(08-13-2012, 09:31 AM)chenci Wrote: [ -> ]Hi, ironman120693, thanks for all your trouble putting the screenshot for us. I use the exact setting as you and i setup the keyboard and mouse just as you suggested, but the range of the mouse is the same as with xbox gamepad. The cursor can't go up unless the Sensor Bar Position is set to Bottom. But when you set to bottom, the cursor can't go down. This problem is getting me nuts because you can't pass the initial part of the game which asks you to press the lower button first and then the upward button in you ship. Any suggestion (either with keyboard or with gamepad)?
well for me, idk how it would be different for you, i leave the sensor bar position on
Top. There is one problem though, unless you set the
Center to
100 you won't be able to move the mouse around the screen properly, in addition, you also need the
Height and the
Width to be at least
70 and you'll be able to move the cursor all over the screen.
as for executing the sequence in the game, just use the "Shake" wiimote function to twist. this becomes a problem later on in the game because you will need to have set something for the "Tilt" function in order to twist a sort of puzzle. Here is a new screen shot of my "now suggested config" for Keyboard and mouse. I don't even want to bother with a controller on this game XD:
here's a link to the same pic with explanations, if you wanna see why I set the controls the way i do, and how:
http://i46.tinypic.com/2hn029k.jpg
and the only reason you're having problems, with a keyboard or mouse at least, is because you didn't copy ALL the key values exactly. Have a look again and look at the annotated screenshot, it will give you an explanation for all the values I set(the ones that matter).
I also wanted to add to this forum some of my new experiences since I've been able to play this game(its my first playthrough, and I'm doing lots of testing while I do, its fun! Just like benchmarking with an actual game).
On revision 3.0-199(which I could find no ICC optimized builds, and I don't know how to compile them myself
) the game runs near perfect on my system with the PAL version without EuRGB60 and Progressive Scan enabled. Progressive Scan causes problems with the game(I assume the game supports it, but my PC isn't powerful enough). I'm almost always playing the game at 100% speed, to make it better(although, i don't like the jagged gameplay) I set Frameskipping to 1, this keeps it from hitting <90%.
There are some audio glitches, though I seldom encounter them. They seem to have no specific cause in the config, and these problems occur on all the Metroid Prime games, 1GC, 2GC, 3, and Trilogy. Don't ask me why, but if you're CPU is good enough, you can try LLE and see if it fixes anything. From my experience though, these issues are performance related. If the game isn't running @ 100% the majority of the time(sometimes my PC likes to annoy me and be slow, but suddenly speeds up
) you will definitely encounter audio problems. This build specifically(don't know why) has the best performance/stability on this game and minimizes the amount of audio glitches. ANY other build from the 7600 range to the most recent, these glitches are MUCH more prominent! I haven't tried any around 3.0-199(I'm quite happy with it) so idk if there is a better revision.
ALSO, the NTSC version is slower. In PAL, I can actually get the game running at up to 120% speed most of the time. For some reason, it doesn't go beyond 60fps though(really its the vps limiting the fps). And for some CRAZY reason beyond my comprehension, the NTSC version DOES NOT RUN FULL SPEED! I have no idea why, if the PAL can run 120% speed @ 60fps(full speed for PAL is 50fps), why can't NTSC run 100% @ 60fps? So take my word, and don't waste you're time or money with the NTSC version if you almost match my system specs.
If you have a modern PC with at least a NEW mid-range CPU(i.e. any i5) don't even worry about performance issues, but my GFX config will work for EVERYONE and my controls might make you're life a whole lot easier in the game. Assuming you're as cheap and lazy as me and don't feel like buying a bluetooth dongle, IR emmiter, and buying/borrowing a wiimote and nunchuck from the store/a friend
****EDIT****
Forgot to mention, I tested the game on all GFX plugins and the fastest was OGL. You don't need to use DX11 or DX9 at least in this revision, and if you're running the game full speed, in fact, if you do want to use AA I suggest using OGL since the AA on there has minimal performance impact if any. DX11 also is faster than DX9 when it comes to the resolution and AA. In DX11 and DX9, the resolution tended to have big impacts on the performance of the game, in OGL the impact is negligible or non-existent.
Another thing to mention, the only way I'm able to get the game running @ 120% speed is by using the EFB to Texture option. RAM is required for the scanner visor and x-ray visor's to work, THAT'S IT. I suggest leaving the game on EFB to Texture, and when you need to, Alt+Tab to Dolphin GFX settings and switch to RAM. When I play this way, I don't need Frameskipping on at all, but if I play with the RAM enabled, I have to keep it on 1 to play full speed.
BUT REMEMBER, I'M USING A GTX 550 Ti which is roughly in between an HD 6770/7770 and 6850/7850! If you're using any video card BELOW these specs, you can bet that you will need to be running dolphin with Frameskipping AT LEAST on 2! If you have a better spec card than I do(i.e. an HD6790 OC'd or GTX 560 ti etc.) you won't need to enable frameskipping AT ALL.
Here's an explanation on frameskipping if you don't really understand:
VPS= Virtual Frames Per Second(this is what the CPU is processing)
FPS= Real Frames Per Second(This is what the GPU is processing)
So skipping 1 frame means, for every two Virtual Frames, one REAL frame will not be processed. But really, when you set Frameskipping to 1, this means THE MOST FRAMES the GPU will skip is 1 frame for every two Virtual Frames. This will take care of GPU bottlenecks, if your VPS doesn't get any higher with this enabled, you have a CPU bottleneck and either need to upgrade, or overclock.
As for glitches, I know that sometimes you will encounter a "blurry" Top-left quadrant. I haven't yet identified why this happens, but for me, I have not seen this problem in a long while on this build. I think what causes it is using Skip Destination Alpha Pass, while this speeds up most of the Metroid Prime games, it has NO impact on performance in Prime 3 and causes the bloom and glow effects to disappear. Better to leave this UNCHECKED.
I can confirm that AUDIO glitches in this build are also PERFORMANCE related. Yesterday, I think, don't remember when it was, I played the game 5+ hours with NO PROBLEMS. However, when I have EFB to RAM enabled, I run into audio glitches and sometimes random shutdowns(very seldom) so I have some kind of bottleneck, and it probably is my CPU, but I need a new PSU if I want to OC further.
Don't know if this is mentioned above, but if you're system is like mine, Progressive Scan WILL CAUSE INSTABILITY. When I enable it, the Dolphin Crashes almost immediately when you go in-game. If you have a great PC don't even worry about all this. Remember, I have a Q6600 from 2007.
Don't use MMU Speed Hack, it causes slowdowns and instability, which its supposed to fix, but doesn't. Don't use Speed Up Disk Transfer Rate, it causes erratic stuttering. Don't use Lock Cores To Thread if your processor doesn't support Hyperthreading, this will make the game EXTREMELY SLOW unless your CPU supports HyperThreading.
I think that's all for this EXTREMELY LONG post.