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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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What are some things you would like to see in Dolphin 6.0?
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What are some things you would like to see in Dolphin 6.0?
08-14-2016, 12:21 PM
#61
AnyOldName3 Offline
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As for using Catmull-Clark subdivision at runtime, it wouldn't be impossible provided we could be sure which vertices were 'the same'. Subdivision requires surfaces to be linked as a whole, not as individual triangles or triangle strips. If we merged ones which were in the same position, we could end up smoothing things together that aren't the same object, but are touching, and could also miss ones where floating point inaccuracy has put two copies of the 'same' vertex in places which look the same, but are minutely different.
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08-14-2016, 06:12 PM (This post was last modified: 08-14-2016, 06:13 PM by leolam.)
#62
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Quote:D3D12 already gives great performance to AMD cards, I don't see why everyone is clamoring for Vulkan.
In addition to the fact that not everyone uses Windows 10, even D3D12 is unstable for AMD cards and IIRC, a cache had to be disabled or it would just crash Dolphin (thanks to driver issues).

(08-14-2016, 04:02 AM)ShinySprite Wrote: Exclusive fullscreen for D3D12 would be nice for less input lag. I want to use that backend for melee.
I heard that this isn't possible because of how the backend is implemented. Maybe with Vulkan?
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08-14-2016, 07:00 PM
#63
JosJuice Offline
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(08-14-2016, 09:06 AM)Orma Wrote: 2) the option to automatically save when the game save in wii (so you will not need to use shift+f1 to save and f1 to load everytime)

That should be working already.
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08-14-2016, 07:06 PM
#64
MayImilae Online
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It absolutely works. In fact, you really shouldn't be relying on savestates at all since they can break!
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08-15-2016, 12:33 AM
#65
elementalwindx Offline
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A proper system in which controllers are actually able to connect reliably. Smile
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08-15-2016, 01:49 AM
#66
Craftyawesome Offline
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(08-15-2016, 12:33 AM)elementalwindx Wrote: A proper system in which controllers are actually able to connect reliably. Smile

Never had a problem since 5.0
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08-15-2016, 01:52 AM
#67
leolam Offline
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(08-13-2016, 12:07 AM)degasus Wrote: Interpreter isn't that bad. There is a good chance to get 5 fps Wink

Interpreter isn't that bad, indeed, but consider the performance of CPUs that are old enough to not support 64 bits Tongue
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08-15-2016, 02:18 AM
#68
djneo Offline
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(08-13-2016, 04:01 PM)SonofUgly Wrote: It's possible, neobrain was thinking about it a while ago, but it never happened for whatever reason.

Would be really appreciated.
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08-15-2016, 06:22 AM
#69
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(08-15-2016, 01:49 AM)Craftyawesome Wrote: Never had a problem since 5.0

I've started using my 2 official wiimotes since 4.0, and I've always had weird issues where some days it'll work and others it wont. No rhyme or reason to it. Very frustrating on the few days that i get to enjoy dolphin.
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08-15-2016, 09:02 PM
#70
Xenoglossy
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I would like the Hybrid Wiimote to detect the "Motion Plus" accessory.
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