• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
1 2 3 4 5 Next »

[GC] The Legend of Zelda: Four Swords Adventures
View New Posts | View Today's Posts

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Jump to page 
Thread Rating:
  • 6 Vote(s) - 2.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] The Legend of Zelda: Four Swords Adventures
01-28-2010, 11:15 PM
#31
Paladia Offline
Junior Member
**
Posts: 37
Threads: 1
Joined: Jul 2009
Would be really fun if this game actually worked in multiplayer.
Processor: Intel® Core™ i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Card name: ATI Radeon HD 4850
Current Mode: 1680 x 1050 (32 bit) (120Hz)
Memory: 6144MB RAM
Operating System: Windows 7 64-bit
Site: Bet bonus
Website Find
02-05-2010, 02:51 AM
#32
DemonHunter Offline
Junior Member
**
Posts: 34
Threads: 0
Joined: Jan 2010
So it seems more people have the problem with charging ur sword and pulling a lever? The fact that when u hold a key, it sometimes act like you just press the key multiple times? It's not a very big deal, though.
Find
02-11-2010, 10:11 PM
#33
garfunkill Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Feb 2010
(01-28-2010, 11:15 PM)Paladia Wrote: Would be really fun if this game actually worked in multiplayer.

will multiplayer be possible in near future?
Find
02-23-2010, 09:05 AM
#34
Paladia Offline
Junior Member
**
Posts: 37
Threads: 1
Joined: Jul 2009
(02-11-2010, 10:11 PM)garfunkill Wrote:
(01-28-2010, 11:15 PM)Paladia Wrote: Would be really fun if this game actually worked in multiplayer.

will multiplayer be possible in near future?
No idea but the latest revision (5111) added this:

First implementation of support for multi GBAs. Probably something wrong with
thread safety or something - but hey, it works...and I would need help to make it threadsafe *hint* Smile

If it actually makes a change to this game I have no idea but could be worth checking out.
Processor: Intel® Core™ i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Card name: ATI Radeon HD 4850
Current Mode: 1680 x 1050 (32 bit) (120Hz)
Memory: 6144MB RAM
Operating System: Windows 7 64-bit
Site: Bet bonus
Website Find
02-23-2010, 09:10 AM
#35
badman Offline
Member
***
Posts: 148
Threads: 1
Joined: Feb 2010
woot cant wait Smile
[Image: gba_FOUR.png]
AMD Phenom II X4 955BE 3.2 Ghz Quad Core
HIS ATI 4870 512mb GDDR5
4 gig DDR2 Ram
Windows7 x64 Ultimate
[Image: Hollow-Ichigo-sig-copy3.png]
Find
05-03-2010, 10:41 AM
#36
crow132 Offline
Member
***
Posts: 102
Threads: 16
Joined: Apr 2009
Hey Badman. What's that you show there? How did you do that?

Anyway, would be great to get this game working on multiplayer.

Much more now that netplay is implemented again and it's working great.
Find
05-07-2010, 03:35 PM
#37
sglit1230
Unregistered
 
(02-05-2010, 02:51 AM)DemonHunter Wrote: So it seems more people have the problem with charging ur sword and pulling a lever? The fact that when u hold a key, it sometimes act like you just press the key multiple times? It's not a very big deal, though.

ya i met this problem too.. in world one the cave of return, I was pulling the lever for a whole day.

But recently i tried dolphin 2.0, this problem has been solved.
10-29-2010, 07:52 AM
#38
mexis Offline
Junior Member
**
Posts: 7
Threads: 0
Joined: Jun 2010
with dolphin rev 6315 and vba m rev 966 that i found in emu-cr site ( need directx june 2010 for d3dx9_43) full speed multiplayer in dolphin and vba m..
using 6282 and vba 956 i had 50 % speed with multiplayer.. now works great! use pads and enjoy!
Find
10-29-2010, 10:04 AM (This post was last modified: 10-29-2010, 10:06 AM by LReyomeXX.)
#39
LReyomeXX Offline
Member
***
Posts: 95
Threads: 19
Joined: Oct 2009
(10-29-2010, 07:52 AM)mexis Wrote: with dolphin rev 6315 and vba m rev 966 that i found in emu-cr site ( need directx june 2010 for d3dx9_43) full speed multiplayer in dolphin and vba m..
using 6282 and vba 956 i had 50 % speed with multiplayer.. now works great! use pads and enjoy!

I found the VBA M a couple days ago when I couldnt get FFVIA saves to work in 1.72 or 1.80, turns out I had to backward save (do a hardware save in 1.93SE then reload the hardware save in 1.72 and then save state)

Sorry for going off topic, but I did not know that M stood for multiplayer
  • Intel Core i7-2600 QC processor (8MB Cache, 3.4GHz)
  • CPU Instructions : MMX, SSE (1, 2, 3, 3S, 4.1, 4.2), EM64T, VT-x, AES, AVX
  • ATI Radeon HD 5670 1GB GDDR5
  • RAM: 8GB DDR3 SDRAM at 1333MHz
  • Windows 7 Home Premium 64-Bit

Game Critique from 1999: We will hopefully never see a game like Link's Super Archery Contest. If we did then I think Link would become just another me-too character. - Link's Crossbow Training
Find
01-06-2011, 02:55 AM (This post was last modified: 01-06-2011, 03:02 AM by LeaArg.)
#40
LeaArg Offline
Junior Member
**
Posts: 17
Threads: 1
Joined: Mar 2010
Hey, guys. Any advice on how to make this game work faster when playing a 2 players game? I already read how to connect using vba-m, but it runs pretty much slow, like 20fps, if I'm not wrong.
My specs are:

Intel Core Duo T5900 2.20ghz
4gb RAM
Nvidia GeForce GT 120M

Thanks in advance.

I didn't test it on single player, by the way.
Find
« Next Oldest | Next Newest »
Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode