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Full Version: [Wii] Metroid: Other M (U)
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hey i just recently tried playing this on the emulater and i cant get pass training i just get stuck after i kill the monster im using 3.0 r190 can somoene help if there isnt a way to get passed it can someone post a save state
Have you tried 3.0?
(12-02-2011, 04:04 AM)ExtremeDude2 Wrote: [ -> ]Have you tried 3.0?

yes nothings changed still waitn right after kill monster
(12-02-2011, 04:35 AM)yodenny Wrote: [ -> ]
(12-02-2011, 04:04 AM)ExtremeDude2 Wrote: [ -> ]Have you tried 3.0?

yes nothings changed still waitn right after kill monster

FIXED i had to change adio to dll guess its my hardware now for a working b button any help
[EDIT]
fixed again well i changed it to backround input now it zoomed my problem now is i got the monster down im pressing d pad and 1....nothing im just torchoring my victim
[EDIT]
.....well dam i fixed it agian well atleast i got one reply thanks for the help anyway

ModuRaziel

(10-13-2011, 05:51 AM)StripTheSoul Wrote: [ -> ]ModuRaziel: A Boy And His Blob? Doesn't that game crash for you when jumping through a Blob-made hole in the second or third level?

i didnt actually play, just loaded up the game to see how it went
The game crashes for me after boot? Im not sure what im doing wrong :/
Cant get it past the intro.

Amd phenom x4 3.2ghz
4gb ram
ati 5670
Did you use the configurations for OtherM as it's shown on the Wiki?
Hi, is there a way to fix that annoying stuttering in Metroid Other M ? thanks

baresark

I have a situation where it runs fantastic on Direct11, but the upper left quadrant doesn't fill correctly. It's like there is always box up there and some things are in while other things are not. I get fluctuating framerates on the any of the other Backends. Any ideas?

Also, I went by the wiki, but nothing on there helped. I can't really figure it out. Any help would be appreciated. Thanks.
(12-07-2011, 07:31 AM)baresark Wrote: [ -> ]I have a situation where it runs fantastic on Direct11, but the upper left quadrant doesn't fill correctly. It's like there is always box up there and some things are in while other things are not. I get fluctuating framerates on the any of the other Backends. Any ideas?

Also, I went by the wiki, but nothing on there helped. I can't really figure it out. Any help would be appreciated. Thanks.

I have the same problem, on Dolphin 3.0-368. Box at the upper left corner in DX11, OpenGL and DX9 the framerate goes down the drain. Tried tinkering with EFB settings, hacks, enhancements on or off nothing seems to work.
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