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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
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Xenoblade Chronicles HD Texture Pack v8.52 - (August 21, 2018)
05-20-2014, 10:05 PM (This post was last modified: 06-04-2020, 02:23 AM by Bighead.)
#1
Bighead Offline
Oversized Cranium
*******
Posts: 1,980
Threads: 15
Joined: Aug 2011
[Image: rkxNR8a.jpg]
[Image: OqsFgI8.png]

For anything else not related to texturing, visit the Xenoblade Chronicles discussion page here.
_________________________________________________________________________________________________________

[Image: f3z1KMP.png] Information / Screenshots

This project was started by layberneth, later maintained by poweredbykimchi, and is now maintained by me with the help of other project collaborators.
The goal of the project is to create as many HD textures as possible while attempting to keep the integrity of the original textures.
The core pack requires Dolphin 5.0-6199 or newer. The latest Development Version or Dolphin Ishiiruka is suggested.

Screenshots: (Show Spoiler)
[Image: XdbTJRC.png] [Image: 7jkj6z3.png]    [Image: XdbTJRC.png] [Image: 7jkj6z3.png]  
[Image: U761i1u.jpg] [Image: GFBUSS3.jpg]    [Image: 8SEybMO.png] [Image: Y70n18k.png]
[Image: QvybAjM.png] [Image: J3HQCrg.png]    [Image: DTD90ZB.jpg] [Image: hcfDsn1.jpg]
[Image: qgZsPCM.png] [Image: ryUK8V8.png]    [Image: 54w40Dv.jpg] [Image: tPDdrH3.jpg]
[Image: fsI1Ufk.jpg] [Image: UB7M6Tp.jpg]    [Image: SV55pGU.jpg] [Image: wm1EZLO.jpg]
[Image: M0rFtif.jpg] [Image: eVG9a5L.jpg]    [Image: RBwLz4p.jpg] [Image: Sz7FgIW.jpg]
[Image: YidDv43.jpg] [Image: SIBZM9g.jpg]    [Image: 3I1KzUt.jpg] [Image: zHzo34C.jpg]
[Image: b5EhD72.jpg] [Image: smYXIE1.jpg]    [Image: GlVqjLz.jpg] [Image: MXo2hTM.jpg]
[Image: LSexPOb.jpg] [Image: ZuZvmS6.jpg]
_________________________________________________________________________________________________________

[Image: jFG2GwA.png] Downloads - Password for all archives: xenoblade

This pack requires Dolphin v5.0-6199 or newer for BC7 and "arb" suffix support.
UI textures are created with uncompressed DDS and environments with DDS BC7 for maximum quality.
A DX11+ capable graphics card (Geforce GTX 400+/Radeon HD 5000+) is required or the textures will not load.

Core Resource Pack - ReadMe
This version of the pack can be used with Dolphin's Resource Pack Manager. At this time, optional textures are not available!
It is suggested to use the "Core Texture Pack" at this time if you want to use optional textures and controller/tutorial packs.
Download: Mirror 1

Core Texture Pack - ReadMe - Video Tutorial
This version of the texture pack must be manually installed into Dolphin's texture folder.
It is suggested to use this over the "Core Resource Pack" at this time if you want to use optional textures and controller/tutorial packs.
Download: Mirror 1 - Mirror 2

HD Controller Buttons + Tutorials Pack - Preview - More Info
Covers all buttons and 112 in-game Tutorials. Legacy versions swap the front/back triggers and buttons B/A (xBox) and X/O (PSX).
PSX and Xbox users must select 'Classic Controller' as the extension for the emulated Wiimote or some textures will not load!
Switch users must match the 'Classic Controller' button layout because it uses the tutorials that were made for the Classic Controller.
Download: Mirror 1 - Mirror 2

I am no longer offering PNG packs as I see no reason to use them. If someone wants them for some reason, they are archived here.
If the links are ever brought down for any reason, PM me on this forum or email me at bighead.0@gmail.com and I'll get them back online ASAP.
_________________________________________________________________________________________________________

[Image: 5xfPY8g.png] Bonus Section

This section includes stuff that either relates to this project, Xenoblade in general, or ways to improve on the experience.

