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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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forcing widescreen on gamecube (a demonstration)
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forcing widescreen on gamecube (a demonstration)
12-19-2009, 02:28 PM
#71
moreno Offline
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cool.
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05-29-2010, 04:43 AM
#72
DarzgL Offline
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Is this hack's developpement definitely dead ?
It would be great if it was completed...
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05-29-2010, 05:16 AM
#73
gutekunst Offline
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wow .
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05-29-2010, 05:20 AM
#74
boogerlad Offline
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the hack is done and is in svn.
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05-29-2010, 06:27 PM
#75
DarzgL Offline
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(05-29-2010, 05:20 AM)boogerlad Wrote: the hack is done and is in svn.

But it's still buggy isn't it ?
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05-30-2010, 03:36 PM
#76
boogerlad Offline
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no. It's fine, with the exception of trauma center and some others. Why don't you try it?
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05-30-2010, 10:52 PM
#77
DarzgL Offline
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(05-30-2010, 03:36 PM)boogerlad Wrote: no. It's fine, with the exception of trauma center and some others. Why don't you try it?

I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin.
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05-30-2010, 11:28 PM
#78
Arpit Offline
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You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio...
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05-31-2010, 03:36 AM
#79
DarzgL Offline
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(05-30-2010, 11:28 PM)Arpit Wrote: You can use 16:9 aspect ratio, It converts your 4:3 GC game into forced 16:9 widescreen ratio...

That's true. But this is not true widescreen, since everything gets stretched. This hack intends to introduce a real 16:9 support to get rid of the stretching for games that don't natively support 16:9 (like WW).
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05-31-2010, 04:21 AM
#80
Billiard26 Offline
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(05-30-2010, 10:52 PM)DarzgL Wrote: I tried it in Wind Waker and there are clipping and some other issues. BTW I don't have any other GC games on Dolphin.

To make objects in WW not disappear where they would be out of view on a 4:3 screen would require modifying the game code probably.
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