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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
12-18-2020, 06:20 AM
#1,791
vlbastos Offline
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FMV Aspect Ratio settings. Just copy the original Aspect Ratio settings and apply it only in FMV movies. Useful for enabling widescreen codes without messing the FMVs aspect ratio.
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12-18-2020, 06:34 AM
#1,792
v1993 Offline
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Another minor feature request for input expressions: support for `if(condition, if_true, if_false)` operator. Comes in handy with more complex expressions!
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12-18-2020, 07:15 AM
#1,793
imgonnafixthis Offline
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more compatibility with homebrew
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12-18-2020, 11:25 AM
#1,794
Miksel12 Offline
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(12-18-2020, 06:34 AM)v1993 Wrote: Another minor feature request for input expressions: support for `if(condition, if_true, if_false)` operator. Comes in handy with more complex expressions!

There is an if function in the input expressions.
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12-18-2020, 08:18 PM
#1,795
v1993 Offline
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(12-18-2020, 11:25 AM)Miksel12 Wrote: There is an if function in the input expressions.

Oh, it was added since the last time I've updated dolphin. I guess I can say Dolphin devs completed my feature request in negative time then  Smile
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12-19-2020, 06:44 AM
#1,796
djneo Offline
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Custom material texture support
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-19-2020, 11:53 AM
#1,797
vlbastos Offline
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Support for .DDS custom texture format on Android.
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12-19-2020, 11:08 PM
#1,798
AnyOldName3 Offline
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The types of DDS that don't work on Android (e.g. BC1-BC7 aka DXT1 etc.) don't work because mobile GPUs can't cope with them rather than because Dolphin's not doing something it should.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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12-22-2020, 08:25 AM (This post was last modified: 12-22-2020, 10:56 AM by vlbastos.)
#1,799
vlbastos Offline
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(12-19-2020, 11:08 PM)AnyOldName3 Wrote: The types of DDS that don't work on Android (e.g. BC1-BC7 aka DXT1 etc.) don't work because mobile GPUs can't cope with them rather than because Dolphin's not doing something it should.

Sad to hear that :-(
Any other equivalent formats that would work on Windows/Linux/Android (faster than PNG)?

Edit: a quick search revealed ASTC is a texture compression format made by Arm and supported by mobile GPUs like Mali and Adreno. It's adopted officially by the Khronos Group for both OpenGL and OpenGL ES, and seems to produce better quality/compression than the other standards. Arm's encoder/decoder is on GitHub:
https://github.com/ARM-software/astc-encoder


Also, a developer guide from Qualcomm recommends using ASTC texture compression over the other available formats supported by Adreno:
https://developer.qualcomm.com/qfile/34706/80-nb295-7_a-adreno_vulkan_developer_guide.pdf

So now I'm changing my request: please support ASTC texture compression!  Big Grin
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12-24-2020, 10:44 PM
#1,800
Map Offline
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It would be really nice to see if you guys could support xDelta patches. Having to duplicate whole games just to use patches that are maybe less than a megabyte in size is incredibly inefficient. I hope it's not a complicated thing to impliment.
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