Walkthroughs/Guides: (Show Spoiler)
There's definitely no better site than GameFAQs for this kind of information.

http://www.gamefaqs.com/wii/960564-xenoblade-chronicles/faqs
How to Use Gekko Cheats in Dolphin: (Show Spoiler)
- Dolphin > Options > Configure > Enable Cheats
- Right click game > Properties > Gecko Codes.
- Click on "Edit Config"
- If the document is blank or missing the [Gecko] header, type it in.
- Paste code found below into the ini. Save it. Close it.
- Code should show up in list to checkmark.

The list of Gecko cheats must start with the [Gecko] header.
Cheats need a line starting with $Title, which is how it will show up on the list.
Below the title is where the code for the cheat goes.

[Gecko]
$This is a Cheat
00000000 00000000
00000000 00000000
$This is another Cheat
00000000 00000000
00000000 00000000

60 FPS Cheat (Gecko): (Show Spoiler)
I removed the cheat that was here and am linking to One More Try's thread since it is a WIP.

https://forums.dolphin-emu.org/Thread-wip-xenoblade-60fps-and-other-mods
EXP Reduction Cheat (Gecko): (Show Spoiler)
For the completionist types who are heavy into side questing. This game becomes rather easy for those who do every single quest along the way because it's easy to out-level the content. Using a cheat to reduce exp to about 50%-75% gain may greatly enhance the overall experience.

Code: (Show Spoiler)
$Reduce EXP Gain to X
C20A2C04 00000008
48000009 XXXXXXXX
C9828198 D981FFF8
6C978000 92E1FFFC
C961FFF8 ED6B6028
7D8802A6 C18C0000
ED6B0332 FD60581E
D961FFF8 82E1FFFC
60000000 00000000
Replace XXXXXXXX with a value:
20% - 3E4CCCCD
25% - 3E800000
30% - 3E99999A
35% - 3EB33333
40% - 3ECCCCCD
45% - 3EE66666
50% - 3F000000
55% - 3F0CCCCD
60% - 3F19999A
65% - 3F266666
70% - 3F333333
75% - 3F400000
80% - 3F4CCCCD
85% - 3F59999A
90% - 3F666666
95% - 3F733333
_________________________________________________________________________________________________________

[Image: FHTUDcP.png] Changelog / Credits

This list contains the latest changes that are found in the current version of the texture pack.

Version 8.52 - August 21, 2018 ChangeLog: (Show Spoiler)
Quote:v8.52
- Fix seams for a ground texture found in Tephra Cave optional area
- Reduce contrast of mipmap effects of the texture mentioned above

v8.51
- Fix location of bush texture that affects optional pink bushes
- Fix optional "Text" texture paths
- Fix long path to optional textures in 2160p pack

v8.5
- Higher resolution UI textures for 4k resolution monitors
- Remade the main font to more closely match the original + fix some issues
- Fixed a few environment textures that were slightly discolored
- Adjusted some mipmaps with arbitrary effects to use the "_arb" suffix
- Added fix pack for low-rez mipmaps that are affected by arbitrary detection
- Rearranged a bunch of textures, delete old packs before installing this!

To view changes for older versions, refer to the Full Changelog.
This is a complete list of contributors who have donated their time and effort to this project over the years.

