[Wii] Super Mario Galaxy
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05-21-2010, 09:34 AM
yep, SMG uses a nunchuck.
05-21-2010, 10:48 AM
05-22-2010, 10:00 AM
Hey guys, have some problems with SMG. I am using R2.0 of Dolphin with the following hardware:
nVidia 470GTX 3.7Ghz Quad-Core i7 6GB DDR3 RAM SSD and 1TB HDD (Dolphin is running off the 1TB HDD) I am getting around 20-30 fps in the initial area and 30-40 in space when you get to the planetarium. Is this normal? I have tried lowering the resolution, no SSAA, no AF and so on but the fps fluctuate 2-5fps at the most. Thank you! 05-22-2010, 10:19 AM
Well I just tested it further. All the other areas I get 60fps locked so that's awesome.
However, I arrived to a glitch. When playing in fullscreen I just had the game go pitch black but I could still hear the game playing. Any ideas? 05-22-2010, 11:03 AM
I am using the DX9 plugin. So far it's crashed twice, both at the first plant boss. After you get him out of the egg the screen turns pitch black. It's always at that same spot, ideas?
05-23-2010, 02:55 AM
(05-22-2010, 11:03 AM)Phry Wrote: I am using the DX9 plugin. So far it's crashed twice, both at the first plant boss. After you get him out of the egg the screen turns pitch black. It's always at that same spot, ideas? Known issue. Beat that spots with opengl plugin and you're fine.
My System:
AMD Athlon 64 X2 6000+ @ 3,1Ghz 3GB Ram @ 1066Mhz Ati Radeon HD 3850 (Overclock) |
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