what the possible benefits of using it?
move some load on gpu to divide work to do and make things faster?
(09-30-2009, 11:03 PM)AndreaSpooky Wrote: [ -> ]move some load on gpu to divide work to do and make things faster?
yea, and multi-core cpus
, you just might see some possible speed-up
Faster texture decoding, just look in the source where exactly OpenCL is being put.
Ok new question now.
With OpenCL, Dolphin would be able to do whatever any kind of DirectX 11 plugin would be able to at similar speeds, wouldn't it?
Stupid question: How can this be activated for testing?
Is needed some specific graphic card controler? (or some specific graphic card?).
My is an 8600 GT 35%OC
just as Unknownforce said above, it can't be activated yet
(since it hasn't been fully implemented yet)
Well, lets wait =p
If is as good (or faster) as direct x plugin, then this one is wellcome =p
OpenCL seems to be ready for testing. Has anybody found ATI/AMD OpenCL drivers : S? Their sites are so messed up.
EDIT: Found them, but dunno what should I install for Intel+ATI/XP32 combo, there are two packages.
http://developer.amd.com/GPU/ATISTREAMSD...fault.aspx
(10-14-2009, 11:38 PM)fagoatse Wrote: [ -> ]OpenCL seems to be ready for testing. Has anybody found ATI/AMD OpenCL drivers : S? Their sites are so messed up.
EDIT: Found them, but dunno what should I install for Intel+ATI/XP32 combo, there are two packages.
http://developer.amd.com/GPU/ATISTREAMSD...fault.aspx
Obviously the one for 32 bit XP. Anyways, you have to be a member of the AMD Developer Central thinger to download it. I suppose we could just register and download away?