(05-23-2009, 03:23 PM)spez Wrote: [ -> ]In WindowsXP, I tried the DolphinDirect3D9 plug in, but the colors came out weird and the characters are INVISIBLE.. u can only see their eyes (!) so im using OpenGl...
probably cuz you need the DirectX updated (even if using dx10 or 9
), but it doesn't matter since you can use the OpenGL plugin
(05-23-2009, 03:23 PM)spez Wrote: [ -> ]there is only the OpenGl plugin available (I guess bec it has DirectX10 already)
nah, OpenGL is a separate API from DirectX
(05-23-2009, 03:23 PM)spez Wrote: [ -> ]Is something wrong with using OpenGl and is there a better plugin?
nah, nothing's wrong the the OpenGL plugin
, just was curious
another problem is the battle at the end of chapter 5
Woooow, with the new "SVN 3286 " the problem with the stopping game at the fence is solved!
Thank you for the good work!
On SVN R3286 x64, the game will run only in single core for me, I do not know if I have the program misconfiged or not, but in dual core mode it just throws error messages at me and crashed after about 3 minutes, well in single core it does not crash but only run at about 30fps( runs at 60 under dual core until it crashes ).
My system specs:
Vista SP1 x64
AMD Phenom quad core 9850 BE @ stock speed
8 GB DDR2 800
Nvidia 8800 GTS 640 MB
There ist no problem with my two cores:
My specs:
Vista SP1 X64
DuoCore 8500
4 GB RAM
NVidia GTX280
Wow, it looks like Dolphin has come a long ways. On SVN R3286 x64, is it possible to play Paper Mario from start to finish???
I don't know. I only know, that i'm now over the fence.
(05-26-2009, 06:55 AM)MrApocalisse Wrote: [ -> ]another problem is the battle at the end of chapter 5
no significant problems that stop the game from being fully playable.i finished it for a while.