(02-23-2015, 08:10 PM)Tomslucky7 Wrote:(02-08-2015, 11:12 PM)Kodiack Wrote: I've compiled a build with the needed change if anyone wants to try it out! To get the 60 FPS working in Super Mario Sunshine:
1) Use this build
2) Add the necessary patch (dword type; 804167B8 for the offset; 3F600000 for the value)
3) Enable the VBeam speed hack
The game is much smoother at 60 FPS, and it's quite the looker when paired with 2560x1440 and 4xSSAA! Enjoy!
Also, for note, this build is not intended for use in other games! Using this for games outside of Super Mario Sunshine with the 60 FPS hack would not yield a pleasant gameplay experience.
I was unable to download this. When I click download and try to extract the zip, every file (except the folders and some random PNG) all come up with an error stating: Unknown method in (filename here). I've tried saving it to my dropbox as well, extracting it to other locations in case it was an administrative issue but no luck :/
**Edit**
Nevermind. I fixed it. Had to update WinRAR. Also got the x64 bit version (not sure if I had it)
**Edit #2**
Launching Super Mario Sunshine with the 60 FPS patch, locking it into 120 FPS framelimit, and using Kodiack's recompiled dolphin version did not work. Not only is it still high pitched, but it is also very jittery now as if it was set to OpenAL on the default dolphin version (but also high pitched now).
**Edit #3** Nevermind. I fixed it again. I enabled vbeam (right click game > properties > make sure VBeam Speed Hack is a checkmark, not a box) for sure and set the framelimit to auto. Using XAudio2, the less smooth 60FPS patch, and Kodiack's dolphin recompile
This looks like it's going to be fun! Now if only we could invert the spraying controls.. xD
I followed this and got it working (On Kodiack's recompile)