enable nunchuck in wiimote settings and for xbox360 use the tool xpadder to map your gamepad buttons to the keyboard.
[Wii] Super Mario Galaxy
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07-29-2009, 06:12 AM
(07-27-2009, 09:15 AM)samuelmorris Wrote: I wouldn't be quite so annoyed if it wasn't written 'fully playable' all over the front page. Clearly the idea of 'fully playable' is being stretched a bit when there's no music, corrupted sound, 15fps on a top end machine and 40% gamespeed.Well, you are probably not that familiar with emulators. A game fully playable on an emulator doesn't neccesarily means you'll get a realhardware-like experience, but rather that it won't crash or have a major issue that will prevent you from playing it. Rig *Corei5 3570K *Nvidia 9800GT 1GB DDR3 *Motherboard Asus P8H77M-PRO *Win7 x64 *RAM 8GB DDR3(1600) 07-29-2009, 06:18 AM
the game being 30% of real speed, regardless of the frame rate itself and having corrupt sound is effectively a major issue that prevents me from playing a game. All cartridge-based emulators I use are sufficiently mature that they work exactly as the real console did - THAT is fully playable, not just the fact that the game opens, sometimes.
Between I play Mario Galaxy.
Music has Be too silent. How will i solve a problem? Thankyou 07-30-2009, 06:13 AM
(07-29-2009, 06:18 AM)samuelmorris Wrote: the game being 30% of real speed, regardless of the frame rate itself and having corrupt sound is effectively a major issue that prevents me from playing a game. All cartridge-based emulators I use are sufficiently mature that they work exactly as the real console did - THAT is fully playable, not just the fact that the game opens, sometimes. It wouldn't be fair to call Dolphin immature as it's one of the most advanced of its kind. I know this game is not as enjoyable as it is on a real wii, but it's playable. "Fully" is a very subjective word IMO, but so far I haven't found any issue that prevents me from progressing in this game. I'll post here if I find it. However recent builds are quite stable (not a single crash for me) and audio is in a very advanced stage. Rig *Corei5 3570K *Nvidia 9800GT 1GB DDR3 *Motherboard Asus P8H77M-PRO *Win7 x64 *RAM 8GB DDR3(1600) 07-30-2009, 06:24 AM
I wouldn't call Dolphin's speed immature compared to emulators of older consoles... We're talking about games that requires A LOT more power to be emulated, I don't know how optimized DOlphin is but I assume for example that it is a lot more optimized than a GBA emulator running up to 2000% (PCs have much more power than 20 GBAs)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 07-30-2009, 08:02 AM
(07-29-2009, 06:18 AM)samuelmorris Wrote: the game being 30% of real speed, regardless of the frame rate itself and having corrupt sound is effectively a major issue that prevents me from playing a game. All cartridge-based emulators I use are sufficiently mature that they work exactly as the real console did - THAT is fully playable, not just the fact that the game opens, sometimes. If you are talking about Super Mario Galaxy (which I'm assuming you are) I have to ask, what kind of system are you running? If you are using the right settings, (watchdog, dual core, lowered AA, etc) and have at least a 3ghz dual core system, you should be able to play the game with way better than 30fps. To give you an example, i'm running it with the recommended settings on a q6600 @ 3.26ghz, and i average 40-60 fps in SMG even with 4x AA. Your computer just might not be powerful enough to run the game properly, because aside from a few graphical anomilties I would consider the game to be practically fully playable. 07-30-2009, 02:39 PM
Turn off that AA man. I have a q6600 running at 2.6Ghz and I can run the game at about the same speed 40-60 FPS. Anyways I have it running at 1280x960 in a window with no AA and 4x AF, so maybe your running it at a higher resolution. My second computer is around 4Ghz and that of course runs it like a beast, almost 100% all the time, except for that damn 1st bee level/planet, that shit ran like garbage for some reason...
07-30-2009, 07:33 PM
Hello i have a probleme when play SMG;
My Configuration : Intel Dual Core E5200@3.6 Ghz (OC Stable Orthos 6 hours non stop) 4 GB DDR2 Gskill HD4870 1 GB Sapphire VaporX Windows XP SP3 32bits Dolphin SVN 3891 (Orleans Skydrive) Default setting Framelimitter expérimental Desable Watch dog set up 60 Audio Full enable OpenGL Fullscreen 1920*1080 4x Overlay FPS Enable, Autoscale enable SMG PAL Edition Wii tab (French, bottom, all desable) My probleme, when i create a new game, i play, it's perfectly the 1st level (keep a rabbit) a second level (Kill for put a key) and dolphin IL crash when save a star (3rd Level) A solution because this crash ? Dolphin IL is bad ? Sorry for my bad english Help me, i want play SMG everytimes i love this games
Dude, you already asked this before. Why don't you try out with the normal Dolphin.exe? If this doesn't help, try out another revision, maybe an (un)official from the website without watchdog. And I don't really get what you mean with first, second, and third level. Do you mean the first star you ever get?
If yes, you should maybe just try to get a savegame right after that star from someone else. |
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