The ability to force-disable interlacing would be nice, especially for the Star Wars Rogue Squadron games where every other scene is always interlaced, causing Dolphin's aspect ratio option to not have any effect, even if Progressive Scan is enabled.
A skipdraw would also be nice. Not for shader compilation, just skipdraw. Like PCSX2's skipdraw. The Software renderer kind of already has this with its Drawn Object Range setting, but I'm looking for something more like it works in PCSX2.
Further work on Software rendering would be helpful. The fact that it runs at less than 1 FPS on an Intel Core i9-10900K is just silly. Additionally, porting some of the options exclusive to the Software renderer to the hardware renderers would help, such as Dump Objects and Drawn Object Range.
A skipdraw would also be nice. Not for shader compilation, just skipdraw. Like PCSX2's skipdraw. The Software renderer kind of already has this with its Drawn Object Range setting, but I'm looking for something more like it works in PCSX2.
Further work on Software rendering would be helpful. The fact that it runs at less than 1 FPS on an Intel Core i9-10900K is just silly. Additionally, porting some of the options exclusive to the Software renderer to the hardware renderers would help, such as Dump Objects and Drawn Object Range.