ok!!!! I'll try!!! THANKS so much
[GC] Resident Evil 2
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08-09-2013, 06:42 AM
Been trying to get this to run for a few days now, was getting severe slowdown on Leon A at the very beginning. Regardless of what settings I used (and I tried everything!), I couldn't get it to run stable enough to play. Was using the latest build at the time 3.5-1720. Running a 3570K at 4.3 with a 7950, haven't had issues with any other games.
Now have it running 100% using Dolphin [new-ax-hle] 3.5-1128 x64, played just past Kendo's gun shop without any skipping. Using HLE for the DSP. Graphics wise there's nothing major, playing in 1080p with internal res x2. Got the texture cache set to fast so I can see SLAYER's custom textures, will play some more and see if there's any probs. Just wanted to put this out there in case there's someone else out there that's been pulling their hair out trying to get this to run properly! 08-23-2013, 09:55 AM
I don't seem to be able to filter this game's jagged background textures without getting borders around portions of said textures. Is there a way around this?
08-23-2013, 11:12 AM
(This post was last modified: 08-23-2013, 11:12 AM by ExtremeDude2.)
(08-23-2013, 11:12 AM)ExtremeDude2 Wrote: Are you referring to custom textures that have the boarders?Thanks for the reply. This occurs whether I'm loading custom textures or not. See linked image. Example 08-24-2013, 12:23 PM
(08-24-2013, 05:11 AM)ExtremeDude2 Wrote: Settings?I see the behavior on OS X and Windows. The gfx_opengl.ini from OS X is below: [Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 0 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = False LogFPSToFile = False ShowInputDisplay = False OverlayStats = False OverlayProjStats = False DLOptimize = 0 Show = 0 DumpTextures = False HiresTextures = False DumpEFBTarget = False DumpFrames = False FreeLook = False UseFFV1 = False AnaglyphStereo = False AnaglyphStereoSeparation = 200 AnaglyphFocalAngle = 0 EnablePixelLighting = False EnablePerPixelDepth = False ShowEFBCopyRegions = False MSAA = 0 EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DstAlphaPass = False DisableFog = False EnableOpenCL = False OMPDecoder = False EnableShaderDebugging = False [Enhancements] ForceFiltering = True MaxAnisotropy = 0 PostProcessingShader = Enable3dVision = False [Hacks] EFBAccessEnable = True DlistCachingEnable = False EFBCopyEnable = True EFBCopyDisableHotKey = False EFBToTextureEnable = True EFBScaledCopy = True EFBCopyCacheEnable = False EFBEmulateFormatChanges = False 08-26-2013, 09:34 AM
(08-25-2013, 03:48 AM)ExtremeDude2 Wrote: Try disabling force filteringMy initial post was: I don't seem to be able to filter this game's jagged background textures without getting borders around portions of said textures. Is there a way around this? If I turn off force filtering, the borders go away. So, it sounds like what you are saying is.. No, there is no way to filter this game's background textures without getting borders around said textures. |
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