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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
09-03-2020, 03:16 AM
#1,751
cdtrayicon Offline
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1) Option to disable scaling filter that blurs image;
2) Option to input window size (display area) manually.
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09-05-2020, 11:29 PM
#1,752
Bowi Offline
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Could someone please add Downsampling to Dolphin? I tried forcing 848x480 in the NVIDIA Control panel, then setting Dolphin to 1440p or 1080p and liked the result very much. However, the NVIDIA control panel sucks because it seems to forget the custom resolution every time I switch back to 1920x1080.

Basically, being able to upscale at n*IR than downsample at 1/n would be awesome. I use that when I emulate the N64 with ParaLLEl RDP plugin. On Dolphin, the test I ran with Twilight Princess really made the visuals more tolerable. (Pure upscaling magnify the visual oddities of the original game and native resolution is too blurry.)

Further reading: https://www.libretro.com/index.php/parallel-n64-low-level-rdp-upscaling-is-finally-here/
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09-06-2020, 12:26 AM
#1,753
JosJuice Online
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(09-05-2020, 11:29 PM)Bowi Wrote: Basically, being able to upscale at n*IR than downsample at 1/n would be awesome. I use that when I emulate the N64 with ParaLLEl RDP plugin. On Dolphin, the test I ran with Twilight Princess really made the visuals more tolerable. (Pure upscaling magnify the visual oddities of the original game and native resolution is too blurry.)

This is essentially what SSAA does. Does that work for you, or is there a particular reason (needing more control over the exact resolution? why it doesn't?
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09-06-2020, 02:06 AM (This post was last modified: 09-06-2020, 02:39 AM by Bowi. Edit Reason: typo )
#1,754
Bowi Offline
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(09-06-2020, 12:26 AM)JosJuice Wrote: This is essentially what SSAA does. Does that work for you, or is there a particular reason (needing more control over the exact resolution? why it doesn't?

I'll have a look af 1xIR + SSAA. Maybe I misunderstood how this whole thing works. Tongue As for the duplicate in Developers Sub-Forum, O posted over there at first, then I saw this thread here.

However, have a look here: https://dolphin-emu.org/docs/faq/#ive-got-idea-make-dolphin-better-how-should-i-tell. It says "Most of the Dolphin developers read the 'Development discussion' forum. Posting a thread there might be a good idea to get some feedback from developers but also from users."
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09-06-2020, 03:59 AM
#1,755
ForkWNY Offline
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Quick feature request - I use Steam Link to stream Dolphin and it would be nice to have a stream-friendly UI (XMB style) for game title selection via a controller/joystick vs. having to use a mouse and keyboard. Thanks for any consideration!
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09-06-2020, 05:48 AM (This post was last modified: 09-06-2020, 05:50 AM by iwubcode.)
#1,756
iwubcode Offline
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(09-06-2020, 03:59 AM)ForkWNY Wrote: Quick feature request - I use Steam Link to stream Dolphin and it would be nice to have a stream-friendly UI (XMB style) for game title selection via a controller/joystick vs. having to use a mouse and keyboard. Thanks for any consideration!

I'd love to see a UI centric system. That was partially why I was working on my pause screen for modifying PC-like options. Currently we use imgui for our UI and I really don't like it from a presentation standpoint. More work would be needed for something nicer though.

But back to your request, for game selection, I'd suggest just using a frontend. Launchbox, Playnite, Pegasus (my personal choice with gameOS theme), etc. You can even use something like Steam ROM Manager to manage your games.

(09-05-2020, 11:29 PM)Bowi Wrote: Could someone please add Downsampling to Dolphin? I tried forcing 848x480 in the NVIDIA Control panel, then setting Dolphin to 1440p or 1080p and liked the result very much. However, the NVIDIA control panel sucks because it seems to forget the custom resolution every time I switch back to 1920x1080.

Basically, being able to upscale at n*IR than downsample at 1/n would be awesome. I use that when I emulate the N64 with ParaLLEl RDP plugin. On Dolphin, the test I ran with Twilight Princess really made the visuals more tolerable. (Pure upscaling magnify the visual oddities of the original game and native resolution is too blurry.)

Further reading: https://www.libretro.com/index.php/parallel-n64-low-level-rdp-upscaling-is-finally-here/

I'm looking into a downsampling feature. Not going to promise anything but it's something I'm playing around with. The intention isn't necessarily to handle your specific use case but I imagine it would be possible.
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09-06-2020, 06:35 AM (This post was last modified: 09-06-2020, 07:05 AM by Bowi. Edit Reason: that was me, I think... )
#1,757
Bowi Offline
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About the downsampling... I'm trying SSAA right now, but it's very blurry.

I think I read somewhere that SSAA included MSAA too and that there was a way to disable it while keeping SSAA. Is this a thing, or am I inventing stuff?
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09-06-2020, 07:04 AM (This post was last modified: 09-06-2020, 11:09 AM by Bowi. Edit Reason: I think the order of attachments is fine now. Download them to get their filename. )
#1,758
Bowi Offline
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Photo 
Don't mind my previous comment. I think I'm wrong.

Here are two screenshots. The first one is native internal resolution with 2XSSAA. It's blurry as hell. The second one is a screenshot (resampled to 1080px) taken while my GPU was outputting at 848x480 and with my forcing a 2xIR. The result on the second picture is a much clearer image, but better than native IR.
   
   

Here's a third one: native IR at same 848x480 resolution:
   
DIY PC
OS: Windows 10 Pro "2004", 64-Bit (19041.450)
CPU: Intel i5-6600 (Base: 3.3; Max 4 cores: 3.6; Max 3 cores: 3.7; Max 2 cores: 3.8; Max single core: 3.9 [GHz])
GPU: Nvidia GeForce GTX 970
RAM: 32 Gib DDR4 at 2133 MHz (4 x 8 Gib)
I'm on IRC (freenode) now.
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09-06-2020, 07:17 AM (This post was last modified: 09-06-2020, 08:43 AM by Adamsz.)
#1,759
Adamsz Offline
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Can someone make it possible to use Direct3D 12 (D3D12on7) on Windows 7.
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09-06-2020, 10:41 AM (This post was last modified: 09-06-2020, 10:45 AM by mbc07.)
#1,760
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Our current Direct3D 11 offer limited support to Windows 7 due to missing OS features. About DX12, I wouldn't expect any further work to bring new features to an obsolete OS. In fact, the sole reason Dolphin still works with Windows 7 is that the current toolset, libraries and compilers we use still provides support for it. The moment Windows 7 becomes a blocker (e.g. not being able to update a external library or use a new compiler feature because of it), support for it will certainly be dropped altogether, without hesitation...
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