GPU: MSI Radeon R9 390
CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz
RAM: 2 x 8GB
Windows 10
Dolphin 5.0-10758
Hey there, while I run Xenoblade well with my system -- 60 FPS, 1080p, HD textures, etc. without issue... I'm experimenting with a Gecko Code which increases object draw distance, and while it gives good results in most areas, I get FPS issues in Makna Forest with it going down to about 51 FPS consistently. I toyed around with different settings for a while until out of curiosity I opened task manager to see what the bottleneck was.
CPU 15%, RAM 30%, Disk 0%, GPU 41%
- It looks like there is no bottleneck?
Here are my settings, but adjusting these does not improve things. I've tried.
Backend Vulkan (Performs better than Direct 3d/Open GL), V-Sync on, Asynchronous (Ubershaders) compilation, Compile Shaders Before Starting, 3x Native (1080p), 2x MSAA, 2x anisotripic filtering
Why is Dolphin not using more of my computer resources? Thanks!
CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz
RAM: 2 x 8GB
Windows 10
Dolphin 5.0-10758
Hey there, while I run Xenoblade well with my system -- 60 FPS, 1080p, HD textures, etc. without issue... I'm experimenting with a Gecko Code which increases object draw distance, and while it gives good results in most areas, I get FPS issues in Makna Forest with it going down to about 51 FPS consistently. I toyed around with different settings for a while until out of curiosity I opened task manager to see what the bottleneck was.
CPU 15%, RAM 30%, Disk 0%, GPU 41%
- It looks like there is no bottleneck?
Here are my settings, but adjusting these does not improve things. I've tried.
Backend Vulkan (Performs better than Direct 3d/Open GL), V-Sync on, Asynchronous (Ubershaders) compilation, Compile Shaders Before Starting, 3x Native (1080p), 2x MSAA, 2x anisotripic filtering
Why is Dolphin not using more of my computer resources? Thanks!