Dolphin, the GameCube and Wii emulator - Forums

Full Version: Having trouble with dolphin Mac 10.
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The emulator is not working on my computer. I am using version 3 revision 754. When I launch it, it decides to crash. I don't get any notification that it has crashed, but I do get an error report in the console. What can I do to make it work? I am using a base model Retina MacBook Pro with 10.8.

Error Report:

Process: Dolphin [411]
Path: /var/root/*/Dolphin.app/Contents/MacOS/Dolphin
Identifier: com.dolphin-emulator.dolphin
Version: 3.0-754 (3.0)
Code Type: X86 (Native)
Parent Process: launchd [219]
User ID: 0

Date/Time: 2012-08-22 17:08:21.219 -0700
OS Version: Mac OS X 10.8 (12A269)
Report Version: 10

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
/var/root/Desktop/Dolphin.app/Contents/MacOS/Dolphin
abort() called
terminate called throwing an exception

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x96a173ba __kill + 10
1 libsystem_kernel.dylib 0x96a164bc kill$UNIX2003 + 32
2 libsystem_c.dylib 0x9327c537 abort + 215
3 libc++abi.dylib 0x96a69d68 abort_message + 151
4 libc++abi.dylib 0x96a677d1 default_terminate() + 34
5 libc++abi.dylib 0x96a67811 safe_handler_caller(void (*)()) + 13
6 libc++abi.dylib 0x96a67879 std::terminate() + 23
7 libc++abi.dylib 0x96a6896e __cxa_throw + 110
8 libstdc++.6.dylib 0x90a1bb50 std::__throw_logic_error(char const*) + 104
9 libstdc++.6.dylib 0x90a3cd1a char* std:Confusedtring::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag) + 158
10 libstdc++.6.dylib 0x90a46b44 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) + 52
11 com.dolphin-emulator.dolphin 0x0023c41b File::GetUserPath(unsigned int, std:Confusedtring const&) + 315
12 dyld 0x8fe19fde ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 64
13 dyld 0x8fe16268 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 356
14 dyld 0x8fe160ba ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 62
15 dyld 0x8fe07e05 dyld::initializeMainExecutable() + 211
16 dyld 0x8fe0badb dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 3050
17 dyld 0x8fe07376 dyldbootstrap:Confusedtart(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 704
18 dyld 0x8fe07077 _dyld_start + 71

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xbfffe9a4 ecx: 0xbfffe91c edx: 0x96a173ba
edi: 0x9327c46d esi: 0xbfffe954 ebp: 0xbfffe938 esp: 0xbfffe91c
ss: 0x00000023 efl: 0x00000282 eip: 0x96a173ba cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x9327c460
Logical CPU: 0

Binary Images:
***If you need this, let me know. It is a lot of text

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 203
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=129.4M resident=30.3M(23%) swapped_out_or_unallocated=99.1M(77%)
Writable regions: Total=89.1M written=3032K(3%) resident=3288K(4%) swapped_out=0K(0%) unallocated=85.9M(96%)

REGION TYPE VIRTUAL
=========== =======
MALLOC 11.3M
MALLOC guard page 48K
Memory tag=35 7320K
Stack 64.0M
VM_ALLOCATE 5120K
__DATA 70.1M
__DATA/__OBJC 128K
__IMAGE 528K
__IMPORT 12K
__LINKEDIT 34.5M
__OBJC 1656K
__PAGEZERO 4K
__TEXT 95.0M
__UNICODE 544K
mapped file 83.9M
shared memory 12K
=========== =======
TOTAL 373.7M



Have you tried other MAC builds by someone else?
(08-23-2012, 11:18 AM)ExtremeDude2 Wrote: [ -> ]Have you tried other MAC builds by someone else?

I have tried someone else's build. It would still crash though.
Whose builds did you try? You might want to look at DefenderX's builds, since he's got a MBR and compiles them himself. If his don't work, try the official Dolphin 3.0 (that's just 3.0, no numbers after it).
Welcome, and again a Macbook Pro Retina User Cool Yep, check out my OS X build, I compile them on OS X Mountain Lion. Just click on the link in my signature.
I have this issue, and all the latest versions crash on startup. (DefenderX's builds crash too).
V3.0 works, but cause of it's age, it's not exactly optimised and I need as much speed as possible.

Running a Macbook Pro W/ Mac OSX 10.6.8 (Snow Leopard)
As Dolphin tends to emulate games more accurately with each revision, it usually becomes more demanding on the hardware. Generally, 3.0 seems to run a bit faster than the latest Git releases (as observed by a number of users), but of course there are always exceptions. At any rate, it's still advised that the OP try 3.0; there's no harm in at least giving it a go.

@SpeedAX - I think recent Dolphin revisions, DefenderX's included, will only run if your version of OS X is recent (Lion and above?) as it seems Apple has broken compatibility somewhere down the line. You should probably use Wintermute's builds since I believe his have some sort of workaround. DefenderX's builds shouldn't work for you, but the OP should be fine running Mountain Lion (theoretically anyway).This site's buildbot is a bit broken atm, which might explain why the OP crashed even though the Dolphin revision is recent.
It looks like you're running Dolphin as root. Why are you trying that?

Running it as a normal user should fix your issue if my interpretation of that crash dump is right.

(BTW, OSX crash dumps are very useful for us devs, when you've got crashes on a Mac, please paste them in your message!)
@Shonumi
If it's because support for 10.6.x is dropped, then I'm out of the running because I still use alot of PowerPC programs, which no longer function in 10.7.x onwards.

@delroth (Running it from the dmg because I can't be bothered to extract it if it doesn't even work, shouldn't change anything but the Path.)
Dolphin 3.0-754 on Mac OSX 10.6.8

EDIT: This is better - http://pastebin.com/GFf4pr5r
@SpadeAX: that's a more common issue which is not related to the one in the OP. Without a Mac developer who can reproduce and debug this it's most likely not going to be fixed though.
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