Contributors List: (Show Spoiler)
Quote:Layberneth        Project Starter, Maintainer, Portraits, XBOX360 Buttons, PS3 Buttons
messiahgov        Dumped the majority of the textures
Alekzanderk       General User Interface (All), Vegetation folder, Spanish Text, Custom Straploaders, Blue UI
Red_Schism        Redrawn Protagonist Faces
Echoes            English Text, Character Portaits, Custom Straploaders, Various UI Textures, Misc Textures, Menu Borders, Armor Icons, Armor
poweredbykimchi   Project Maintainer, Texture Compilation, Wii Button Retextures, Batch Sharpened Protagonist + NPC Faces, Custom Straploaders
Xenxe             Battle icon backgrounds and a few battle icons
OllieLucoil       Monado in Title Screen
XBC_player        Original GUI, Night Sky Stars, UI Shadows, Alternative XBOX360 Buttons
SolarNova         Optional Terrain + Water Textures
lenoxseer         Optional HD Grass Textures
Yami 2b           HD Wii Home Menu
frozenwings       Texture Compilation, ID Dumping Insanity, Batch Texture Generation, Monados/Weapons, Various Textures + Re-Textures
ScorpyX           Colony 9 Metal Floor + Monado Lab Brick Wall
Flanqer           HD Maps of Colony 9 and Tephra Cave + Icons
Shuls             Fixed Textures + Title Screen Text
lolmetimbers      Small Compilation of Textures Added to the Pack
Bighead           Project Maintainer, HD Maps, Environments, Affinity Chart Bars, Weapon Icons, Misc UI Textures, Texture Fixes, Custom Straploader, Armor
narcku            HD Hair+Faces, Alternative Costumes, Armor, Monado I&II Retextures
moosehunter       Dozens of Save Files that have been invaluable to this project
Brumbek           Xbox 360 Button Retextures
munkbusiness      Texture Dumps Contributor
Sapphire          Video Tutorial on how to Install the Pack
BrunoFBK          Tephra Cave Environments
TortusAmatus      HD Colony 9 Cliff
echoIII           Monado Abilities Kanji
toto621           ReShade preset for Xenoblade, Armor+Weapon Rework
Demigold          Custom Straploader
ReNext            HD Title Screen Text for All Languages, Italian Text, Environment Textures, UI Textures
kame_ssb4         Reyn and Sharla Weapon Retextures, Xord Retexture
Rickv123          Material Maps, Disc Patch to Allow Material Maps, Draw Distance Patch, Environment Textures, Pack Installer
Drogean           Environments, Character Textures, Sharla Hair Mask
ArchTalko         Optional Recolored Monado Arts
Evil Jerk         Revamped Character Portaits, Arts Icons, Optional Textures, Environments
zyxomma100        Colony 6 Roof Texture
Mr. Parrot        Makna Forest Leaf Texture, NPC Affinity Icons
Jakey455          XBox One Controller Icons
whereswarren      Low/High Tension Dickson Dumps
_________________________________________________________________________________________________________

[Image: blWRE37.png] How You Can Help

Currently in need of texture artists! There is a vast amount of textures in this game and to do them all is definitely not possible with the small team we have now. If you wish to retexture, pick a texture (preferably that hasn't already been done) and create a higher quality version of it. Try to keep it as close to the original as possible. Most of the UI is done at this point, highest priority at this point is:

- NPC faces / Hair / Armor / Weapons
- Environments (grass, plants, mountains, bushes, etc)

A collection of save files by frozenwings is available that contains every weapon and armor in the character inventory to easily dump these textures yourself. Readme files are included on how to use them.
Download Here: Mirror 1

Weapon Retexture Status: (Show Spoiler)

Shulk
Spoiler: (Show Spoiler)
Junk Sword
-----------------------------
Monado
-----------------------------
Monado II
-----------------------------
Monado III
-----------------------------
Replica Monado
-Replica Monado
-Monado Rudra
-----------------------------
Replica (Single Part)
-Agni
-Abyss
-----------------------------
Replica (Three part)
-Dogma
-Saga

Reyn
Spoiler: (Show Spoiler)
Model 01 -

-Orange
--Crown Pike
--General Driver
--Rayon Pike
--Lt. Pike
--Soldier Pike
--Carbon Driver
--Iron Pike
--Defender
--Rag Bone Hammer
--Million Driver

-Red
--Bloody Driver
--Jack Guarder
--Sacred Driver
--Hazzard Driver
--Steady Driver
--Acrylic Driver
--Verdigris
--Phalanx
--Crusher
-----------------------------
Model 02 -
-Blue
--Knuckle Driver
--Bonus Driver
--Marble Driver
--Army Pike
--Duel Guarder
--Light Driver
--Rusty Guarder

-Orange
--Daedalus
--Vangarre Driver
--Peak Driver
--Battle Driver
--Pile Driver
--Scrap Driver
--Lightweight Driver
-----------------------------
Model 03 -
-Green
--Anti-Mechon Driver

