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Full Version: [GC] The Legend of Zelda: Four Swords Adventures
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Would be really fun if this game actually worked in multiplayer.
So it seems more people have the problem with charging ur sword and pulling a lever? The fact that when u hold a key, it sometimes act like you just press the key multiple times? It's not a very big deal, though.
(01-28-2010, 11:15 PM)Paladia Wrote: [ -> ]Would be really fun if this game actually worked in multiplayer.

will multiplayer be possible in near future?
(02-11-2010, 10:11 PM)garfunkill Wrote: [ -> ]
(01-28-2010, 11:15 PM)Paladia Wrote: [ -> ]Would be really fun if this game actually worked in multiplayer.

will multiplayer be possible in near future?
No idea but the latest revision (5111) added this:

First implementation of support for multi GBAs. Probably something wrong with
thread safety or something - but hey, it works...and I would need help to make it threadsafe *hint* Smile

If it actually makes a change to this game I have no idea but could be worth checking out.
woot cant wait Smile
[Image: gba_FOUR.png]
Hey Badman. What's that you show there? How did you do that?

Anyway, would be great to get this game working on multiplayer.

Much more now that netplay is implemented again and it's working great.

sglit1230

(02-05-2010, 02:51 AM)DemonHunter Wrote: [ -> ]So it seems more people have the problem with charging ur sword and pulling a lever? The fact that when u hold a key, it sometimes act like you just press the key multiple times? It's not a very big deal, though.

ya i met this problem too.. in world one the cave of return, I was pulling the lever for a whole day.

But recently i tried dolphin 2.0, this problem has been solved.
with dolphin rev 6315 and vba m rev 966 that i found in emu-cr site ( need directx june 2010 for d3dx9_43) full speed multiplayer in dolphin and vba m..
using 6282 and vba 956 i had 50 % speed with multiplayer.. now works great! use pads and enjoy!
(10-29-2010, 07:52 AM)mexis Wrote: [ -> ]with dolphin rev 6315 and vba m rev 966 that i found in emu-cr site ( need directx june 2010 for d3dx9_43) full speed multiplayer in dolphin and vba m..
using 6282 and vba 956 i had 50 % speed with multiplayer.. now works great! use pads and enjoy!

I found the VBA M a couple days ago when I couldnt get FFVIA saves to work in 1.72 or 1.80, turns out I had to backward save (do a hardware save in 1.93SE then reload the hardware save in 1.72 and then save state)

Sorry for going off topic, but I did not know that M stood for multiplayer
Hey, guys. Any advice on how to make this game work faster when playing a 2 players game? I already read how to connect using vba-m, but it runs pretty much slow, like 20fps, if I'm not wrong.
My specs are:

Intel Core Duo T5900 2.20ghz
4gb RAM
Nvidia GeForce GT 120M

Thanks in advance.

I didn't test it on single player, by the way.
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