cool.
forcing widescreen on gamecube (a demonstration)
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05-29-2010, 04:43 AM
Is this hack's developpement definitely dead ?
It would be great if it was completed...
Arch Linux
Core i5 2400 4 GB DDR3 ATi Radeon HD6870 05-29-2010, 06:27 PM
(05-29-2010, 05:20 AM)boogerlad Wrote: the hack is done and is in svn. But it's still buggy isn't it ?
Arch Linux
Core i5 2400 4 GB DDR3 ATi Radeon HD6870 05-30-2010, 03:36 PM
no. It's fine, with the exception of trauma center and some others. Why don't you try it?
05-30-2010, 10:52 PM
(05-30-2010, 03:36 PM)boogerlad Wrote: no. It's fine, with the exception of trauma center and some others. Why don't you try it? I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin.
Arch Linux
Core i5 2400 4 GB DDR3 ATi Radeon HD6870 05-30-2010, 11:28 PM
You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio...
05-31-2010, 03:36 AM
(05-30-2010, 11:28 PM)Arpit Wrote: You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio... That's true. But this is not true widescreen, since everything gets stretched. This hack intends to introduce a real 16:9 support to get rid of the stretching for games that don't natively support 16:9 (like WW).
Arch Linux
Core i5 2400 4 GB DDR3 ATi Radeon HD6870 05-31-2010, 04:21 AM
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