LLE Recompiler is not needed; you want HLE audio for this game.
Also, get the graphics settings.
Also, get the graphics settings.
[Wii] Metroid Prime Trilogy
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05-12-2014, 11:41 PM
LLE Recompiler is not needed; you want HLE audio for this game.
Also, get the graphics settings.
Thanks for answering me,
how could I forget the graphic settings. Here you go! Just another question: Is DX11 used by default? I know it's no magical switch that improves everything and something performance is every worse in comparison to DX9. I'm just asking because in other threads I often saw comments like "try DX9 instead". They're talking about some old build, correct? 05-13-2014, 05:12 AM
DX9 is filled with hacks and skips emulation in things, which makes it a bit faster in some games. In Metroid Prime series, OpenGL has worked the best by far.
Nothing is outright crazy about your graphics settings; Metroid Prime needs the slow EFB2Ram setting, unfortunately. 05-13-2014, 05:19 AM
(05-12-2014, 11:41 PM)JMC47 Wrote: DX9 is filled with hacks and skips emulation in things, which makes it a bit faster in some games. In Metroid Prime series, OpenGL has worked the best by far. Nothing is outright crazy about your graphics settings; Metroid Prime needs the slow EFB2Ram setting, unfortunately.I will give OpenGL a try, but how do I switch between DX9/DX11? 05-13-2014, 06:04 AM
DX9 was removed because it was full of hacks and could not support all the features required to emulate a GameCube/Wii.
05-13-2014, 12:10 PM
Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
05-13-2014, 07:30 PM
(05-13-2014, 12:10 PM)MaJoR Wrote: Read this - https://dolphin-emu.org/blog/2013/10/12/...ns-future/Ah thanks, I just wanted to know the backstory.
Hey guys, guess what came up on the IRC today?
It's an experimental branch, and only works if booted from the system menu (which is only possible thanks to this experimental branch). Hopefully, by studying whatever it's doing, the devs can properly emulate this at some point. They figured it out! MPT Multiplayer works when launched by Dolphin directly when idle skipping was disabled in this experimental branch. With a small change, it worked without the system menu and with idle skipping! Whenever this branch is merged this will work great in master! Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
05-30-2014, 02:36 AM
Awesome. Thats why I love Dolphin.
Things always improve, it hasn't been abandoned for 10 years like most emulators. 07-21-2014, 10:45 PM
Hi, I'm trying to play this via Dolphin 4.0-2229 but the Wiimote pointer doesn't seem to work. I loaded up Mario Kart Wii and Twilight Princess Wii and both worked perfectly with the Wiimote and pointer. Has anyone had a similar problem or does anyone know what I may be doing wrong?
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