How to fix my textures are not dumping on Android ?
They have dumped before I don't know whats happening now?
They have dumped before I don't know whats happening now?
How to Install Texture Packs / Custom Textures Info
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06-05-2020, 05:30 PM
How to fix my textures are not dumping on Android ?
They have dumped before I don't know whats happening now? 06-08-2020, 12:45 AM
Hello!
I have: - Dolphin 5.0-12904 (Windows 10 x64 + 32 GB DDR4 RAM + 8 GB NVidia GTX 1050) - (ISO version) Metroid Prime (USA) (v1.02) = \Dolphin-x64\Load\Textures\G2ME01\G2M - (ISO version) Metroid Prime 2 - Echoes (USA) = \Dolphin-x64\Load\Textures\GM8E01\GM8 I think Dolphin is not loading texture pack. All setup need is all ok but Message = Custem Textures Loaded, 0.0 MB in 0.0s. Please, I need help, tips, tricks... etc etc Thanks 06-16-2020, 11:31 AM
(This post was last modified: 06-16-2020, 01:26 PM by RTHatchet.
Edit Reason: more info
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(02-25-2020, 05:37 AM)Bighead Wrote: Thanks. The more info that can help those who seek it the merrier. I updated the first post.*figured it out, you need to go to paths and set the load path to the load folder , whether it's on your Desktop, in your documents, or in your program files, it shouldn't matter* *do you know how to get the custom textures for Super Mario Sunshine? apparently there's extra steps you have to go through I've heard, or does it just work like any other texture pack.. also how do I apply controller icons like they did for the TTYD texture pack? really clean* i'm having issues getting custom textures loaded. I have a ryzen 7 3700x and a 2070s EVGA OC for my GPU i'll go through all my settings so y'all can determine errors. General>Enable Dual Core Enable Usage Stats Interface and Audio default paths for iso's all work gamecube saves from real mem card backed up to SD all work Advanced everything is default, CPUEE is JIT Recompiler Graphics General> Direct3D 11 Adapter> NVIDIA GeForce RTX 2070 Super Use Full Screen Show FPS Synchonous Ubershaders Internet Res> 8x to insure its rending properly to read the textures right? AA off AF 16x PPE off Scaled EFB Copy Per-Pixel Lighting Force 24bit Color Disable Copy Filter Mipmap 3D Mode off Ignore Format Changes Store EFB to Texture Accuracy fast (have tried safe.. but I had 32GB of Ram so I can use fast?) Store XFB Copies to Texture Skip Duplicate Frames Fast Depth Disable bounding Save Texture Cache to Safe Load Custom Textures Prefetch Custom Textures Backend Multithreading I run at 60fps no problem, only use like 20% CPU and 10% GPU FILE LOCATIONS C:\Users\USERNAME\Documents\Dolphin Emulator\Load\Textures\6 or 3 digit game ID C:\Users\USERNAME\Documents\Dolphin Emulator I have the latest development version, it didn't install into system programs like the stable release does, so I full uninstalled all of dolphin (dev and stable) and reinstalled Dolphin, only copying over textures and ISOs I mention off is its off sometimes, I don't mention anything, just option name if its enabled. 07-17-2020, 05:44 AM
I'm not sure if this is the best place to ask, but I don't know anywhere else to post, so I just wanted to ask, how do I get into Twilight Princess Gamecube's files, so i can find all the textures for Link's character model?? i want to make a custom skin. I am using the latest version of dolphin
08-20-2020, 09:36 PM
Hi! I'm trying to compile a Resource Pack version of one of my Texture Packs. However, I'm receiving a generic "The texture pack could not be loaded" error message whenever I try to load it in Dolphin. I've followed the specifications provided on GitHub (https://gist.github.com/spycrab/9d050567...1a99d050bf) for Resource packs (V2) and all seems to be in check.
My manifest.json looks like this { "name": "Pikmin 4K (4K)", "id" : "pikmin4k-4k", "version": "1.0.7", "authors": ["Henriko Magnifico"], "website": "https://www.henrikomagnifico.com/texture-packs", "description": "For more 4K texture packs, visit my website!" "compressed": true } Which should work considering it's exactly following the requirements set by Dolphin The logo is also 256x256, which is the max resolution Renaming the texture pack .zip do something like "test.zip" doesn't make any difference either. I don't know what I'm doing wrong. Help would be much appreciated! (08-20-2020, 09:36 PM)HenrikoMagnifico Wrote: Hi! I'm trying to compile a Resource Pack version of one of my Texture Packs. However, I'm receiving a generic "The texture pack could not be loaded" error message whenever I try to load it in Dolphin. I've followed the specifications provided on GitHub (https://gist.github.com/spycrab/9d050567...1a99d050bf) for Resource packs (V2) and all seems to be in check. I think your "compressed" tag is set up incorrectly? The json I generate for resource packs is the same, except I don't include "compressed." Mine seem to run fine, so double-check what the expected syntax is there (might be as simple as wrapping in quotes) one of mine, for reference Quote:{ edit: you forgot the comma after your description 08-21-2020, 06:15 PM
(08-21-2020, 05:49 AM)Zombie Wrote: I think your "compressed" tag is set up incorrectly? The json I generate for resource packs is the same, except I don't include "compressed." Mine seem to run fine, so double-check what the expected syntax is there (might be as simple as wrapping in quotes) That was it, thank you!! Side note; they should probably update the official example provided on GitHub to fix that error since I just copy/pasted mine from there and it included the error 01-31-2021, 01:01 AM
Link of the packages and their authors in the video description. Hello, I really liked the texture pack (Insane Slug's HD TP): Link Download is in png and is for use in Dolphin Android For some reason he disappeared from the community more than half a decade ago, I found the package but it is in the old Dolphin 3.0 texture format that starts with the game ID. I'm having trouble using the tool (TextureNameSync) to rename the textures with the game ID to the current format: Tool post link: https://forums.dolphin-emu.org/Thread-ho...#pid358591 Sorry for my bad English. Please can someone who has more experience help me? 02-10-2021, 09:29 AM
"%userprofile%\Documents\Dolphin Emulator\Load\Textures"
works as a functioning path for windows- %userprofile% is similar to `~` in linux, in that they both refer to the "home" folder of the active user. it's not more than a very mild inconvenience when I can't just directly paste the path into the run prompt, but I thought I'd mention it anyway. 08-12-2021, 10:26 PM
Hey,
I have a question about texture dumps and hope that someone can help me. I have some textures which are exactly the same, except for their file names. Example: tex1_16x32_20e6c74c0dad4697_14 tex1_16x32_m_20e6c74c0dad4697_14 tex1_16x32_m_20e6c74c0dad4697_14_arb + all mips, which are different in size though As you see the only difference is the _m_ and _arb flag. I've read the first post but didn't fully understand it. Do I need all 3 textures or is it enough to replace tex1_16x32_m_20e6c74c0dad4697_14 with its mipmaps and delete the other two? To me it sounded like _arb is just like a bonus for special effects. On the other hand I was wondering if I even need the mip maps. Some textures are 1024x1024 and after upscaling they will be 4096x4096. Having mipmaps and duplicates of these textures will make the texture pack much bigger. So I'm wondering is it worth it? I was looking for some videos on youtube about mipmaps but I don't feel much smarter now. Does someone have a video or pictures from a wii/gamecube game with and without mipmaps where you can see the difference? Thanks in advance |
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