-Purple
--Atomic Driver
--Machina Guarder II
--Machina Guarder III
-----------------------------
Model 04 -
-Green
--Strike Lance Sildra
--Jaguar Lancer

-Purple
--Rigel Hand
--Bomber Lancer
--Flash Shield Elfidar
-----------------------------
Model 05 -
-Green
--Safe Driver
--Heavy Driver
--Dynastrar

-Red
--Arkoes Pike
--Empire Pike
--Northern Pike
-----------------------------
Model 06 -
-Blue
--Ace Lancer
--Tank Guarder
--Sonic Lancer
--Brave Guarder
--Metal Lancer
--Goliath

-Green
--Super Cruiser
--Spark Lancer
--Aegis Guarder
--Block Guarder
--Bloody Roar
-----------------------------
Model 07 -
-Gray
--Machina Guarder

-Green
--Machina Driver I
--Machina Driver II
--Machina Driver III
--Titan Guarder
-----------------------------
Model 08 -
-Blue
--Giant Guarder
--Wolf Guarder
--Crushing Guarder

-Red
--Jumbo Guarder
-----------------------------
Model 09 -
-Green
--Shield Ramtok
--Flame Gear

-Red
--Arachno Driver

Fiora
Spoiler: (Show Spoiler)
-Fiora Knives
--Hunting Knives
--Jack Knives
--Bouncing Knives

Dunban
Spoiler: (Show Spoiler)
Model 01 -

-Green
--Pandemonium
--Anti-Mechon Glaive

-Red
--Homs Sabre
--Steel Katana
--Cerasus Cutlass
--Wyvern Cutlass
-----------------------------
Model 02 - (NOTE - PARTIAL RETEXTURE)
-Bronze
--Black-Steel Striker
--Firing Hammer
--Snowy Striker

-Gray
--Purity Striker
--Anti-Mechon Striker
--Frigus Striker
--Snaer Striker
--Half-Bloom Striker
--Murakmor
--Alpine Striker
-----------------------------
Model 03 -
-Blue
--Mountain Spear
--Forma Spear

-Green
--Alpine Spear
--Calming Spear
-----------------------------
Model 04 -
-Blue
--Chosen One
--Luna Defender
--Pioneer
--Horizon
--Illunis Defender
--Reward Defender

-Gold
--Asura
--Caliga Defender
--Moonlit Defender
--Mani Defender
--Dividing Line
--Natura Defender
-----------------------------
Model 05 -
-Blue
--Quitter

-Green
--Lion Cutlass
--Cumulo Cutlass
-----------------------------
Model 06 -
-Purple
--Evening Sickle
--Darkness Sickle

-White
--Night Sickle
-----------------------------
Model 07 -
-Gold
--Iron Cutlass
--Cloud Cutlass

-Purple
--Steel Cutlass
--Endymion
-----------------------------
Model 08 -
-Gold
--Machina Sword
--Machina Sword II
--Machina Sword III

-Green
--Machina Blade
--Machina Blade II
--Machina Blade III
--Lazard

Sharla
Spoiler: (Show Spoiler)
Model 01 -

-Gray
--Gadolt's Rifle

-Brown
--Shift Rifle
--Stealth Rifle
--Lightning
--Thunderclap
--Spirit Rifle
--Draft Rifle
-----------------------------
Model 02 -
-Black
--Air Sniper
--White Cluster
--Danger Sniper
--Forest Sniper
--Ignis Rifle
--Agape

-Green
--Chrome Sniper
--Search Sniper
--Queen Cluster
--Etoile Sniper
-----------------------------
Model 03 -
-Dark Gray
--Point Rifle
--Ain Rifle
--Covert Sniper
--Anti-Mechon Sniper
--Rock Winder
--Havoc Sniper

-Brown
--Brain Rifle
--Pride Sniper
--Black Sniper
--Bonus Sniper
--Delta Rifle
-----------------------------
Model 04 -
-Red
--Spit Cluster
--King Cluster
--Gale Shot
--Gust Shot
--Satellite Shot

-Gray
--Calm Shot
--Breeze Shot
--Wind Shot
--Storm Shot
-----------------------------
Model 05 -
-Black
--Nopon Cannon
--Devil Cannon
--Disastor Cannon

