Development Discussion
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
Announcements
Threads
- Post process shaders for D3D? (7 Replies)
- GPGPU. (3 Replies)
- MAYFLASH needs to talk with the developer (11 Replies)
- Probably a stupid question: AOT compilation? (9 Replies)
- TEV Debugger (4 Replies)
- How was dynamic recompilation ported to ARM? (13 Replies)
- 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP (1,507 Replies)
- shortcut to skip EFB Access from CPU (15 Replies)
- Custom texture issue report thread (36 Replies)
- New Feature needs your testing: Saving as individual GCI files [Updated 2013-09-27] (24 Replies)
- _M_SSE compiler define (5 Replies)
- Testing wanted - newer-ppcanalyst (CPU core improvements) (28 Replies)
- Adding GC Keyboard support (8 Replies)
- Add .elf to list. (9 Replies)
- Visor Slowdown Fix for Metroid Prime (1 Reply)
- Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge (77 Replies)
- [Linux, OpenGL 4] How are you devs setting/using OpenGL? (7 Replies)
- About GDC 2014 OpenGL optimizations (2 Replies)
- I'm Excited! (1 Reply)
- New DirectX 12! (1 Reply)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118