(07-18-2017, 10:25 PM)MayImilae Wrote: Please try it in the latest Development builds or 5.0 and report back if it's still happening. We can't provide support for forks here.I've tried it on the latest build from https://dolphin-emu.org/blog/2017/07/01/...-june-2017 is that good? Thank you!
[Wii] Metroid Prime Trilogy
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07-18-2017, 10:34 PM
07-30-2017, 11:36 PM
Hi everyone!
I've been having problems with the PAL version of the game for a while now. Since around the revision that fixed the minimap glitches, the PAL 60 option breaks all three games, while the games run well with this setting disabled. Sometimes the screen goes black except for the HUD, Samus teleports erratically when I try to move, or Samus falls through the floor and gets stuck out of bounds. I've tried the latest development build as of this writing (5.0 - 4869), and it's still happening. Is it possible to fix this ? Thanks! 08-04-2017, 01:00 PM
It should be noted that with the new ubershader implementation, Virtual or Real XFB are no longer required to get rid of the black bar, because the ubserhader solution fixes that too.
08-04-2017, 11:43 PM
Am I really the only one with sound issues? I've asked about this a few weeks back but no one seems to have issues with sound. It's like the sound is out of phase and like in a chamber kinda' sound.
I've tried with different options and even different sound cards. 08-24-2017, 12:03 AM
My one and only issue with this game is that the cursor/aiming wont reach the top of the screen, meaning i can't play it at all despite it running butter smooth.
08-24-2017, 01:19 AM
08-24-2017, 03:22 PM
(This post was last modified: 08-24-2017, 03:27 PM by DiegoLiberal.)
(08-24-2017, 01:19 AM)ExtremeDude2 Wrote: What are your wiimote settings? Emulated Wiimote, using the mouse as the IR input. Relative checkbox marked since absolute just springs back to the center. This only happens on this game, every single other that depends on IR works perfect. Dead Space, both RE Chronicles and Silent Hill Shattered Memories (This one has an issue with the light position in relation to the cursor but i figured out how to "Fix") 08-24-2017, 11:32 PM
08-25-2017, 12:20 AM
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