10-19-2009, 06:09 AM
10-19-2009, 06:27 AM
(10-19-2009, 02:40 AM)Xtreme2damax Wrote: [ -> ]I compiled with OpenCL and installed the Nvidia OpenCL drivers for my operating system. It seems the OpenCL builds run no faster than the normal builds and seem slower in some instances.
I take it OpenCL won't solve the issues with abnormal slowdowns in games such as Resident Evil 4 and Zelda: Twilight Princess?
I get between 3-5 fps increases in a couple of games using ati's opencl driver, but there are a ton of graphical glitches
bug
10-19-2009, 01:20 PM
Um... IMO the bigger news is that I'm pretty sure this makes Dolphin the first non-Mac program to support OpenCL.
10-20-2009, 04:39 PM
extreme64 : The decoding of a major texture format is now fixed. Could you test again ?
Also, if you find some other texture decoding error, try to enable the texture format overlay in the advanced tab of the graphic plugin and report the name to me here please.
I already know that CMPR textures aren't decoded properly by the OpenCL software for now so I have disabled the format until I manage to fix it, it is handled by the old "cpu" code which works fine.
Also, if you find some other texture decoding error, try to enable the texture format overlay in the advanced tab of the graphic plugin and report the name to me here please.
I already know that CMPR textures aren't decoded properly by the OpenCL software for now so I have disabled the format until I manage to fix it, it is handled by the old "cpu" code which works fine.
10-21-2009, 09:18 AM
Even after the latest OpenCL work I still get a ~20% speed decrease in SMG observatory. (Can you name more games/places where OpenCL makes a measurable difference?)
Also there seems to be a change for the worse with ISO loading: In my normal build loading any GC game is practically instantaneous and Wii games might take a second. But with my OpenCL-enabled build it takes ~15s to load any game.
Also there seems to be a change for the worse with ISO loading: In my normal build loading any GC game is practically instantaneous and Wii games might take a second. But with my OpenCL-enabled build it takes ~15s to load any game.
10-21-2009, 10:25 AM
hmm I make a build without any change and the "delay" when loading discs is normal ( I don't have very much games )
10-21-2009, 12:36 PM
(10-21-2009, 09:18 AM)wea0 Wrote: [ -> ]But with my OpenCL-enabled build it takes ~15s to load any game.The OpenCL decoders are compiled after the game starts each time. This is why there is a short delay.
Is no one else with an ATI card getting OpenCL compile errors when starting a game? The errors pop up in a window in front of the game.
10-21-2009, 02:21 PM
I have an ATI Card and having a lot of errors that pop up in a window when starting a game
10-21-2009, 05:37 PM
Compilation of the OpenCL code is done when a game is loaded and it takes some long annoying time, especially when you try to debug it !
I don't have any ATI card, so the code is only tested for a NVidia one. It should be about the same but it's not. I'll have to work closely with someone having such a card that can do some tests and "fix" the code... or wait for better drivers on both side, none is perfect and I have grudges against NVidia's too !
Also, if someone with a ATI card and enough programming knowledge wants to try to fix it, it would be fine be me !
I don't have any ATI card, so the code is only tested for a NVidia one. It should be about the same but it's not. I'll have to work closely with someone having such a card that can do some tests and "fix" the code... or wait for better drivers on both side, none is perfect and I have grudges against NVidia's too !
Also, if someone with a ATI card and enough programming knowledge wants to try to fix it, it would be fine be me !

10-21-2009, 11:52 PM
I have an ATI Card but don't know about programming. I can help you with some testing