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Is OCL working in the lastest builds ?

because I compile it and Dolphin closes without any explanation ( Yes, I have "use panic handlers" checked )
Graphics are severely messed up when compiling and testing the OpenCL builds in the latest revisions, I think it has to to with rodolfoosvaldobogado's commits. There's this really annoying green tint and flickering when using the DX9 plugin which is unrelated to the OpenCL builds (Occurs on the normal builds), the OpenGL plugin seems to be fine.
Hmm , It seems to be my builds or the files to compile it or the recent update to 195 drivers that I made Tongue

hcasquet

Today (17/11) NVIDIA released new beta drivers, 195.55. On the changelog, it states this:
- Adds support for OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.

But unfortunately, at least on my rig, with a 9600GT, it doesn't work.
I'm trying with the latest Orleans's OpenCL one, r4582, it says this warning all time:
Failed to create compute kernel! CL_INVALID_PROGRAM (And it seems to be badly broken btw) Angry
I suppose this is caused because it's compiled against the OpenCL NVIDIA SDK for 190.89.
I can't understand why NVIDIA uses such ways to use OpenCL. Why an OpenCL program can't run on newer drivers sets?
Have NVIDIA updated their SDK? Can it be used on newer drivers? Will it ever work? Tongue
Hmm I wonder if these new beta drivers solve the fog issue I reported in PC games such as Prince of Persia Sands of Time and Prince of Persia Warrior Within when the fog option is enabled..

There also an issue with Silent Hill 4 PC when realtime shadows are enabled the game goes pitch black, likely a Nvidia driver issue.

Thanks for the news regarding the new drivers. Wink
with SVN 5807 x64 openCL the games have a huge increase in fps. Tested with mario kart wii @ 2048x1152 resolution with hires texture loading and it runs at 60 fps. Amazing.
(06-30-2010, 12:50 AM)Zilaan Wrote: [ -> ]with SVN 5807 x64 openCL the games have a huge increase in fps. Tested with mario kart wii @ 2048x1152 resolution with hires texture loading and it runs at 60 fps. Amazing.

I'm not seeing similar results with r5804. Using Zelda Wind Waker I see a significant reduction in FPS with OpenCL enabled across all three plug-ins. Getting 85% speed without OpenCL 65% with.
On the games I have I see no performance increase between OCL and non OCL. (the latest build I have is 5790)

Mario Galaxy
F Zero GX
Metroid Prime (1 or 2)

I use a Core i5 750 (stock frequencies) Win 7-64, Dolphin 32 bit (due to iZ3D driver not supporting my 3D display with 64 bit executables)
Hello,

I have a big problem:

Everytime I check Use OPENCL, every game crashes, with various error messages(depends on version)

I tried different versions and compilings. MY video driver is up to date, also DirectX. Is there something I have to do?
I get black screen with 8800GTS with latest Nvidia beta drivers.
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