(02-01-2010, 09:52 AM)muccmin2 Wrote:(07-04-2009, 04:35 AM)Barozi Wrote:(07-04-2009, 04:06 AM)Chaoscode Wrote: what are u talking about i was hitting 55-60 fps in every area but the one
Hmm you must be using some options we don't use.
Because my average FPS is 25.
I also saw some posts on the old thread were people couldn't get much more than 30FPS.
I'm using a E8400 so barely a difference to your processor.
Anyway, that's just awesome work that it's finally playable without the annoying graphic and sound glitches !
EDIT:
Okay after retrying I get 25 FPS at the beginning and 42 FPS on the first planet.
Basically every option is on standard, although I can't remember if "Enable Dual Core" was standard or not. However it is enabled.
People have to realize every computer is different even if your hardware is similar to someone else, you have too look at type of RAM, brand names, mother board types,cpu, hardware in depth, even if two people are at 3.6ghz same cpu or not it, doesn't mean emulation will run the same or close, the guy with the 2.0 ghz amd may run a game faster than the one with high clocks, every computer runs different, the gamecube or wii wasnt not meant to run at 2ghz plus etc, this is the reason why its not perfect at this point, from experience as a tech messing around with hardware all day.
(02-01-2010, 07:39 AM)kmoed Wrote: Sorry for the noob question I am sure I am missing something simple.
I have my wiimote setup in Windows. I have the plugin set to Use real wiimote.
When I start SMB I can hit the A+B buttons to start, but when I get to the selection for saving screen, You are asked to "Point at the screen with the wiimote".
Can't get any activity on this screen. Any Help?
Thanks
I have the same problem, i wonder if it means my sensor bar is not working? i point my wii mote at my screen and the bar and nothing, my wii mote works for other games though. let me know if you found a fix. it works when i use emulated wi mote, so i use the mouse but wont work on real wiimote.
I repositioned my sensor bar and moved back further from the screen, and there it was, thought it would be something simple.
I still cant get the game to go any further then the selection screen using DX9 and it freezes after the intro movie using OGL. So I guess I will be awaiting some future builds to try this one.