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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] Mario Kart: Double Dash!!
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[GC] Mario Kart: Double Dash!!
06-20-2009, 10:22 PM
#21
nosound97 Offline
Cheetahmen on the N64 D:
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Go MusicMod, it works Smile
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06-21-2009, 12:39 AM (This post was last modified: 06-21-2009, 12:39 AM by sl1nk3.)
#22
sl1nk3 Offline
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(06-20-2009, 06:59 PM)Iulius Wrote: cant config that.

it has some cracky sounds on the title screen.. no sound ingame for me and no music at all.

Well, i got sound in game in MK : DD, and it's probably one of the games using the Zelda ucode sounding the best, though the sound sometimes just disappear, but that's incredible progress Wink
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06-21-2009, 02:12 AM
#23
Iulius Offline
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(06-20-2009, 10:22 PM)nosound97 Wrote: Go MusicMod, it works Smile

i allready asked you : WHERE do i get it ?

i know that it was available and working but afaik it does not work with newest revs.

the only i found is from ngemu forum and working only till rev 27xx.
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06-21-2009, 06:38 AM
#24
gcp111
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(06-21-2009, 02:12 AM)Iulius Wrote:
(06-20-2009, 10:22 PM)nosound97 Wrote: Go MusicMod, it works Smile

i allready asked you : WHERE do i get it ?

i know that it was available and working but afaik it does not work with newest revs.

the only i found is from ngemu forum and working only till rev 27xx.

Go download the new revs. They fixed it (I think. I'm compining it now. Smile)
06-21-2009, 08:41 PM
#25
Ugur Offline
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how can i use the music mode ?
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06-21-2009, 09:05 PM
#26
monudox Offline
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i still have the problem after the first race Sad i have the last version 3499 and the sound works with errors but works, i read that version fix that problem but i dont know how Sad somebody can help me ?
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06-21-2009, 10:08 PM
#27
NemesiZ Offline
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I hate to sound like a noob here but I just gotta ask: how do I enable MusicMod?
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06-22-2009, 02:15 AM
#28
IXNAY Offline
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At r 3508 sound works in intro an ingame but it sounds cracky, there has to be some work done. But its nice to see the progress!! GREAT!
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06-22-2009, 03:33 AM
#29
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Okay, me again Big Grin
Seems like the game graphics got glitched because I had disabled the safe texture cache. Enabling it again made the game render nearly perfectly again. The problem is though, as soon as I enable texture caching again, the second track won't load anymore :/ (on the other hand this could be a regression from newer revs though as someone else had that problem, too)
Anyways, it's great to see that the game runs faster every few revisions, I'm often getting about 30 FPS on the first track, great job dolphin devs Smile
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06-22-2009, 04:06 AM
#30
Iulius Offline
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i play without safe texture cache and got no graphic issues (unless you count in the shadows, which can be removed with efb-size)

i nearly completed the game (first 3 cups done) and never got anything suspicious.
safe texture does nothing but decreasing fps for me.
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