-Brown
--Dark Cannon
--Safe Rifle
--Silence
-----------------------------
Model 06 -
-White
--Machina Rifle
--Trinity

-Green
--Machina Rifle II
--Machina Rifle III
--Railgun
--Endless Rifle
-----------------------------
Model 07 -
-Green
--Machina Sniper

-Red
--Machina Sniper II
-----------------------------
Model 08 -
-Red
--Machina Cannon

-Green
--Gadolt's Cannon

Melia
Spoiler: (Show Spoiler)
Model 01 -

-Gold
--Safe Rod
--Clarity Staff
--Official's Staff

-Silver
--Sun Staff
--Will-o'-wisp Staff
--Autumn Staff
--Rain Staff
--Protect Staff
-----------------------------
Model 02 -
-Silver
--Century Staff
--Anti-Mechon Rod

-Green
--Soltnar Staff
--Jailer Staff
--Nightglow Staff
-----------------------------
Model 03 -
-Green
--Alcor Staff

-Purple
--Comet Rod
--Amber Rod
--Sky Rod
-----------------------------
Model 04 -
-Black
--Machina Staff II
--Meteor Staff

-Green
--Machina Staff
--Machina Staff III
-----------------------------
Model 05 -
-Blue
--High Ential Soul
--Bonus Staff
--Cloud Staff

-Red
--Dusk Staff
--Khatorl Staff
--Mirage Staff
-----------------------------
Model 06 -
-Maroon

--Machina Rod II
--Machina Rod III
--Ether Burst

-Green
--Machina Rod
-----------------------------
Model 07 -
-Red
--Dragon Rod Alcar
--Wisdom Rod

-Green
--Glass Rod
--Acid Staff
--Popular Staff
--Dawn Staff
--Five-Star Rod
--Saint Rod
-----------------------------
Model 08 -
-Gold
--Empress Staff

-Silver
--Imperial Staff

Riki
Spoiler: (Show Spoiler)
Model 01 -

-Brown
--Monapon
--Hunter Biter
--Serpent Biter
--Strike Biter
--Prosperity Biter
--Hero Biter

-Blue
--Gladiator Biter
--Beast Biter
--Longevity Biter
--Calming Biter
-----------------------------
Model 02 -
-Brown
--King Frog
--Comet Biter

-Green
--Queen Frog
-----------------------------
Model 03 -
-Blue
--Meditor Gnasher
--Siege Gnasher


-Pink
--Ironwall Gnasher
--Guarded Gnasher
-----------------------------
Model 04 -
-Black
--Dream Gnasher
--Barrier Gnasher

-Bronze
--Warrior Gnasher
-----------------------------
Model 05 -
-Brown
--Love Biter
--Boom Nibbler
--Reward Nibbler
--Cosmic Biter
--Meteor Nibbler

-Green
--Kaboom Nibbler
-----------------------------
Model 06 -
-Silver
--Anti-Mechon Biter
--Hunting Nibbler
--Rex Biter
--Silver Vasanova

-Gold
--Jaw Nibbler
--Kongamato
-----------------------------
Model 07 -
-Green
--Machina Biter
--Machina Biter III

-Purple
--Machina Biter II
-----------------------------
Model 08 -
-Black
--Machina Nibbler

-Gold
--Machina Nibbler II
--Machina Nibbler III

-----------------------------
Model 09 -
-Whole Fish
--Fish Biter

-Fish Bones
--Banquet Biter

Seven
Spoiler: (Show Spoiler)
Model 01 -

-Purple
--War Blades
--Omega Break
--Utopia

-Gray
--Safe Blades
--Hrunting
--Karma Blades
-----------------------------
Model 02 -
-Blue
--Reward Swords
--Infinity
--Orca Daggers
--Jack Daggers

-Purple
--Conviction Blades
--Falcon Blades
--Swallow Blades
-----------------------------
Model 03 -
-White
--Final Cut
--Eternity Knives
--Star Knives

-Dark Blue
--Murder Knives
-----------------------------
Model 04 -
-Red
--Dystopia

-Green
--Grace Blades
--Delay Blades
-----------------------------
Model 05 -
-Blue
--Regal Daggers
--Chaos Break

-Green
--Protector Daggers
-----------------------------
Model 06 -
-Black
--Sparrow Blades

-White
--????
_________________________________________________________________________________________________________

[Image: 9hfvd5Y.png] Other Links

The original thread contains spoilers in the first post! The second thread also contains spoilers beyond the fourth post.

