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Hi all! I'm looking at a desktop on Craigslist that I'm thinking about buying, but I'd like to know how it would fare with Dolphin. Asking price is $345. Specs are:

Processor: Intel 2nd Gen Core i5 i5-2400 / 3.1 GHz
Graphics Processor: NVIDIA GeForce GT 520
Memory: 8.0 GB
Operating System: Microsoft Windows 7 Home Premium 64-bit Edition


This is an HP Pavilion HPE, so it wasn't custom built so the RAM and MOBO are probably generic.

I'm looking to play Twilight Princess, Skyward Sword, Super Paper Mario, Luigi's Mansion, Pikmin, and probably the Resident Evil games for GC. And I would be fine with 720p over 1080. I just want a crisp picture (PAL Twilight Princess on Wii is so blurry I can barely stand it). I'm mostly concerned about the i5-2400 as it seems that 2500k is the recommended version. What do you guys think? Would this work for me?
Quote:And I would be fine with 720p over 1080.
Not with the GT 520 . It's not a gaming card , you will have to stick with 480p (1x or 1.5x Internal Resolution)
(04-04-2013, 10:01 AM)admin89 Wrote: [ -> ]
Quote:And I would be fine with 720p over 1080.
Not with the GT 520 . It's not a gaming card , you will have to stick with 480p (1x or 1.5x Internal Resolution)
Ok, so what if I got him to knock a bit off the price, bought this, and upgraded the card to like a Radeon HD 6850? Would I be okay with something like that and the Core i5-2400?

And if I played at 480p, would I be able to use other Dolphin options to make the picture crisper or would it look basically the same as a Wii with component cables?
(04-04-2013, 09:57 AM)kokirii Wrote: [ -> ]Processor: Intel 2nd Gen Core i5 i5-2400 / 3.1 GHz

This CPU is good but not excellent. A lot of games will work fine but not full-speed
(04-04-2013, 10:08 AM)LordVador Wrote: [ -> ]
(04-04-2013, 09:57 AM)kokirii Wrote: [ -> ]Processor: Intel 2nd Gen Core i5 i5-2400 / 3.1 GHz

This CPU is good but not excellent. A lot of games will work fine but not full-speed
I see. Thanks for the response. Do you know if there's a list/chart somewhere that talks about how well specific games run with specific hardware?
If the PSU(power supply) is powerful enough to handle 6850...but i doubt it . Most OEM PC's PSU is low-mid range (your PC is kinda cheap , don't you think it would have a crappy PSU ? )
I suggest a low profile 7750 GDDR5 , it's enough for 3xIR (1080p)
(04-04-2013, 10:04 AM)kokirii Wrote: [ -> ]And if I played at 480p, would I be able to use other Dolphin options to make the picture crisper or would it look basically the same as a Wii with component cables?
It'd look mostly the same or slightly better. You'll likely be able to use a few options to make stuff look better, like some slight antialiasing or anisotropic filtering or possibly even Per-Pixel Lighting.

With 1.5x Internal Resolution you're already almost at 720p. (It's 960x640 for 4:3 NTSC games, 1080x640 for 16:9 NTSC games, and ***x792 for any PAL games, if you want to be super-specific.) In fullscreen on a 13" 1440x900 laptop screen that I'm not sitting too far from, I barely notice the lower resolution most of the time. (Heck, when playing Animal Crossing, I barely notice 1x IR too due to its mostly-unimprovable N64 graphics.)
Am I missing something? Your math seems way off.

Internal resolution (dolphin doesn't keep this aspect ratio since it would look weird): 960 x 792
(640 x 1.5) x (528 x 1.5)

4:3 NTSC output: 960 x 720
(640 x 1.5) x (480 x 1.5)

16:9 NTSC output (not anamorphic): 1280 x 720
(853 x 1.5) x (480 x 1.5)

4:3 PAL output: 1152 x 864
(768 x 1.5) x (576 x 1.5)

16:9 PAL output (not anamorphic): 1536 x 864
(1024 x 1.5) x (576 x 1.5)
Okay, yeah, I don't intimately know the stupid-ass screen resolutions that Dolphin, Nintendo, or the TV/broadcast/film industries use (anamorphic widescreen, specifically, I didn't know the specifics of until I read the Wikipedia page just now). And I failed at mental math for the 480*1.5 part, process-wise. (Math part of my brain might just be worn out, I took two math tests today in school.)
You're always active in dev discussions on IRC so I mistakenly assumed that you were a minor dev that I just didn't encounter commits from very often.

Anyways even if you don't know them off the top of your head they're pretty easy to derive.

NTSC always has a height of 480. PAL always has a height of 576. Anamorphic widescreen always has a width of 720 (or at least it's supposed to, a lot of equipment incorrectly outputs with a width of 704). But dolphin doesn't use anamorphic widescreen.

The width can then be calculated from the aspect ratio.
4(480/3) = 640
16(480/9) = 853.33 often rounded to 853 or 854
4(576/3) = 768
16(576/9) = 1024

And then the GC/Wii uses a retarded resolution of 640 x 528 internally then scales it to the appropriate resolution for output (and therefore so does dolphin). 528 was chosen because it is halfway between 480 and 576 so if you can't remember the number off the top of your head ((576 - 480)/2) + 480 will work to calculate the midpoint. And of course calculated the scaled resolutions is as easy as multiplying everything by the scale.
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