![[Image: K6MS4un.png]](https://i.imgur.com/K6MS4un.png)
IMPORTANT UPDATE (02/21/20) I recently released a new Dolphin utility called Phazon UI. Dynamic user interfaces for Resident Evil: Code Veronica X can now be generated with Phazon! If you'd like to create custom user interfaces, please check out the Phazon UI Dolphin post or the Phazon UI Discord for more information.
I decided to dump the textures on my last Code Veronica playthrough and see how they looked with 4x topaz upscale... the results are pretty decent. Not anywhere near as good as the prerendered textures from other RE games, but a significant improvement over the base textures on average. I've manually sorted through all the upscaled textures and tossed the (very) small number that didn't benefit from upscaling. Played through battle game and loaded up a bunch of old saves and haven't noticed any major issues... but there's probably going to be a few minor things that fell through the cracks or need fixes. Textures have had unused alpha channels removed and been optimized with optiPNG.
3/29/2019 Edit
I took some time to sort through FanBoy's REC:VX Pack and update some text in this HD pack. They did a great job with the text, and it really improves the game. I made a few minor edits (fixed some text in the controller menu that clipped in 4:3), combined upscaled faces/eyes in the menu screen with their improved menu text, and created a new default gamecube controller texture. Xbox and Playstation controller textures are still included for anyone who'd rather swap them in. I've tested the combined packs briefly over the last few days and I didn't notice any issues. If you notice any problems, please post them below.
Download Links
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Known Issues
• Minor tiling artifact
• Some of the textures with fonts aren't great (e.g. ammo boxes), but they were pretty terrible prior to upscaling... they can't be fixed without completely remaking them
• Some text has not been modified
• The primary item menu texture (pretty much the only thing in the game broken up into tiles, which gets distorted when upscaled and pieced back together)
• A few random things I missed (e.g. Steve's Battle Game page)
Revision History
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