Original Thread: https://forums.dolphin-emu.org/Thread-xenoblade-hd-retexture-project-updated-version-02-released-ps3-xbox360-buttons
Second Thread: https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014
Old Texure Packs: https://www.mediafire.com/folder/n6bb16f6t19mb/Xenoblade_Old
moosehunter's saves: https://forums.dolphin-emu.org/Thread-hd-texture-project-xenoblade-chronicles-v5-0u-may-17-2014?pid=317059#pid317059
My Xenoblade GIMP files: https://www.mediafire.com/folder/bdk16e8qefb04/Xenoblade_GIMP_Project_Files
Old Maps Development Page: http://bhemuhelp.unaux.com/other/xenomaps.html
_________________________________________________________________________________________________________

SPOILERS MAY START HERE!!!
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
Website Find
Reply
05-20-2014, 10:51 PM
#2
Garteal Offline
「Lab Mem. 004」
********
Global Moderators
Posts: 2,095
Threads: 24
Joined: Aug 2011
Moved to the HD Texture Projects forum.

Keeping an eye on this one for my next Xenoblade playthrough. Keep up the good work!
Find
Reply
05-20-2014, 11:55 PM (This post was last modified: 05-21-2014, 12:24 AM by frozenwings.)
#3
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
Awesome, Bighead! Looks like a great start.

Thanks for moving the thread, Garteal Smile

This quote is from the end of the last thread, going to address it here and just continue where we left off:

(05-20-2014, 04:59 PM)Echoes Wrote: I told you so!!! Tongue

In all seriousness, no need to apologize. We're all just trying to figure things out as we go. Good to know all the combinations are done. I've never seen a character image un-textured outside of menus.

Glad you like 'em. I forgot to mention that these are 3X the original size. 4X was overkill, and 2X was juuust a bit bigger than necessary for 1080p, so I played it safe and went for 3X. Another thing is, there's an "alternate" folder for Colony 9. It's a slight variation of the number 9's alignment because it was really bugging me in the original one. To be honest, i think it's best to just use the alternate, actually.

That aside, I've noticed a few "issues". First, that there seems to be something odd going on with the little sun icon in the minimap clock. It just doesn't look right to me, so that's something to fiddle with later. If I can't fix it, I'll just remake it like with the moon.

Also regarding the minimap, I think the icons for it are way, way too high res, to the point that it just looks bad. The heart to heart icon looks especially bad, in my opinion. Are those the same textures (same IDs) used for the quick travel map? I sure hope not, or there's no fixing them...

Another thing is that while using Japanese audio, the paletted textures still appear for stuff like landmark discovery, quick travel map, and the item pick-up window. I can't be 100% sure, but so far those have all been re-textured for me. Then again, I'm ridiculously early in the game, this could be the old textures miraculously working for me.

3x resolution looks to be perfect, so I can see 4x being overkill.

As for the Sun icon, I'll leave it up to your discretion. I've noticed it looking off a few times myself.

As for the the quick travel and minimap icons, you've actually made a really good discovery. The minimap and quick travel do use different textures and IDs. The minimap versions are a smaller resolution than their quick travel counterparts. And I've always thought the minimap icons looked weird, I don't know why I never looked in it myself. All 4 (2 landmark, 2 heart to hearts) are static (which we already knew), and should be moved to the Static folder in the pack eventually (3 of them are actually already there, the 4th is a fake paletted (_9) files and got sorted into the paletted folder by mistake). The 4 IDs work for both English/Japanese in PAL and US, assuming you rename the files for the US disc.

