Right now the best I have been able to get is using
Direct3D9
1680x1050 (Force 16:9, Fullscreen)
Internal 1x Native (640x528)
9x SSAA
16x Filtering
EFB to RAM and Virtual
OpenMP Texture Decoder
Dual Core
Idle Skipping
JIT Recomp
DSP LLE Recomp
DSP LLE on Thread (On & Off, no change)
XAudio2
I haven't used Dolphin in a good while, so some of these options are confusing to me. Any suggestions would be awesome! I tried using Direct3D11 and the game crashed right at the start, OpenGL had issues with displaying the words in the game, like on the scanner and whatnot. I didn't change much when I was using OpenGL, so if there are particular settings to get it to work I will try them out.
Direct3D9
1680x1050 (Force 16:9, Fullscreen)
Internal 1x Native (640x528)
9x SSAA
16x Filtering
EFB to RAM and Virtual
OpenMP Texture Decoder
Dual Core
Idle Skipping
JIT Recomp
DSP LLE Recomp
DSP LLE on Thread (On & Off, no change)
XAudio2
I haven't used Dolphin in a good while, so some of these options are confusing to me. Any suggestions would be awesome! I tried using Direct3D11 and the game crashed right at the start, OpenGL had issues with displaying the words in the game, like on the scanner and whatnot. I didn't change much when I was using OpenGL, so if there are particular settings to get it to work I will try them out.