I am going to cite myself here since I am feeling lazy today .
I am sorry for the late reply today through, busy day today, extremely busy.
(10-14-2018, 10:58 PM)Admentus Wrote: Most of the work is from Nerrel. Since V2.1 I started porting over Nerrel's texture pack, and gradually removing bluedart's texture pack as a result. You can expect the following updates to include more additions from Nerrel's texture pack.
There might be some textures done by myself, other texture packs or some magical scaling filters.
Keep in mind, my texture packs are based on porting with a bit of magic from myself. I can't truly claim therefore those are "mine" texture packs. If I were do drawn everything myself it would take ages... I am just a novice. I usually start out with the easier stuff... The interface for example, when it is in need. I think I am quite good in editing and modifying? So that's one thing I usually do.
A bit of retrospect. Up to V1.0 was the focus on Ocarina of Time. Up to V2.0 was the focus on Majora's Mask as well the missing parts for Ocarina of Time (mostly the NPC's and backgrounds). Now up to V3.0 will be the complete overhaul of Majora's Mask. Basically after V2.0 the whole project was considered finish since both games were 99% finished (the remaining 1% is not doable due texture dumping issues). Nerrel proved that Majora's Mask could receive the 4K treatment it deserved, so that's why the project will continue further.
For now the focus is on porting Nerrel's texture pack until it is finished rather than creating textures myself. That would be too confusing, and honestly my skill level isn't even close to that of Nerrel's. I might look into creating a few own textures after everything is done.
You can actually still play the whole of Majora's Mask and see that everything is already retextured... Except for the time being, beyond the Southern Swamp you will notice the older textures from bluedart's texture pack.
I am sorry for the late reply today through, busy day today, extremely busy.