AM)Hunk_4TH Wrote: Anything I could do to help with that or?
There might be something you could do. If you're serious about lending a hand, hit me up on the discord and we can talk about it.
Phazon UI Discord | Phazon UI
Eternal Darkness HD | X-Men Legends II HD | Resident Evil Code: Veronica X HD | Metroid Prime Trilogy KBM UI Project
Website Find
Reply
02-19-2020, 07:30 AM
#10
e2zippo Offline
Senior Member
****
Posts: 291
Threads: 15
Joined: Jul 2016
I know you talked about this a while back and it's cool stuff for sure!
Find
Reply
« Next Oldest | Next Newest »
Pages (6): 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode