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forcing widescreen on gamecube (a demonstration) - Printable Version

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+--- Thread: forcing widescreen on gamecube (a demonstration) (/Thread-forcing-widescreen-on-gamecube-a-demonstration)

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forcing widescreen on gamecube (a demonstration) - Ò‰Ò‰Ò‰ - 08-12-2009

it's not perfect (2d doesn't scale well and efb copies are butfukd), but it works nicely with some games.

metroid prime (works nicely)
[Image: 21ajrpc.png]
[Image: 2nhf2fc.png]

ssbm (works nicely, minor issues)
[Image: 24lv5oy.png]
[Image: qradl3.png]

wind waker (stretched 2d elements, clipping)
[Image: vh6d0x.png]

super mario sunshine (2d stretched and serious efb copy issues)
[Image: 2vjswfq.png]

twilight princess (hud stretched and efb copy issues (water))
[Image: 2mr5t01.png]
[Image: 35hftpg.png]


RE: forcing widescreen on gamecube (a demonstration) - Runo - 08-12-2009

Good, did you leave Auto Scale enabled?


RE: forcing widescreen on gamecube (a demonstration) - KHRZ - 08-12-2009

Nice but how do you set it, just ticking 16:9 in graphics doesn't do it. Or is this unsubmitted


RE: forcing widescreen on gamecube (a demonstration) - Ò‰Ò‰Ò‰ - 08-13-2009

(08-12-2009, 09:21 PM)KHRZ Wrote: Nice but how do you set it, just ticking 16:9 in graphics doesn't do it. Or is this unsubmitted

unsubmitted projection hack


RE: forcing widescreen on gamecube (a demonstration) - Ò‰Ò‰Ò‰ - 08-13-2009

i figured out how to make 2d elements not stretched out (basically the same hack but applied to orthographic projection), but some more issues arise.
[Image: 2it27pc.png]
efb copies get even worse (probably fixable) and the hud element are displaced to the left


RE: forcing widescreen on gamecube (a demonstration) - CacoFFF - 08-13-2009

Hey, now that's a real use for projection hacks.


RE: forcing widescreen on gamecube (a demonstration) - fagoatse - 08-13-2009

Wow thats really cool stuff. Looking forward to testing it.


RE: forcing widescreen on gamecube (a demonstration) - Runo - 08-13-2009

In wide screen how big are the speed impacts, I mean what's the fps difference and plz tell us your pc specs so we know what we need to run it in fullspeed widescreen...


RE: forcing widescreen on gamecube (a demonstration) - KHRZ - 08-13-2009

But why doesn't the creator of this thread have a username, i see only an icon of a person.


RE: forcing widescreen on gamecube (a demonstration) - THELUKESTIR - 08-13-2009

(08-13-2009, 07:04 AM)KHRZ Wrote: But why doesn't the creator of this thread have a username, i see only an icon of a person.

username is probably a space