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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
12-18-2020, 06:34 AM
#1,801
v1993 Offline
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Another minor feature request for input expressions: support for `if(condition, if_true, if_false)` operator. Comes in handy with more complex expressions!
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12-18-2020, 07:15 AM
#1,802
imgonnafixthis Offline
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more compatibility with homebrew
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12-18-2020, 11:25 AM
#1,803
Miksel12 Offline
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(12-18-2020, 06:34 AM)v1993 Wrote: Another minor feature request for input expressions: support for `if(condition, if_true, if_false)` operator. Comes in handy with more complex expressions!

There is an if function in the input expressions.
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12-18-2020, 08:18 PM
#1,804
v1993 Offline
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(12-18-2020, 11:25 AM)Miksel12 Wrote: There is an if function in the input expressions.

Oh, it was added since the last time I've updated dolphin. I guess I can say Dolphin devs completed my feature request in negative time then  Smile
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12-19-2020, 06:44 AM
#1,805
djneo Offline
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Custom material texture support
specs:

Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
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12-19-2020, 11:53 AM
#1,806
vlbastos Offline
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Support for .DDS custom texture format on Android.
Poco F2 Pro (6GB LPDDR4X) / MIUI Global 12.2.4 Stable (Android 11) / Adreno 650 V@0502.0
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12-19-2020, 11:08 PM
#1,807
AnyOldName3 Offline
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The types of DDS that don't work on Android (e.g. BC1-BC7 aka DXT1 etc.) don't work because mobile GPUs can't cope with them rather than because Dolphin's not doing something it should.
OS: Windows 10 64 bit Professional
CPU: Intel i5 4670K @3.4GHz... for now @4.6GHz with a quick and dirty (yet stable) OC. May get faster in a bit before the end of time.
RAM: 16GB (Down from 24 GB after some was given to siblings)
GPU: Radeon Vega 56
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12-22-2020, 08:25 AM (This post was last modified: 12-22-2020, 10:56 AM by vlbastos.)
#1,808
vlbastos Offline
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(12-19-2020, 11:08 PM)AnyOldName3 Wrote: The types of DDS that don't work on Android (e.g. BC1-BC7 aka DXT1 etc.) don't work because mobile GPUs can't cope with them rather than because Dolphin's not doing something it should.

Sad to hear that :-(
Any other equivalent formats that would work on Windows/Linux/Android (faster than PNG)?

Edit: a quick search revealed ASTC is a texture compression format made by Arm and supported by mobile GPUs like Mali and Adreno. It's adopted officially by the Khronos Group for both OpenGL and OpenGL ES, and seems to produce better quality/compression than the other standards. Arm's encoder/decoder is on GitHub:
https://github.com/ARM-software/astc-encoder


Also, a developer guide from Qualcomm recommends using ASTC texture compression over the other available formats supported by Adreno:
https://developer.qualcomm.com/qfile/34706/80-nb295-7_a-adreno_vulkan_developer_guide.pdf

So now I'm changing my request: please support ASTC texture compression!  Big Grin
Poco F2 Pro (6GB LPDDR4X) / MIUI Global 12.2.4 Stable (Android 11) / Adreno 650 V@0502.0
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12-24-2020, 10:44 PM
#1,809
Map Offline
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It would be really nice to see if you guys could support xDelta patches. Having to duplicate whole games just to use patches that are maybe less than a megabyte in size is incredibly inefficient. I hope it's not a complicated thing to impliment.
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12-25-2020, 04:18 AM
#1,810
iwubcode Offline
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(12-24-2020, 10:44 PM)Map Wrote: It would be really nice to see if you guys could support xDelta patches. Having to duplicate whole games just to use patches that are maybe less than a megabyte in size is incredibly inefficient. I hope it's not a complicated thing to impliment.

A number of creators don't use xDelta patches because they only work if the user has the exact same file structure as the creator. I'd rather see the team implement a full-fledged mod system (to match Citra, Yuzu, Cemu, etc). Though I'm sure that'd be much more complicated.
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