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[GC] Pokémon XD: Gale of Darkness
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[GC] Pokémon XD: Gale of Darkness
12-04-2014, 06:10 AM
#41
JMC47 Offline
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Eh, I guess dualcore-determinism doesn't work with this game.
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12-04-2014, 07:26 AM
#42
pablitox777 Offline
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(12-04-2014, 06:10 AM)JMC47 Wrote: Eh, I guess dualcore-determinism doesn't work with this game.

I tried with the other options, auto seems good so far, fought a battle and did not experience the issue (otherwise, it would happen a while later when loading the battle screen).

I did notice severe graphics problems however, the floor is scrambled up and the screen gets messed up when executing Metal claw.
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12-04-2014, 08:08 AM (This post was last modified: 12-04-2014, 08:09 AM by KHg8m3r.)
#43
KHg8m3r Offline
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I've been playing this game for a long time on the dev builds with no issue with dual-core.
Also, the glitches in moves has been around a long time. I'm not sure if people know why or not, but it's low on the dev's list of stuff to fix.
As for the glitch floor, do you have widescreen hack turned on? I've found that it comes from that.

Btw, the GFX Fifo error should be fixed in the latest master build.
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12-30-2014, 03:11 PM
#44
ItsPrinnyDood
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(05-08-2013, 07:57 PM)NovaDracon30 Wrote: I keep having a problem @ Mt. Battle when I'm going to meet Vander for the first time. "Unhandled Exception
 Code: 0xC0000005
Call stack info:
    0x14D026CE : ?" Is what come's up. I'm using the latest non SVN build of Dolphin  D3D9 Backend with DSP HLE audio plugin all default options.

I'm having this problem on dolphin 4.0.2, anyone know a solution to it?
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01-01-2015, 01:13 PM
#45
KHg8m3r Offline
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Grab the latest build from here: https://dolphin-emu.org/download/
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01-20-2015, 07:07 PM (This post was last modified: 01-20-2015, 07:08 PM by DekMelU.)
#46
DekMelU Offline
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Hi all, I also have problems with this game, which I do want to play, but it has the following problems

- Low FPS: On average I usually get around 15-20 FPS, mid 40s VPS, 60-70% on this game, enabling all the speedups I could possibly do
- GFX Fifo: I think we all know and are buggered by this bug for long enough
- 0 FPS: Sometimes the game just stops at 0 FPS without warning and it becomes unresponsive, essentially what I would call a "hang" or "freeze" Waiting did not help. This is the biggest problem on my hands right now.

Now I would like to clarify a few things so that we wouldn't have to waste any time here

- I have the latest version of Dolphin, 4.0.2, installed
- All the speedups are enabled, Dual Core, JITIL experimental recomplier, etc.
- I could not enable Synchronize GPU Thread. Well I can, but then I can't start the game at that point. It becomes a black screen that goes nowhere
- I don't believe this is much of a problem with my laptop, as I was able to run Pokémon Colosseum perfectly at around 30 FPS, 50+ VPD, 100%. If I am wrong, please do tell me
- See my specs in my profile. A few things are missing, but most things are there

Thanks to everybody in advance
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01-21-2015, 02:23 AM
#47
KHg8m3r Offline
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(01-20-2015, 07:07 PM)DekMelU Wrote: - I have the latest version of Dolphin, 4.0.2, installed
- All the speedups are enabled, Dual Core, JITIL experimental recomplier, etc.

This is your issue. Grab the latest dev build from here https://dolphin-emu.org/download/ as it is way faster than 4.0.2, and is more stable with less bugs.
Don't use JITIL, just use the regular JIT
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01-21-2015, 04:52 AM
#48
DekMelU Offline
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Thanks for the reply. Are there no dev builds for Windows x32?

Anyhow, will try regular JIT and report back here tomorrow
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01-21-2015, 05:01 AM
#49
JosJuice Offline
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(01-21-2015, 04:52 AM)DekMelU Wrote: Thanks for the reply. Are there no dev builds for Windows x32?
No. 32-bit x86 support was removed shortly after the stable 4.0 release.
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01-21-2015, 09:52 AM
#50
KHg8m3r Offline
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Didn't even see that you were running 32 bit builds. Look under your computer properties to see if you're actually running a 32 or 64 bit build.
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