Dolphin, the GameCube and Wii emulator - Forums

Full Version: Can This RUN SSBB?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Can an AMD E1 Vision run SSBB? Huh Huh Huh Huh Huh
EDIT: This is under the assumption that the E1 in question here is an E1-1200 or E1-1500.


Refer to this thread: https://forums.dolphin-emu.org/Thread-ca...e-hedgehog

The E1 is basically the same as the E2-1800 processor mentioned in that thread (though the E1 runs at 1400MHz or 1480Mhz instead), so all the advice in there applies to your situation as well.
Assuming the E1 you have is the 6010, it will run. Expect some intensive levels to lag a lot.

Your specs are almost similar to mine in performance terms (even though my APU has higher score), same with the GPU. Don´t expect it to run at higher IRs either.

Mine has 501 single thread performance while yours has 483, for instance.
(01-20-2018, 06:17 AM)DJBarry004 Wrote: [ -> ]Assuming the E1 you have is the 6010, it will run.

Well crap, I didn't realize there were Jaguar/Puma-based E1 processors - I was specifically referring to the Bobcat-based processors (such as the E1-1200 and E1-1500).
e1-1200
(01-20-2018, 06:02 AM)Nintendo Maniac 64 Wrote: [ -> ]EDIT: This is under the assumption that the E1 in question here is an E1-1200 or E1-1500.


Refer to this thread: https://forums.dolphin-emu.org/Thread-ca...e-hedgehog

The E1 is basically the same as the E2-1800 processor mentioned in that thread (though the E1 runs at 1400MHz or 1480Mhz instead), so all the advice in there applies to your situation as well.

e1-1200 Angel Rolleyes
It will run, but not at a very enjoyable speed.

Hell, it´s damn worse than my lap´s (both processor- and GPU-wise).

http://www.game-debate.com/cpu/index.php...0Quad-Core

http://www.game-debate.com/gpu/index.php...on-hd-7310
(04-05-2018, 11:17 AM)josepho13134 Wrote: [ -> ]e1-1200

(04-05-2018, 11:22 AM)josepho13134 Wrote: [ -> ]e1-1200 Angel Rolleyes

Then yes, my advice that I posted above and in that other thread does in fact apply.

One thing though is that, since that thread was made, "Asynchronous (Skip Drawing)" has since been added to Dolphin which may be useful on very low-end hardware such as your E1-1200.



(04-05-2018, 11:31 AM)DJBarry004 Wrote: [ -> ]http://www.game-debate.com/cpu/index.php...0Quad-Core

http://www.game-debate.com/gpu/index.php...on-hd-7310

Please don't use game-debate as it doesn't understand IPC differences between different architectures which is one of the three biggest key components when it comes to processor performance (the other two being clockrate and core/thread count).

Userbenchmark, HWbench, and technical.city, notebookcheck, and Anandtech would be much better choices for comparing performance.
It'll run like garbage. skipping shader compilation won't help you.

/thread
(04-05-2018, 03:16 PM)Helios Wrote: [ -> ]It'll run like garbage. skipping shader compilation won't help you.

I was able to run TimeSplitters 2 arcade mode with no bots at half speed on an E-350 without any tweaking. Also the surround sound test in Rogue Leader runs at a full 60fps on the very same E-350, again with no tweaking.

Admittedly, I believe I tested this stuff back on Dolphin 4.0.2. Of course, this was also before "CPU clock override" was an option.

Lastly, I did mention that many 10+ year old dual core CPUs would actually be considerably faster and can likely be had for stupidly cheap if not free.
Pages: 1 2