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[GC] Resident Evil 2
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[GC] Resident Evil 2
02-01-2013, 05:52 AM
#11
cangarujack Offline
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ok!!!! I'll try!!! THANKS so much
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08-09-2013, 06:42 AM
#12
fatguy666
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Been trying to get this to run for a few days now, was getting severe slowdown on Leon A at the very beginning. Regardless of what settings I used (and I tried everything!), I couldn't get it to run stable enough to play. Was using the latest build at the time 3.5-1720. Running a 3570K at 4.3 with a 7950, haven't had issues with any other games.

Now have it running 100% using Dolphin [new-ax-hle] 3.5-1128 x64, played just past Kendo's gun shop without any skipping. Using HLE for the DSP. Graphics wise there's nothing major, playing in 1080p with internal res x2. Got the texture cache set to fast so I can see SLAYER's custom textures, will play some more and see if there's any probs.

Just wanted to put this out there in case there's someone else out there that's been pulling their hair out trying to get this to run properly!
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08-23-2013, 09:55 AM
#13
vacarack Offline
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I don't seem to be able to filter this game's jagged background textures without getting borders around portions of said textures. Is there a way around this?
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08-23-2013, 11:12 AM (This post was last modified: 08-23-2013, 11:12 AM by ExtremeDude2.)
#14
ExtremeDude2 Offline
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Are you referring to custom textures that have the boarders?
Check out my videos (dead)
[Image: sig-22354.png]
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08-24-2013, 02:43 AM (This post was last modified: 08-24-2013, 02:48 AM by vacarack.)
#15
vacarack Offline
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(08-23-2013, 11:12 AM)ExtremeDude2 Wrote: Are you referring to custom textures that have the boarders?
Thanks for the reply.

This occurs whether I'm loading custom textures or not. See linked image.

Example
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08-24-2013, 05:11 AM
#16
ExtremeDude2 Offline
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Settings?
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[Image: sig-22354.png]
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08-24-2013, 12:23 PM
#17
vacarack Offline
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(08-24-2013, 05:11 AM)ExtremeDude2 Wrote: Settings?
I see the behavior on OS X and Windows. The gfx_opengl.ini from OS X is below:

[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogFPSToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
EnablePerPixelDepth = False
ShowEFBCopyRegions = False
MSAA = 0
EFBScale = 2
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = False
EnableShaderDebugging = False
[Enhancements]
ForceFiltering = True
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = False
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
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08-25-2013, 03:48 AM
#18
ExtremeDude2 Offline
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Try disabling force filtering
Check out my videos (dead)
[Image: sig-22354.png]
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08-26-2013, 09:34 AM
#19
vacarack Offline
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(08-25-2013, 03:48 AM)ExtremeDude2 Wrote: Try disabling force filtering
My initial post was:

I don't seem to be able to filter this game's jagged background textures
without getting borders around portions of said textures. Is there a
way around this?


If I turn off force filtering, the borders go away. So, it sounds like what you are saying is.. No, there is no way to filter this game's background textures without getting borders around said textures.
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08-26-2013, 09:39 AM
#20
ExtremeDude2 Offline
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Well in that case yes XD, there is no way to fix it
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[Image: sig-22354.png]
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