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[GC] Pokémon XD: Gale of Darkness
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[GC] Pokémon XD: Gale of Darkness
05-20-2014, 01:07 AM
#21
KHg8m3r Offline
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This happened to me a while ago, but I haven't played the new revision to see if it has been resolved yet (I'm guessing not since your profile says you're using the latest)

Did you try running the game in single-core mode or use the dc-netplay branch like JMC47 said earlier?
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05-24-2014, 04:03 PM
#22
Suberfail
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(05-20-2014, 01:07 AM)KHg8m3r Wrote: This happened to me a while ago, but I haven't played the new revision to see if it has been resolved yet (I'm guessing not since your profile says you're using the latest)

Did you try running the game in single-core mode or use the dc-netplay branch like JMC47 said earlier?

how would i use the dc-netplay branch.also i did try it in single core mode.it was somewhat slow and it seemed like the music looped a lot.i don't think i played it long enough to see if it freezes up.if that's how i got to play it then that's fine. just hoping someone would have a fix and i could play it like normal.
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07-02-2014, 03:49 AM
#23
Pop
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I am new to Dolphin, or rather emulators in general, I started with Pokemon XD and am using my keyboard to play it, got the game playing correctly with no issues other than very minor fps spikes, and have my keyboard mapped out correctly but cannot for the life of me seem to figure out how to navigate the world map to progress past the first 10 minutes of the game. I've tried using the control stick keys, as well as the d pad keys and c stick keys with no success. I've also hunted all over the internet for an answer and came across another few people with my same question but none of them had received an answer either. Any help would be greatly appreciated!
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07-23-2014, 07:04 AM
#24
Blob55 Offline
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This game randomly crashes after battles. A message popped up saying that disabling Dual Core may stop it and it also says it could be a random error.

I'm using the most recent version of Dolphin and I even encountered this crash way back when 3.5 was still out. Sadly, the crash happened sooner this time.
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07-23-2014, 07:34 AM
#25
JMC47 Offline
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Then turn on GPU sync? Dualcore is known to be unstable with certain games.
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07-23-2014, 08:27 AM (This post was last modified: 07-23-2014, 08:36 AM by Blob55.)
#26
Blob55 Offline
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(07-23-2014, 07:34 AM)JMC47 Wrote: Then turn on GPU sync? Dualcore is known to be unstable with certain games.

It still crashes. I even disabled Dual Core for the game. This time it had to do with the Box. I was checking the different sections and it just keeps on crashing.
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07-23-2014, 08:46 AM
#27
Link_to_the_past Offline
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(07-23-2014, 07:04 AM)Blob55 Wrote: This game randomly crashes after battles. A message popped up saying that disabling Dual Core may stop it and it also says it could be a random error.

I'm using the most recent version of Dolphin and I even encountered this crash way back when 3.5 was still out. Sadly, the crash happened sooner this time.

Perhaps you have a bad dump?
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07-23-2014, 08:47 AM
#28
JMC47 Offline
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If you can find a consistent way to reproduce the crash, then you should report it.
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07-23-2014, 10:27 AM
#29
Blob55 Offline
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Well, the battle one is more annoying anyway, as it's more random.
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07-27-2014, 10:11 AM
#30
Blob55 Offline
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I've sorted out the crashing problems, but the game plays at 12FPS in most areas. Is there a way to speed that up? I have FPS set to Audio and I'm using the most recent version of Dolphin.
I have Dual Core off, Synchronize GPU thread on and Block Merging on.
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