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Having trouble with dolphin Mac 10.
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Having trouble with dolphin Mac 10.
08-23-2012, 10:18 AM (This post was last modified: 08-23-2012, 10:20 AM by appleson.)
#1
appleson Offline
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The emulator is not working on my computer. I am using version 3 revision 754. When I launch it, it decides to crash. I don't get any notification that it has crashed, but I do get an error report in the console. What can I do to make it work? I am using a base model Retina MacBook Pro with 10.8.

Error Report:

Process: Dolphin [411]
Path: /var/root/*/Dolphin.app/Contents/MacOS/Dolphin
Identifier: com.dolphin-emulator.dolphin
Version: 3.0-754 (3.0)
Code Type: X86 (Native)
Parent Process: launchd [219]
User ID: 0

Date/Time: 2012-08-22 17:08:21.219 -0700
OS Version: Mac OS X 10.8 (12A269)
Report Version: 10

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
/var/root/Desktop/Dolphin.app/Contents/MacOS/Dolphin
abort() called
terminate called throwing an exception

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x96a173ba __kill + 10
1 libsystem_kernel.dylib 0x96a164bc kill$UNIX2003 + 32
2 libsystem_c.dylib 0x9327c537 abort + 215
3 libc++abi.dylib 0x96a69d68 abort_message + 151
4 libc++abi.dylib 0x96a677d1 default_terminate() + 34
5 libc++abi.dylib 0x96a67811 safe_handler_caller(void (*)()) + 13
6 libc++abi.dylib 0x96a67879 std::terminate() + 23
7 libc++abi.dylib 0x96a6896e __cxa_throw + 110
8 libstdc++.6.dylib 0x90a1bb50 std::__throw_logic_error(char const*) + 104
9 libstdc++.6.dylib 0x90a3cd1a char* std:Confusedtring::_S_construct<char const*>(char const*, char const*, std::allocator<char> const&, std::forward_iterator_tag) + 158
10 libstdc++.6.dylib 0x90a46b44 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) + 52
11 com.dolphin-emulator.dolphin 0x0023c41b File::GetUserPath(unsigned int, std:Confusedtring const&) + 315
12 dyld 0x8fe19fde ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 64
13 dyld 0x8fe16268 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 356
14 dyld 0x8fe160ba ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 62
15 dyld 0x8fe07e05 dyld::initializeMainExecutable() + 211
16 dyld 0x8fe0badb dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 3050
17 dyld 0x8fe07376 dyldbootstrap:Confusedtart(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 704
18 dyld 0x8fe07077 _dyld_start + 71

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xbfffe9a4 ecx: 0xbfffe91c edx: 0x96a173ba
edi: 0x9327c46d esi: 0xbfffe954 ebp: 0xbfffe938 esp: 0xbfffe91c
ss: 0x00000023 efl: 0x00000282 eip: 0x96a173ba cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x9327c460
Logical CPU: 0

Binary Images:
***If you need this, let me know. It is a lot of text

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 203
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=129.4M resident=30.3M(23%) swapped_out_or_unallocated=99.1M(77%)
Writable regions: Total=89.1M written=3032K(3%) resident=3288K(4%) swapped_out=0K(0%) unallocated=85.9M(96%)

REGION TYPE VIRTUAL
=========== =======
MALLOC 11.3M
MALLOC guard page 48K
Memory tag=35 7320K
Stack 64.0M
VM_ALLOCATE 5120K
__DATA 70.1M
__DATA/__OBJC 128K
__IMAGE 528K
__IMPORT 12K
__LINKEDIT 34.5M
__OBJC 1656K
__PAGEZERO 4K
__TEXT 95.0M
__UNICODE 544K
mapped file 83.9M
shared memory 12K
=========== =======
TOTAL 373.7M



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08-23-2012, 11:18 AM
#2
ExtremeDude2 Offline
Gotta post fast
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Have you tried other MAC builds by someone else?
Check out my videos (dead)
[Image: sig-22354.png]
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08-23-2012, 11:55 AM
#3
appleson Offline
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Posts: 24
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(08-23-2012, 11:18 AM)ExtremeDude2 Wrote: Have you tried other MAC builds by someone else?

I have tried someone else's build. It would still crash though.
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08-23-2012, 02:58 PM
#4
Shonumi Offline
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Whose builds did you try? You might want to look at DefenderX's builds, since he's got a MBR and compiles them himself. If his don't work, try the official Dolphin 3.0 (that's just 3.0, no numbers after it).
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08-23-2012, 06:04 PM
#5
DefenderX Offline
The comedy never ends.
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Welcome, and again a Macbook Pro Retina User Cool Yep, check out my OS X build, I compile them on OS X Mountain Lion. Just click on the link in my signature.
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Best regards,
[color=#C68E17]DefenderX[/color]
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08-23-2012, 06:41 PM
#6
SpadeAX Offline
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I have this issue, and all the latest versions crash on startup. (DefenderX's builds crash too).
V3.0 works, but cause of it's age, it's not exactly optimised and I need as much speed as possible.

Running a Macbook Pro W/ Mac OSX 10.6.8 (Snow Leopard)
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08-24-2012, 01:17 AM
#7
Shonumi Offline
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As Dolphin tends to emulate games more accurately with each revision, it usually becomes more demanding on the hardware. Generally, 3.0 seems to run a bit faster than the latest Git releases (as observed by a number of users), but of course there are always exceptions. At any rate, it's still advised that the OP try 3.0; there's no harm in at least giving it a go.

@SpeedAX - I think recent Dolphin revisions, DefenderX's included, will only run if your version of OS X is recent (Lion and above?) as it seems Apple has broken compatibility somewhere down the line. You should probably use Wintermute's builds since I believe his have some sort of workaround. DefenderX's builds shouldn't work for you, but the OP should be fine running Mountain Lion (theoretically anyway).This site's buildbot is a bit broken atm, which might explain why the OP crashed even though the Dolphin revision is recent.
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08-24-2012, 02:31 AM
#8
delroth Offline
Making the world a better place through reverse engineered DSP firmwares
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It looks like you're running Dolphin as root. Why are you trying that?

Running it as a normal user should fix your issue if my interpretation of that crash dump is right.

(BTW, OSX crash dumps are very useful for us devs, when you've got crashes on a Mac, please paste them in your message!)
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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08-24-2012, 04:58 AM (This post was last modified: 08-24-2012, 04:59 AM by SpadeAX.)
#9
SpadeAX Offline
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@Shonumi
If it's because support for 10.6.x is dropped, then I'm out of the running because I still use alot of PowerPC programs, which no longer function in 10.7.x onwards.

@delroth (Running it from the dmg because I can't be bothered to extract it if it doesn't even work, shouldn't change anything but the Path.)
Dolphin 3.0-754 on Mac OSX 10.6.8

EDIT: This is better - http://pastebin.com/GFf4pr5r
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08-24-2012, 05:31 AM
#10
delroth Offline
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@SpadeAX: that's a more common issue which is not related to the one in the OP. Without a Mac developer who can reproduce and debug this it's most likely not going to be fixed though.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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