Quote:Metroid Prime: Trilogy - The last XFB copy sent to main RAM when loading any of the main games is never actually scanned out. Because we send it to the screen, you get to see it with some corruption.
Very interesting article, even more detailed than usual, great work :3
Question : I guess it would be a very hacky solution, but can we buffer all CPU XFB writes into a transparent frame and then scale and apply it to the HD texture XFB ?
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)