So here are some notes:
1. SX4P01_9a9eefc1_9 (quicktravel h2h, disguised a _9 paletted texture. not really paletted) needs to be moved from Paletted/MenuPalette_Heart2Heart to Static. correct size.
2. SX4P01_5831170a_8 (minimap H2h) already in Static, needs to be resized
3. SX4P01_577ca0fe_8 (quicktravel landmark) already in static, correct size
4. SX4P01_462fb061_8 (minimap landmark) already in static, needs to be resized

While the quick travel and minimap use the same looking textures, just different sizes, the landmark icons are actually different. The original minimap landmark texture is totally different looking than the other landmark textures. I'm not sure if we just want to use a scaled down version of the regular landmark icon, though.

I'll include all 4 files below so I can gather some opinions on what we should do. At least though, everyone who already has the pack should move the SX4P01_9a9eefc1_9 h2h icon (even though it is likely it won't be changed) as mentioned above to avoid future confusion. The texture should also be moved for future releases.

http://www.mediafire.com/download/cdzvzx8lya7k3h9/h2h-landmark.rar

Edit:

I also want to remind everyone involved to make sure you subscribe to the new thread! Assuming you were subscribed to the last one. Just don't want anyone to forget and think no one is discussing things only to have forgotten to turn on email notifications :p

Edit 2:

Echoes, I'm going to use your alternate Colony 9 as recommended. Wanted Bighead to make sure he noticed this so he could check it out too, want to make sure the best version gets added to the main pack.

Edit 3: Don't know exactly which "paletted" textures you're referring to with "landmark discovery, quick travel map, and the item pick-up window", but those sound like they may be static and not paletted textures. The quick travel map icons/map is static for sure, and if by "pickup window" you mean like the loot you get after combat, then yes those are static too. Landmark discovery sounds like it's probably also static, but I'm not quite sure of what exactly you mean.

Also, because this was posted so close to the end of the thread, I don't want anyone to miss Echoes' text pack for the area intros-


Echoes did this, credit goes to him: http://www.mediafire.com/download/pj7bk33ly4b6xlh/Area+Intros.rar
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05-21-2014, 02:38 AM (This post was last modified: 05-21-2014, 02:47 AM by Romlaw.)
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Romlaw Offline
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So I using the PAL SX4P01 version of the game and didn't add any optional texture, just copied the SX4P01 folder and after the delay loading the game, which means at least the textures where being applied, so this pics are just some stuff that I don't know why are happening.


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05-21-2014, 02:46 AM
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StripTheSoul Offline
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You are obviously using an older build... if you have a good machine, use the latest build up there: https://de.dolphin-emu.org/download/list/master/1/

If you have an old machine, you might want to load the DDS pack and use this one: https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-dx9-final (though the latest build is a little unstable, crashes sometimes... should be fixed soon).
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05-21-2014, 02:59 AM (This post was last modified: 05-21-2014, 03:02 AM by Echoes.)
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Woot, new thread!! We've come a long way!! Big Grin

Sorry frozen, I meant the small UI corner pieces in the landmark notification, the item pickup window and the quick travel pop up. Those seem to be always re-textured for me. When I press the R button in the menu to see the Story memo info, the corners are un-textured. Same for quests, menu stuff, and pretty much everywhere else these little pieces show up. But it doesn't really matter for now, since I'm early in the game and can't know for sure.

Thanks for uploading those, it makes it easier to find them. It seems that most, if not all minimap icons need to be corrected. Not only are they over 11x bigger, but the dimensions are also wrong, which is what causes them to look all squished and stretched in the minimap. As an example, the landmark icon is originally 12X16. The re-textured version should ideally be 48X64, but is instead a whopping, incorrect 180X180.

Yeah, honestly the alternate version of the text is much better. I added the other one for accuracy's sake, just in case.

Also thanks for linking the download!

Edit: Romlaw, if you're using an older build, use Direct3D9 or OpenGL, as D3D11 had issues back then.
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05-21-2014, 03:18 AM (This post was last modified: 05-21-2014, 03:19 AM by frozenwings.)
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The corner pieces are static, or somewhat area specific at least (meaning one set per area), for anything non-menu or pop-up based it seems like. So skip cutscenes, looting, some other things will more than likely always be textured.

