/edit I haven't managed to test the entire game myself and there are some reports of crashes late in the game, this will be fixed eventually. You may need to disable 60fps for awhile if there are consistent crashes in certain areas.
*Update Jan 5th: Fixed Melia skill effects not displaying, some loading screen bugs (affected intro with Dunban having too many fire effects), and a possible movie color saturation bug for a few effects. Also tried to prevent an action-pause bug that happened when Spanish is setup. JP updated too, fixed JP typo that made a few cutscenes progress too fast (oops, thought I had fixed this before).
Final Update (unless new bugs are reported) - Discussion for final update starts around This Post
Guide to using the code:
The wiki version of the code is the same as this one, but without comments: https://wiki.dolphin-emu.org/index.php?t...Chronicles
Low FPS in battles may require config -> cpu overclock of at least 110%, maybe more.
WARNING: If it says it can't save the JP code because of Unicode characters, you need to delete the Japanese at the bottom of the code before saving.
Other codes: (NTSC only)
Monster draw distance, AR or Gecko. Only works on monsters loaded into memory. Warning - if this is too high enemies won't be able to despawn, which means new enemies won't spawn. I'll try to fix this some time. May cause lag or crashes in places with many enemies.
04663EC8 43700000
Partial NPC draw distance, AR or Gecko. May not always work.
04661CCC 43700000
Instant Cutscene Text Display, AR code
041A3DD4 60000000
(JP: 041A26B4 60000000)
*New*
Run Speed Mod, float that multiplies run speed (2x = 40000000). Breaks cutscene movement if you leave it always-on.
0466A368 3f800000
Remove Bloom
0449e784 60000000
High IR Bloom Fixes. This can be inserted directly under A8000000 00000000 in the 60fps code to combine them. Don't include the IR header, just the code.
https://forums.dolphin-emu.org/Thread-hi...e-and-more
Debug/Dev Section:
Symbols File goes into Documents -> Dolphin Emulator -> Maps. Unzip them. It's used with the dolphin debugger to tell you what certain blocks of code are actually doing. It's great if you want to mess with the code at all. I had a tendency to comment single lines, which displays better in older versions of dolphin (like 5.0-3819). Also, I used my symbol file for notes and tracking down particular things, so it's not at all robust nor well refined. Search for yy_ for major code sections, xx_ for less important stuff, and there's a few more tags like ww_ which I think was for moving textures, yf_ for UI animations. The JP symbols file has much less stuff.
My progress on 60fps movies. It is very buggy. Do not play the actual game with this code. Unlikely to be fixed.
*Update Jan 5th: Fixed Melia skill effects not displaying, some loading screen bugs (affected intro with Dunban having too many fire effects), and a possible movie color saturation bug for a few effects. Also tried to prevent an action-pause bug that happened when Spanish is setup. JP updated too, fixed JP typo that made a few cutscenes progress too fast (oops, thought I had fixed this before).
Final Update (unless new bugs are reported) - Discussion for final update starts around This Post
Guide to using the code:
Guide:
Low FPS in battles may require config -> cpu overclock of at least 110%, maybe more.
English 60fps, PAL discs are untested:
Japanese 60fps:
Gecko Object Draw Distance, don't use with modified ISO draw distance. May cause lag in some areas.:
04663EC8 43700000
Partial NPC draw distance, AR or Gecko. May not always work.
04661CCC 43700000
Instant Cutscene Text Display, AR code
041A3DD4 60000000
(JP: 041A26B4 60000000)
*New*
Run Speed Mod, float that multiplies run speed (2x = 40000000). Breaks cutscene movement if you leave it always-on.
0466A368 3f800000
Remove Bloom
0449e784 60000000
High IR Bloom Fixes. This can be inserted directly under A8000000 00000000 in the 60fps code to combine them. Don't include the IR header, just the code.
https://forums.dolphin-emu.org/Thread-hi...e-and-more
Debug/Dev Section:
Symbols File goes into Documents -> Dolphin Emulator -> Maps. Unzip them. It's used with the dolphin debugger to tell you what certain blocks of code are actually doing. It's great if you want to mess with the code at all. I had a tendency to comment single lines, which displays better in older versions of dolphin (like 5.0-3819). Also, I used my symbol file for notes and tracking down particular things, so it's not at all robust nor well refined. Search for yy_ for major code sections, xx_ for less important stuff, and there's a few more tags like ww_ which I think was for moving textures, yf_ for UI animations. The JP symbols file has much less stuff.
My progress on 60fps movies. It is very buggy. Do not play the actual game with this code. Unlikely to be fixed.