07-02-2011, 05:55 AM
The GFX Debugger is kinda.. buggy right now.
Some notes about this:
- The "Pause" button doesn't seem to work at all; it will pause the game, but will freeze Dolphin once you try to do anything usefull
- Activating the emulation window will freeze the emulator if emulation is paused
- Dumping stuff should work when using the "Pause at next" functionality. Note that text box and the choice below that control actually should be written at the right of this option, since these three belong together...
- meh anyway. It works, but it takes some time to get used to. Once when I tried to use it it was even crappier, so I went ahead and improved it to the point where it worked well-ish enough for me ;P
EDIT: Oh well, seems like Dumping pixel/vertex shader constants, textures, EFB contents, geometry, vertex declaration, matrix and stats dumping isn't implemented, yet...
Strange, I had implemented some of those once, but apparently didn't commit it.. too bad :/
Some notes about this:
- The "Pause" button doesn't seem to work at all; it will pause the game, but will freeze Dolphin once you try to do anything usefull
- Activating the emulation window will freeze the emulator if emulation is paused
- Dumping stuff should work when using the "Pause at next" functionality. Note that text box and the choice below that control actually should be written at the right of this option, since these three belong together...
- meh anyway. It works, but it takes some time to get used to. Once when I tried to use it it was even crappier, so I went ahead and improved it to the point where it worked well-ish enough for me ;P
EDIT: Oh well, seems like Dumping pixel/vertex shader constants, textures, EFB contents, geometry, vertex declaration, matrix and stats dumping isn't implemented, yet...

Strange, I had implemented some of those once, but apparently didn't commit it.. too bad :/

Thanks!
I thought launching it with /d would be enough.