Hybrid XFB doesn't affect Super Mario Sunshine. It's probably some other change.
To the Screen with Hybrid XFB
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11-20-2017, 06:51 AM
Well, ubershaders, 99% complete IOS emulation, hybrid XFB, Vulkan support... When is Dolphin 6.0 coming?
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Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 11-20-2017, 06:53 AM
Whenever somebody wants to handle release management for it and kill dev motivation by going into feature freeze
11-20-2017, 06:58 AM
(This post was last modified: 11-20-2017, 07:04 AM by hyperspeed.)
With this merged the only issues that annoy me now are:
Arc Rise Fantasia: various Bloom effects are messed up when playing at High Resolution, for some reason this issue is not listed on the Wiki yet, I wonder why. ![]() more info here SoulCalibur 2: Missing Fade Effects, Fade-in effects for the game's title screen, as well as fade-in, fade-out transitions between matches in arcade mode, are missing, it is interesting that PCSX2 can render those effects correctly while Dolphin and RPCS3 can't. Hopefully 6.0 don't come until this Bloom issue from Arc Rise gets fixed. ![]()
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3 [color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color] Windows [color=#3333ff]10[/color] Pro 64bit Currently using Driver 452.06 [color=#00ff00]WHQL[/color] 11-20-2017, 07:26 AM
(11-20-2017, 05:25 AM)JMC47 Wrote: Hybrid XFB doesn't affect Super Mario Sunshine. It's probably some other change. Interesting. I'll do some testing to see which build changed this.
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev (11-20-2017, 06:58 AM)hyperspeed Wrote: Arc Rise Fantasia: various Bloom effects are messed up when playing at High Resolution, for some reason this issue is not listed on the Wiki yet, I wonder why. If this particular issue occurs only at higher IRs (e.g. the game renders fine in native resolution) then it's very unlikely it'll be listed on the wiki as a "Problem". It should be fine putting it in "Enhancements" section, though, as per our current conventions, issues that occurs only when using higher than native resolutions are listed there so they don't affect the rating of the game... I would say you could edit the wiki yourself but... the problem where some users (all new accounts and some old accounts) can't edit anything on the wiki isn't fixed yet =/
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 11-20-2017, 07:29 AM
(11-20-2017, 06:58 AM)hyperspeed Wrote: With this merged the only issues that annoy me now are: The wiki has been locked since August due to a spam attack. Don't have any more info ATM.
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev 11-20-2017, 07:43 AM
My God, I am so happy I could cry! The frame pacing issues I had with the Vulkan backend are COMPLETELY gone with hybrid XFB. Plus, being an AMD card user Vulkan just screams. I have been using the Hybrid XFB build since it was usable several months ago and I could not be happier that it has been merged. If I had more than two thumbs, they would all be up for you guys right now. Stellar work to all involved.
11-20-2017, 09:50 AM
(11-20-2017, 04:05 AM)Shadorino Wrote: On on another note, I've fired up Mario Sunshine to see if something changed about the pixelated goo/depth of field problem. FWIW, I'm seeing the same thing with Sonic Heroes in 5.0-5907 compared to 5.0-5800, although the problem is pretty benign there. I used to be able to avoid the texture glitches by disabling Scaled EFB Copy rather than using the Vertex Rounding hack, but if I do that now the entire game is rendered at 1x IR. (11-20-2017, 07:43 AM)cammelspit Wrote: My God, I am so happy I could cry! The frame pacing issues I had with the Vulkan backend are COMPLETELY gone with hybrid XFB. Same on Nvidia hardware; I used to get frame pacing issues on some games with XFB set to Virtual, but these are now completely gone. Excellent work Dolphin developers! 11-20-2017, 10:46 AM
As always, phenomenal work! Great article once again, very interesting read!
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