Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 3.0 Release Announcement
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Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze (totally worth it), we're officially declaring Dolphin "it must new" 3.0 as released!

So, what's actually new in this release?
  • Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
  • Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
  • Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
  • Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
  • New API support: Added a D3D11 video backend and an XAudio2 audio backend
  • Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
  • Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
  • Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
  • Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.

As (something like) the release manager for 3.0, I'm proud of this release. It's a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation Wink

To bring things to a close, thanks again to everyone who helped at making this release possible and to everybody who anticipated this release! Big Grin

The windows and osx binaries can be found on the googlecode downloads page.
Source can be found in the 3.0 svn tag (point your svn client to http://dolphin-emu.googlecode.com/svn/tags/3.0 ).

For now, non-windows or osx users will have to compile from source or wait until binaries are uploaded.
Glad to see another official release finally, thanks to all those who helped make this possible.
Woot! This release has Link's seal of approval Cool. Overall compatibility and the interface (including the use of different languages) has improved a lot since 2.0. Congrats to everyone.

akheremember

Great announcement!!

Thx a lot!!
Quote:Dolphin "it must new" 3.0
[Image: trollface1.jpg?w=300&h=300]
Problem SS?
I've updated the builds here with the 3.0 release.
So I'm free to completely break the trunk with half-working commits now?
Hell yeah!
THANK YOU Dolphin Team!!!!!

This is a day I have waited for a long time and completes a long chapter.
With 3.0, all the games I have should work as perfect as it get's by now.

Can't believe it's actually here, gotta try this out right now....
Congratulations and THANKS guys Smile I'm gonna try this tonight... Big Grin
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