• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › dolphin-emu.org articles v
1 2 3 Next »

To the Screen with Hybrid XFB
View New Posts | View Today's Posts

Pages (8): « Previous 1 2 3 4 5 6 ... 8 Next »
Jump to page 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
To the Screen with Hybrid XFB
11-20-2017, 06:27 PM
#31
Kurausukun Offline
Zeitgenössischer Wurst
*******
Posts: 1,034
Threads: 62
Joined: Mar 2014
Honestly, I wouldn't really mind if "release" builds stopped existing. The feature freeze is really frustrating, and there isn't anything special about the "releases" except that they come with an installer, and if you really want the installer that badly, we give a way to make your own.
Find
Reply
11-20-2017, 06:53 PM
#32
Ivybridge11 Offline
Member
***
Posts: 157
Threads: 2
Joined: May 2016
I read somewhere that release builds are mainly used by the more conservative limux distros that are allergic to anything without 'stable' or 'LTS' in the name. Is that true, and if so I think it would probably be fine to remove anyway, since the first bit of advice for linux users is often to compile a dev version themselves anyway.
Find
Reply
11-20-2017, 10:48 PM
#33
DrHouse64 Offline
A woman yet a man, a man yet a woman
****
Posts: 343
Threads: 18
Joined: Jun 2013
Well, I wish them fun with broken NANDs.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Find
Reply
11-21-2017, 12:41 AM (This post was last modified: 11-21-2017, 01:13 AM by Techie Android.)
#34
Techie Android Away
Member
***
Posts: 219
Threads: 1
Joined: Dec 2015
I'm not getting any nes games working in acgc (gafe01). Any ideas?

Spoiler: (Show Spoiler)
[Image: 3tynF1D.png]
Find
Reply
11-21-2017, 02:02 AM
#35
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,508
Threads: 1
Joined: Feb 2012
(11-20-2017, 06:53 PM)Ivybridge11 Wrote: I read somewhere that release builds are mainly used by the more conservative limux distros that are allergic to anything without 'stable' or 'LTS' in the name. Is that true, and if so I think it  would probably be fine to remove anyway, since the first bit of advice for linux users is often to compile a dev version themselves anyway.

Debian (and therefore in most cases, anything Debian-based, meaning anything Ubuntu-based too - which covers a huge chunk of desktop Linux machines) don't allow any unstable packages (meaning ones which have bugs that previous versions did not). The justification is that anyone who was already using a package could cope with the bugs that exist already via workarounds or not caring in the first place (otherwise they wouldn't be using it) but a new bug may completely destroy their setup or workflow
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
11-21-2017, 02:32 AM
#36
themanuel Offline
Parasitic Member of the Community
*****
Posts: 828
Threads: 63
Joined: Oct 2009
Another amazing article. Great job on both, the new feature and the article itself.

Leaving out the "Immediately Present XFB" option, it seems like the choice between using or not using an external frame buffer is now gone so the only decision users need to make is whether to store XFB copies to textures only or the default texture and RAM for a balance between accuracy and performance, correct?

All games that previously required disabling the Store XFB copies to textures only option, still require it to render certain effects or work properly, correct?
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
Find
Reply
11-21-2017, 02:46 AM
#37
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,693
Threads: 7
Joined: Oct 2014
(11-21-2017, 02:32 AM)themanuel Wrote: Leaving out the "Immediately Present XFB" option, it seems like the choice between using or not using an external frame buffer is now gone so the only decision users need to make is whether to store XFB copies to textures only or the default texture and RAM for a balance between accuracy and performance, correct?

If you leave out Immediately Present XFB, then yes, that's true. But enabling Immediately Present XFB is similar to the old "Disabled" option.

(11-21-2017, 02:32 AM)themanuel Wrote: All games that previously required disabling the Store XFB copies to textures only option, still require it to render certain effects or work properly, correct?

Many of the games that required Real XFB in the past (the equivalent of turning off Store XFB Copies to Textures Only) don't require Store XFB Copies to Textures Only now, in particular games that required it for playing videos. That's the beauty of Hybrid XFB Smile
Find
Reply
11-21-2017, 02:52 AM
#38
Techie Android Away
Member
***
Posts: 219
Threads: 1
Joined: Dec 2015
I compiled the latest Dolphin master from scratch and it's not working. I've tried everything I can think of. Could there be a conflicting option aside from the xfb options causing it to not work properly?
Find
Reply
11-21-2017, 02:57 AM
#39
themanuel Offline
Parasitic Member of the Community
*****
Posts: 828
Threads: 63
Joined: Oct 2009
(11-21-2017, 02:46 AM)JosJuice Wrote: If you leave out Immediately Present XFB, then yes, that's true. But enabling Immediately Present XFB is similar to the old "Disabled" option.


Many of the games that required Real XFB in the past (the equivalent of turning off Store XFB Copies to Textures Only) don't require Store XFB Copies to Textures Only now, in particular games that required it for playing videos. That's the beauty of Hybrid XFB Smile

This is even better than I thought, despite your and May's incredible effort at explaining things in the article.  I read it intently but must admit that half of it went over my head :-).

Is there a list for dummies that shows which games still require a decision to be made by the user between using Store XFB Copies to Textures Only for performance or disabling it to enable certain effects?

For example, Metroid Prime used to require disabling the feature for the visors to work but kicked my PC in the nuts during the asteroid field intro.
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
Find
Reply
11-21-2017, 03:01 AM (This post was last modified: 11-21-2017, 03:02 AM by JosJuice.)
#40
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,693
Threads: 7
Joined: Oct 2014
(11-21-2017, 02:57 AM)themanuel Wrote: This is even better than I thought, despite your and May's incredible effort at explaining things in the article.  I read it intently but must admit that half of it went over my head :-).

This article was written by JMC and May, not me and May.

(11-21-2017, 02:57 AM)themanuel Wrote: Is there a list for dummies that shows which games still require a decision to be made by the user between using Store XFB Copies to Textures Only for performance or disabling it to enable certain effects?

I don't think there's a definite list, but the article does a pretty good job of pointing out which games have problems when it's turned on.

(11-21-2017, 02:57 AM)themanuel Wrote: For example, Metroid Prime used to require disabling the feature for the visors to work but kicked my PC in the nuts during the asteroid field intro.

No, it used to require disabling Store EFB Copies to Texture Only. That's an entirely different setting.
Find
Reply
« Next Oldest | Next Newest »
Pages (8): « Previous 1 2 3 4 5 6 ... 8 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode