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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
10-06-2020, 06:13 PM
#1,781
mbc07 Offline
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(10-06-2020, 12:17 PM)RealReloadCoded Wrote: Further work on Software rendering would be helpful. The fact that it runs at less than 1 FPS on an Intel Core i9-10900K is just silly.
Software renderer was never intended for regular usage, it was made for debugging purposes. Unless you really know what you're doing you shouldn't be using it.
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10-07-2020, 03:37 AM
#1,782
trey.merkley Offline
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Is there any way we could get disc image caching? Between RVZ archiving and sizeable amounts of RAM, I feel safe in downloading around 3.7Gb to memory when I start up Skyward Sword, let alone a few megabytes for Animal Crossing.
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10-07-2020, 04:15 AM
#1,783
RealReloadCoded Offline
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I know Software isn't for general use, but name one other emulator with a software renderer that runs this slow.
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10-07-2020, 06:58 AM (This post was last modified: 10-07-2020, 06:59 AM by mbc07.)
#1,784
mbc07 Offline
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(10-07-2020, 04:15 AM)RealReloadCoded Wrote: I know Software isn't for general use, but name one other emulator with a software renderer that runs this slow.
If you know Dolphin's software renderer isn't for general usage (unlikely the software renderer of most other emulators), why are you complaining it's slow? That's another sign you're trying to use it for something it wasn't designed for, honestly. As a debugging tool, it fulfills its purpose very well, especially when used together with FifoPlayer and other debugging features baked into Dolphin. If you don't need any of that, software renderer is not for you and there's plenty of hardware renderer options you can pick instead...
HP ENVY dv6-7300 Notebook PC                 ASRock Z97M OC Formula
CPU: Intel Core i7-3630QM @ 2.4 GHz          Intel Pentium G3258 @ 4.2 GHz (OC)
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RAM: 16 GB @ DDR3-1600 (2x8 GB)              16 GB @ DDR3-1600 (4x4 GB)
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10-07-2020, 08:18 AM
#1,785
AnyOldName3 Offline
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A key difference between Dolphin and other emulators is that it's genuinely possible to do everything the Wii's GPU can do on a PC GPU, and harder to do the same thing on a CPU at a playable framerate. If an optimisation makes the software renderer faster, but more complicated, that's a bad thing for Dolphin, as it makes it a worse debugging tool. With emulators for older consoles, their GPUs are slow enough that they can be emulated on a modern CPU without over-complicated code, so a software renderer can be usably fast and still a useful debugging tool. With other kinda-new-ish consoles like the PS2, the hardware was weird enough that it doesn't map well onto the modern CPU+GPU architecture, so it's a nightmare to get accurate emulation without a software renderer and making the software renderer fast at the expense of being a good debugging tool is worthwhile.

If you just want to play a game, you should be using one of the hardware rendering backends. Most of the time it'll give a result ranging between pixel-perfect emulation and close-enough-to-pixel-perfect-that-you-can't-tell-without-comparing-screenshots. If you're a developer trying to investigate a graphics bug in a game, you'll probably still want to use one of the hardware rendering backends most of the time. By the time the software renderer gets really helpful, you're probably stepping through the game's code a few instructions at a time, so it doesn't matter how long a frame takes to render as you might spend hours investigating a small part of just one.
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10-08-2020, 07:34 PM
#1,786
e2zippo Offline
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(10-02-2020, 10:44 AM)iwubcode Wrote: I may be wrong but at least the Wii request should already be doable.  You can set the 'WiimoteSource' to emulated for the game that you want to play with an emulated remote.  Then you can add a section 'BluetoothPassthrough' with 'Enabled' set to true for a bluetooth passthrough game.

I have to look again, but I'm pretty sure I weren't able to do this before at least.
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10-08-2020, 07:34 PM (This post was last modified: 10-08-2020, 09:40 PM by vlad54rus.)
#1,787
vlad54rus Offline
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Dolphin supports multi-threaded shader precompilation (ShaderPrecompilerThreads in GFX.ini) since introduction of UberShaders, why isn't it enabled by default or exposed in the GUI? Even on my weak FX-4170 it noticeably speeds up shader precompilation process. Please consider adding a GUI option so users can enable it if they want.
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10-14-2020, 05:27 PM
#1,788
Hasster Offline
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Maybe you can add some kind of notification at the start of the game about which backend you using on android?
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11-22-2020, 08:47 AM
#1,789
vlbastos Offline
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Head tracking/face tracking/eye tracking 3D "stereoscopy" (in fact just off-axis projection) for Android Dolphin would be awesome. No need to render each eye, no resolution loss, no color loss, just a rendering trick that delivers nice 3D to a single user. Even Parallax 3D using the cellphone's sensors would be nice. Demos:
https://youtu.be/xjH8Q4xsKpo
https://youtu.be/h9kPI7_vhAU
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11-22-2020, 10:00 PM
#1,790
v1993 Offline
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(07-27-2020, 04:08 PM)v1993 Wrote: Can we, please, get trigonometric functions (both normal and inverse ones) for input expressions? I'd like to use them in order to play some GC racing games using WiiMote's accelerometer.
Apparently, this got implemented at some point. Thanks!
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