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Full Version: Super Paper Mario - how to disable Bounding Box?
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On the wiki page (https://wiki.dolphin-emu.org/index.php?t...hapter_6-1) it says that you need to disable bounding box for a part in 6-1. Supposedly this has been fixed but it's not working with the latest build... I aan't find the option to disable the bounding box (properties menu http://imgur.com/VxswGsv)
Open GPU settings will override ini, u can then set bbox to off easy.
but It is not recommended to ever disable bounding box emulation while playing this game.
(05-31-2016, 06:16 AM)IcemanSR Wrote: [ -> ]Open GPU settings will override ini, u can then set bbox to off easy.
but It is not recommended to ever disable bounding box emulation while playing this game.

Alright, thanks. I was trying it as a workaround to the 6 1 issue. I'm planning to turn it back on after the freeze is fixed.
That bug says it's already been fixed. Use the latest development build
Alright, update - even disabling BBox made it freeze @ 6-1. Is the official bug tracker on Github?
(05-31-2016, 06:31 AM)Helios Wrote: [ -> ]That bug says it's already been fixed. Use the latest development build

I'm on 4.0.9412, and there's not been any updates that affect SPM or any rendering since (as I am not using Gecko OS)
I tried 4.0.9415 too, and still hangs on "VASSALS, TO ME!" Here's a screenshot of the moment of the hang, if it helps: http://imgur.com/JmR6EKZ
Does this happen on OpenGL
(05-31-2016, 07:12 AM)Helios Wrote: [ -> ]Does this happen on OpenGL

After living through what seemed like hours of OpenGL being laggy, yes. I'll try D3D11 and then the software renderer to see if any of those are better.

EDIT: Tried D3D11, also crash at the exact same place. Last hope now...
Software will be painfully slow and I don't know if software even has BBox implemented. OGL shouldn't be slow on nvidia unless you have some weird setting (close Dolphin, delete dolphin.ini in Documents/Dolphin Emulator/config to find out, you'll reset your settings though)

D3D12 hanging may be a bug, but since we're all focused on getting 5.0 out the door and we only have one D3D12 maintainer, it may not get fixed very quickly. I'm still not convinced this isn't bad settings or a bad dump.
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