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Full Version: [GC] The Legend of Zelda: Four Swords Adventures
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(02-22-2012, 10:05 AM)honkman7 Wrote: [ -> ]so is 2.4 GHz just too slow for any sort of LLE?

Depends. What games are you talking about? Some games aren't at all demanding, so LLE might not be much of an extra burden. Look at the Dolphin Wiki and see what sort of specs people generally run a game on. The rule of thumb is, if you can consistently get full-speed with HLE (e.g. no/rare drops), you ought to be set for LLE.

Also, if you want the best performance (i.e. not necessarily the most accurate), use LLE only when HLE isn't cutting it. HLE can handle a lot of cases on its own, so I reserve LLE for when HLE just can't get it right.

(02-22-2012, 12:31 PM)Damned Wrote: [ -> ]I also read in one of the changelogs that LLE got a speed boost or something getting rid of this thing called a busy wait flag or something to that effect.

I would think that LOZ WW and TP would be the most power consuming games that I want to play, so hopefully I can use LLE audio without any problems.

Oh and I don't plan to use Dolphin's graphic enhancer abilities at all. I just want the games to look like they should.

Yeah, as of 3.0-415, skid made a commit that reduces the CPU usage for LLE on thread. Big boost in performance for me. Dolphin would always insist that the core dedicated to LLE had to use 100% of the CPU, from start to finish when I ran Dolphin. Very annoying. Now it's much more manageable, about 40~60% of my CPU, and games that required LLE hit full-speed constantly rather than dropping in and out of full-speed.

Just a side note, the enhancements Dolphin does to the graphics (anti-alias, anisotropic filtering, internal resolution) are handled by the GPU. If you have a decent enough GPU, don't worry about adding eye-candy. Unless you set your graphical options beyond what your GPU can handle, it won't affect Dolphin's performance, HLE or LLE. But if you're a purist who wants to recreate the 480p GCN experience, that's cool. More power to you. Keep it real. Smile
Yeah, I spent alot of money on a pretty high end parts in order to play emulators like Dolphin and PCSX2.

My graphics card is this

http://www.newegg.com/Product/Product.as...6814127582
(02-22-2012, 01:04 PM)Shonumi Wrote: [ -> ]
(02-22-2012, 10:05 AM)honkman7 Wrote: [ -> ]so is 2.4 GHz just too slow for any sort of LLE?

Depends. What games are you talking about? Some games aren't at all demanding, so LLE might not be much of an extra burden. Look at the Dolphin Wiki and see what sort of specs people generally run a game on. The rule of thumb is, if you can consistently get full-speed with HLE (e.g. no/rare drops), you ought to be set for LLE.

Also, if you want the best performance (i.e. not necessarily the most accurate), use LLE only when HLE isn't cutting it. HLE can handle a lot of cases on its own, so I reserve LLE for when HLE just can't get it right.

LOZ WW and four swords adventures; HLE does fine with wind waker, but in 4 swords, it'll get stuck; and i tried it with LLE, but it got all choppy and slowed way down.
(02-22-2012, 04:08 PM)honkman7 Wrote: [ -> ]LOZ WW and four swords adventures; HLE does fine with wind waker, but in 4 swords, it'll get stuck; and i tried it with LLE, but it got all choppy and slowed way down.

Haven't dumped WW yet, so I can't say how that plays. But I've been playing 4 Swords on HLE with no problem. I tried LLE the other day. The intro went well until Dark Link came when Zelda and the others are doing their magic. Game froze up. With HLE, on the other hand, I've never had any issues playing.

Where do you get stuck with HLE? Sometimes, the specific audio backend makes a difference, but not often. In some games, I tend to notice that OpenAL does a bit better than ALSA (on Linux), so maybe see if there's any difference between DSound and XAudio2 on Windows. I doubt it'll do anything, but it's worth a shot.
(02-23-2012, 02:21 AM)Shonumi Wrote: [ -> ]
(02-22-2012, 04:08 PM)honkman7 Wrote: [ -> ]LOZ WW and four swords adventures; HLE does fine with wind waker, but in 4 swords, it'll get stuck; and i tried it with LLE, but it got all choppy and slowed way down.

Haven't dumped WW yet, so I can't say how that plays. But I've been playing 4 Swords on HLE with no problem. I tried LLE the other day. The intro went well until Dark Link came when Zelda and the others are doing their magic. Game froze up. With HLE, on the other hand, I've never had any issues playing.

Where do you get stuck with HLE? Sometimes, the specific audio backend makes a difference, but not often. In some games, I tend to notice that OpenAL does a bit better than ALSA (on Linux), so maybe see if there's any difference between DSound and XAudio2 on Windows. I doubt it'll do anything, but it's worth a shot.

it doesn't matter about WW, it's been fine; with 4 swords, it's not a consistent thing with the sound; I'll play for a while and it'll be fine, but then it'll get stuck on a specific sound and keep playing that one sound constantly (for example, there was a room with a big fire crackling, and the sound got stuck and kept playing that crackling noise, even after I put out the fire and went to the next room). And the audio backend only has "core audio" as an option. I have a mac, so I don't know if there are other options
is that just a glitch?
I can confirm on my PC, at least, that the sound freeze issue makes the game unplayable, sadly. 3.0 r775

LLE is way too rough on my dual core 4.2Ghz Coreduo, though this is less demanding game. lol.

Anybody found a workaround? Probably not. If you're not having this issue then please state your dolphin version, thanks
IIRC, LoZ:4S should be a Zelda ucode game. At the time I posted here, I didn't know that those games have problems with LLE audio and LLE on Thread. That explains the freezing and crashing. HLE audio was fine for this game when I tried it. If you're using HLE audio, where does it freeze up on you?
(10-06-2012, 01:17 AM)Shonumi Wrote: [ -> ]IIRC, LoZ:4S should be a Zelda ucode game. At the time I posted here, I didn't know that those games have problems with LLE audio and LLE on Thread. That explains the freezing and crashing. HLE audio was fine for this game when I tried it. If you're using HLE audio, where does it freeze up on you?

HLE audio seems to be what is causing issues for me, though. Must of the time the sound begins to loop right after you start a new game, sometimes it last to the second stage of the intro but then it begins to loop the sound.

I also ruled out the VBA-M connection to Dolphin, as it still loops the sound without it. However, LLE didn't seem to have this loop issue, but I couldn't really test it out much, because the game was in slow motion when using LLE. lol.
A new thread has been created to replace this one. Please direct further questions here --> http://forums.dolphin-emu.org/showthread.php?tid=25833
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