Pop up quest corners, story memo, collectopaedia, inventory, party (have to go "deep" to get them in party), save/load, other menu etc. have tons of dupes and I didn't even think of entering the story memo/collectopaedia borders until I was like halfway through my "super dump" game that I played. I also didn't go far enough down into the party screen to dump most of those small borders either. Starting at about the Eryth Sea zone, I started dumping story memo and collectopaedia borders along with everything else, the party screen is kind of a lost cause because I didn't even realize it had small borders that far down into that specific sub menu until I was pretty much done with the game. Fail.
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05-21-2014, 03:18 AM
#8
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Oh just solved my problem guys, Thanks a lot, now just need to adjust the game build so it can run at constant 30 fps everytime, thanks a lot for the work put on the textures!
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05-21-2014, 03:25 AM
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No problem, enjoy!

(05-21-2014, 03:18 AM)frozenwings Wrote: The corner pieces are static, or somewhat area specific at least (meaning one set per area), for anything non-menu or pop-up based it seems like. So skip cutscenes, looting, some other things will more than likely always be textured.

Pop up quest corners, story memo, collectopaedia, inventory, party (have to go "deep" to get them in party), save/load, other menu etc. have tons of dupes and I didn't even think of entering the story memo/collectopaedia borders until I was like halfway through my "super dump" game that I played. I also didn't go far enough down into the party screen to dump most of those small borders either. Starting at about the Eryth Sea zone, I started dumping story memo and collectopaedia borders along with everything else, the party screen is kind of a lost cause because I didn't even realize it had small borders that far down into that specific sub menu until I was pretty much done with the game. Fail.

Ah, I see. They really are everywhere, these things. Oh well, we'll get them someday.
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05-21-2014, 06:15 AM (This post was last modified: 05-21-2014, 06:44 AM by Bighead.)
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Thanks for the area intros Echoes! Everything in that folder looks great, wow, I wasn't expecting this. I was saving these texts up but I guess I can rid of them now. Tongue Sorry I didn't comment sooner, I've had my head wrapped around so many things the past 2 days that I haven't been paying enough attention.

frozenwings Wrote:So here are some notes:
1. SX4P01_9a9eefc1_9 (quicktravel h2h, disguised a _9 paletted texture. not really paletted) needs to be moved from Paletted/MenuPalette_Heart2Heart to Static. correct size.
2. SX4P01_5831170a_8 (minimap H2h) already in Static, needs to be resized
3. SX4P01_577ca0fe_8 (quicktravel landmark) already in static, correct size
4. SX4P01_462fb061_8 (minimap landmark) already in static, needs to be resized

While the quick travel and minimap use the same looking textures, just different sizes, the landmark icons are actually different. The original minimap landmark texture is totally different looking than the other landmark textures. I'm not sure if we just want to use a scaled down version of the regular landmark icon, though.

The reason it probably looks totally different is because of the extremely small pixel grid. Monolithsoft most likely made it "thinner and straighter" than the other one because attempting to create the slants on both sides would have had a negative impact at 480p (more blur). I personally think we should just use a more scaled down version of the "slanted" landmark just to keep it consistent with all the others such as the map and quest landmarks. I'll pop out some quick icons with the correct dimensions and see how they turn out.

frozenwings Wrote:Echoes, I'm going to use your alternate Colony 9 as recommended. Wanted Bighead to make sure he noticed this so he could check it out too, want to make sure the best version gets added to the main pack.
Got it, I'm going to drop these in my load folder now actually.

frozenwings Wrote:The corner pieces are static, or somewhat area specific at least (meaning one set per area), for anything non-menu or pop-up based it seems like. So skip cutscenes, looting, some other things will more than likely always be textured.
This also seems to be the case for borders in the "Arts" menu when you attempt to level up something that you either don't have enough AP for, or you have it maxed it out. These almost always seemed to be textured, but the sub menu when you actually do go to level it up, have a different set that is constantly changing IDs. I still haven't figured out whether or not they dump without actually accessing that menu, I'll have to pay closer attention. Collecopeadia borders however, seem to dump whether you access the menu or not. At least, something is dumping when I enter that menu, and everything before me is always retextured.

EDIT: Added the rescaled/resized ones. Haven't tested them in game, seeking 2nd opinions. Tongue


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