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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
09-27-2020, 02:57 PM
#1,771
ExtremeDude2 Offline
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(09-27-2020, 11:49 AM)GinoMan Wrote: It would be cool if we could package up a two disc ROM into a single file and dolphin can have all the disks for that game queued up so that the game disk can change when needed.

Dolphin can already auto swap discs.
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09-29-2020, 05:30 PM
#1,772
12GaugeRabbit Offline
Can't you see this is all a big mistake?
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Include support for Discord Rich Presence, it is used to check which game in Dolphin Emulator the discord user is playing.
Can't you see that is all a big mistake?
I should try and walk away 
But I need someone to hold me
And I know there's no way that this could last
Still I know you ask me to
I know I would stayyyyy.....Tonight....
Just for tonight....
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09-29-2020, 05:43 PM
#1,773
JosJuice Online
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(09-29-2020, 05:30 PM)12GaugeRabbit Wrote: Include support for Discord Rich Presence, it is used to check which game in Dolphin Emulator the discord user is playing.

It's already included.
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10-02-2020, 05:29 AM
#1,774
trihy Offline
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Hi. Do you think it could be useful or possible to allocate iso in ram?

Since pc are having more and more ram and hdd are pretty slow (ssd still expensive to store isos), maybe it could be useful.
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10-02-2020, 05:38 AM
#1,775
AnyOldName3 Offline
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Hard drives are already significantly faster than DVDs, so it's faster to load an ISO than the real disk on the real console without doing that. In fact, it's so much faster that the reduced loading time breaks a lot of games as they do other things while files load, so Dolphin slows down reads from an ISO to match the speed of the original console. If you're using a hard drive, you should already have the fastest access that it's safe to have, so moving to an SSD or RAM wouldn't help.
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10-02-2020, 05:50 AM
#1,776
e2zippo Offline
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Support to use different controller methods per game, for instance Bluetooth Passthrough for one Wii game and Emulated Wiimtoe for another.
And for Gamecube use Gamecube adapter for one game and Standard controller for another.

Would be fine to be able to do it through the ini file.
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10-02-2020, 07:06 AM (This post was last modified: 10-02-2020, 07:07 AM by trihy.)
#1,777
trihy Offline
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Big Grin 
Hi. Thanks. Yes, a normal hdd will be fast enough, but a normal hdd doing other stuff at the same time will be probably slower than a dvd drive.

But maybe it will be useful for consoles with higher data transfer rates. 
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10-02-2020, 10:44 AM
#1,778
iwubcode Offline
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(10-02-2020, 05:50 AM)e2zippo Wrote: Support to use different controller methods per game, for instance Bluetooth Passthrough for one Wii game and Emulated Wiimtoe for another.
And for Gamecube use Gamecube adapter for one game and Standard controller for another.

Would be fine to be able to do it through the ini file.

I may be wrong but at least the Wii request should already be doable. You can set the 'WiimoteSource' to emulated for the game that you want to play with an emulated remote. Then you can add a section 'BluetoothPassthrough' with 'Enabled' set to true for a bluetooth passthrough game.
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10-05-2020, 02:03 AM (This post was last modified: 10-05-2020, 04:25 AM by HeroponRikiBestest.)
#1,779
HeroponRikiBestest Offline
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Add the options to have nearest neighbor and integer scaling, as well as the options to set custom resolutions. Due to retroarch already having these features, it's possible to get games like mega man 9 to look like this on its dolphin core:
https://imgur.com/a/PH2F1Zu
On standalone dolphin, the best you can get the game to look is this:
https://imgur.com/a/umiYld2
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10-06-2020, 12:17 PM
#1,780
RealReloadCoded Offline
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The ability to force-disable interlacing would be nice, especially for the Star Wars Rogue Squadron games where every other scene is always interlaced, causing Dolphin's aspect ratio option to not have any effect, even if Progressive Scan is enabled.

A skipdraw would also be nice. Not for shader compilation, just skipdraw. Like PCSX2's skipdraw. The Software renderer kind of already has this with its Drawn Object Range setting, but I'm looking for something more like it works in PCSX2.

Further work on Software rendering would be helpful. The fact that it runs at less than 1 FPS on an Intel Core i9-10900K is just silly. Additionally, porting some of the options exclusive to the Software renderer to the hardware renderers would help, such as Dump Objects and Drawn Object Range.
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